- Fixed calc_normals_... functions (Missing this pointer)

- Added unittests for the normal calculation functions 


M    src/OpenMesh/Core/Mesh/PolyMeshT.cc
M    src/Unittests/unittests_trimesh_normal_calculations.cc


git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@1036 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
Jan Möbius
2014-05-04 15:47:22 +00:00
parent 21562a7c38
commit e953f9977d
2 changed files with 189 additions and 10 deletions

View File

@@ -105,4 +105,183 @@ TEST_F(OpenMeshNormals, NormalCalculations) {
mesh_.update_halfedge_normals();
}
TEST_F(OpenMeshNormals, NormalCalculations_calc_vertex_normal_fast) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[4];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(0, 0, 1));
// Add four faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[0]);
mesh_.add_face(face_vhandles);
// ===============================================
// Setup complete
// ===============================================
mesh_.request_vertex_normals();
mesh_.request_halfedge_normals();
mesh_.request_face_normals();
OpenMesh::Vec3f normal;
mesh_.calc_vertex_normal_fast(vhandle[2],normal);
}
TEST_F(OpenMeshNormals, NormalCalculations_calc_vertex_normal_correct) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[4];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(0, 0, 1));
// Add four faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[0]);
mesh_.add_face(face_vhandles);
// ===============================================
// Setup complete
// ===============================================
mesh_.request_vertex_normals();
mesh_.request_halfedge_normals();
mesh_.request_face_normals();
OpenMesh::Vec3f normal;
mesh_.calc_vertex_normal_correct(vhandle[2],normal);
}
TEST_F(OpenMeshNormals, NormalCalculations_calc_vertex_normal_loop) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[4];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(0, 0, 1));
// Add four faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[0]);
mesh_.add_face(face_vhandles);
// ===============================================
// Setup complete
// ===============================================
mesh_.request_vertex_normals();
mesh_.request_halfedge_normals();
mesh_.request_face_normals();
OpenMesh::Vec3f normal;
mesh_.calc_vertex_normal_loop(vhandle[2],normal);
}
}