Changed OpenMesh directory structure
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@106 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
782
src/OpenMesh/Apps/QtViewer/MeshViewerWidgetT.cc
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782
src/OpenMesh/Apps/QtViewer/MeshViewerWidgetT.cc
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@@ -0,0 +1,782 @@
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//=============================================================================
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//
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// OpenMesh
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// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
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// www.openmesh.org
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//
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//-----------------------------------------------------------------------------
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//
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// License
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, version 2.1.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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//-----------------------------------------------------------------------------
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//
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// $Revision$
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// $Date$
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//
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//=============================================================================
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#define OPENMESHAPPS_MESHVIEWERWIDGET_CC
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//== INCLUDES =================================================================
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#ifdef _MSC_VER
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//# pragma warning(disable: 4267 4311)
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#endif
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//
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#include <iostream>
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#include <fstream>
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// --------------------
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#include <QImage>
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#include <QFileInfo>
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#include <QKeyEvent>
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// --------------------
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#include <OpenMesh/Core/Utils/vector_cast.hh>
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#include <OpenMesh/Tools/Utils/Timer.hh>
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#include <OpenMesh/Apps/QtViewer/MeshViewerWidgetT.hh>
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using namespace OpenMesh;
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using namespace Qt;
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#if defined(_MSC_VER)
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# undef min
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# undef max
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#endif
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using namespace Qt;
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//== IMPLEMENTATION ==========================================================
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template <typename M>
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bool
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MeshViewerWidgetT<M>::open_mesh(const char* _filename, IO::Options _opt)
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{
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// load mesh
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// calculate normals
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// set scene center and radius
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mesh_.request_face_normals();
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mesh_.request_face_colors();
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mesh_.request_vertex_normals();
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mesh_.request_vertex_colors();
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mesh_.request_vertex_texcoords2D();
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std::cout << "Loading from file '" << _filename << "'\n";
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if ( IO::read_mesh(mesh_, _filename, _opt ))
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{
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// store read option
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opt_ = _opt;
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// update face and vertex normals
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if ( ! opt_.check( IO::Options::FaceNormal ) )
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mesh_.update_face_normals();
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else
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std::cout << "File provides face normals\n";
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if ( ! opt_.check( IO::Options::VertexNormal ) )
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mesh_.update_vertex_normals();
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else
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std::cout << "File provides vertex normals\n";
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// check for possible color information
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if ( opt_.check( IO::Options::VertexColor ) )
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{
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std::cout << "File provides vertex colors\n";
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add_draw_mode("Colored Vertices");
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}
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else
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mesh_.release_vertex_colors();
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if ( _opt.check( IO::Options::FaceColor ) )
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{
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std::cout << "File provides face colors\n";
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add_draw_mode("Solid Colored Faces");
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add_draw_mode("Smooth Colored Faces");
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}
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else
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mesh_.release_face_colors();
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if ( _opt.check( IO::Options::VertexTexCoord ) )
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std::cout << "File provides texture coordinates\n";
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// bounding box
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typename Mesh::ConstVertexIter vIt(mesh_.vertices_begin());
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typename Mesh::ConstVertexIter vEnd(mesh_.vertices_end());
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typedef typename Mesh::Point Point;
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using OpenMesh::Vec3f;
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Vec3f bbMin, bbMax;
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bbMin = bbMax = OpenMesh::vector_cast<Vec3f>(mesh_.point(vIt));
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for (size_t count=0; vIt!=vEnd; ++vIt, ++count)
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{
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bbMin.minimize( OpenMesh::vector_cast<Vec3f>(mesh_.point(vIt)));
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bbMax.maximize( OpenMesh::vector_cast<Vec3f>(mesh_.point(vIt)));
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}
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// set center and radius
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set_scene_pos( (bbMin+bbMax)*0.5, (bbMin-bbMax).norm()*0.5 );
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// for normal display
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normal_scale_ = (bbMax-bbMin).min()*0.05f;
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// info
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std::clog << mesh_.n_vertices() << " vertices, "
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<< mesh_.n_edges() << " edge, "
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<< mesh_.n_faces() << " faces\n";
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// base point for displaying face normals
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{
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OpenMesh::Utils::Timer t;
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t.start();
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mesh_.add_property( fp_normal_base_ );
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typename M::FaceIter f_it = mesh_.faces_begin();
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typename M::FaceVertexIter fv_it;
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for (;f_it != mesh_.faces_end(); ++f_it)
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{
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typename Mesh::Point v(0,0,0);
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for( fv_it=mesh_.fv_iter(f_it); fv_it; ++fv_it)
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v += OpenMesh::vector_cast<typename Mesh::Normal>(mesh_.point(fv_it));
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v *= 1.0f/3.0f;
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mesh_.property( fp_normal_base_, f_it ) = v;
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}
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t.stop();
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std::clog << "Computed base point for displaying face normals ["
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<< t.as_string() << "]" << std::endl;
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}
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//
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{
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std::clog << "Computing strips.." << std::flush;
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OpenMesh::Utils::Timer t;
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t.start();
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compute_strips();
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t.stop();
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std::clog << "done [" << strips_.n_strips()
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<< " strips created in " << t.as_string() << "]\n";
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}
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//
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#if defined(WIN32)
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updateGL();
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#endif
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setWindowTitle(QFileInfo(_filename).fileName());
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// loading done
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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template <typename M>
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bool MeshViewerWidgetT<M>::open_texture( const char *_filename )
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{
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QImage texsrc;
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QString fname = _filename;
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if (texsrc.load( fname ))
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{
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return set_texture( texsrc );
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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template <typename M>
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bool MeshViewerWidgetT<M>::set_texture( QImage& _texsrc )
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{
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if ( !opt_.vertex_has_texcoord() )
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return false;
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{
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// adjust texture size: 2^k * 2^l
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int tex_w, w( _texsrc.width() );
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int tex_h, h( _texsrc.height() );
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for (tex_w=1; tex_w <= w; tex_w <<= 1) {};
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for (tex_h=1; tex_h <= h; tex_h <<= 1) {};
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tex_w >>= 1;
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tex_h >>= 1;
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_texsrc = _texsrc.scaled( tex_w, tex_h, Qt::IgnoreAspectRatio, Qt::SmoothTransformation );
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}
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QImage texture( QGLWidget::convertToGLFormat ( _texsrc ) );
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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glPixelStorei(GL_PACK_SKIP_ROWS, 0);
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glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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if ( tex_id_ > 0 )
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{
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glDeleteTextures(1, &tex_id_);
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}
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glGenTextures(1, &tex_id_);
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glBindTexture(GL_TEXTURE_2D, tex_id_);
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// glTexGenfv( GL_S, GL_SPHERE_MAP, 0 );
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// glTexGenfv( GL_T, GL_SPHERE_MAP, 0 );
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, // target
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0, // level
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GL_RGBA, // internal format
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texture.width(), // width (2^n)
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texture.height(), // height (2^m)
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0, // border
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GL_RGBA, // format
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GL_UNSIGNED_BYTE, // type
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texture.bits() ); // pointer to pixels
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std::cout << "Texture loaded\n";
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return true;
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}
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//-----------------------------------------------------------------------------
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template <typename M>
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void
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MeshViewerWidgetT<M>::draw_openmesh(const std::string& _draw_mode)
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{
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typename Mesh::ConstFaceIter fIt(mesh_.faces_begin()),
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fEnd(mesh_.faces_end());
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typename Mesh::ConstFaceVertexIter fvIt;
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#if defined(OM_USE_OSG) && OM_USE_OSG
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if (_draw_mode == "OpenSG Indices") // --------------------------------------
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{
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, mesh_.points());
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glEnableClientState(GL_NORMAL_ARRAY);
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glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals());
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if ( tex_id_ && mesh_.has_vertex_texcoords2D() )
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{
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(2, GL_FLOAT, 0, mesh_.texcoords2D());
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, tex_id_);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, tex_mode_);
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}
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glDrawElements(GL_TRIANGLES,
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mesh_.osg_indices()->size(),
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GL_UNSIGNED_INT,
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&mesh_.osg_indices()->getField()[0] );
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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else
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#endif
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if (_draw_mode == "Wireframe") // -------------------------------------------
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{
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glBegin(GL_TRIANGLES);
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for (; fIt!=fEnd; ++fIt)
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{
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fvIt = mesh_.cfv_iter(fIt.handle());
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glVertex3fv( &mesh_.point(fvIt)[0] );
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++fvIt;
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glVertex3fv( &mesh_.point(fvIt)[0] );
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++fvIt;
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glVertex3fv( &mesh_.point(fvIt)[0] );
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}
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glEnd();
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}
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else if (_draw_mode == "Solid Flat") // -------------------------------------
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{
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glBegin(GL_TRIANGLES);
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for (; fIt!=fEnd; ++fIt)
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{
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glNormal3fv( &mesh_.normal(fIt)[0] );
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fvIt = mesh_.cfv_iter(fIt.handle());
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glVertex3fv( &mesh_.point(fvIt)[0] );
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++fvIt;
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glVertex3fv( &mesh_.point(fvIt)[0] );
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++fvIt;
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glVertex3fv( &mesh_.point(fvIt)[0] );
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}
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glEnd();
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}
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else if (_draw_mode == "Solid Smooth") // -----------------------------------
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{
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, mesh_.points());
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glEnableClientState(GL_NORMAL_ARRAY);
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glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals());
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if ( tex_id_ && mesh_.has_vertex_texcoords2D() )
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{
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(2, GL_FLOAT, 0, mesh_.texcoords2D());
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, tex_id_);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, tex_mode_);
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}
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glBegin(GL_TRIANGLES);
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for (; fIt!=fEnd; ++fIt)
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{
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fvIt = mesh_.cfv_iter(fIt.handle());
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glArrayElement(fvIt.handle().idx());
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++fvIt;
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glArrayElement(fvIt.handle().idx());
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++fvIt;
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glArrayElement(fvIt.handle().idx());
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}
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glEnd();
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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if ( tex_id_ && mesh_.has_vertex_texcoords2D() )
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{
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glDisable(GL_TEXTURE_2D);
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}
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}
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else if (_draw_mode == "Colored Vertices") // --------------------------------
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{
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, mesh_.points());
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glEnableClientState(GL_NORMAL_ARRAY);
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glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals());
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if ( mesh_.has_vertex_colors() )
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{
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glEnableClientState( GL_COLOR_ARRAY );
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glColorPointer(3, GL_UNSIGNED_BYTE, 0,mesh_.vertex_colors());
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}
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glBegin(GL_TRIANGLES);
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for (; fIt!=fEnd; ++fIt)
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{
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fvIt = mesh_.cfv_iter(fIt.handle());
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glArrayElement(fvIt.handle().idx());
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++fvIt;
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glArrayElement(fvIt.handle().idx());
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++fvIt;
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glArrayElement(fvIt.handle().idx());
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}
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glEnd();
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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}
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else if (_draw_mode == "Solid Colored Faces") // -----------------------------
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{
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, mesh_.points());
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glEnableClientState(GL_NORMAL_ARRAY);
|
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glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals());
|
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|
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glBegin(GL_TRIANGLES);
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for (; fIt!=fEnd; ++fIt)
|
||||
{
|
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glColor( fIt.handle() );
|
||||
|
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fvIt = mesh_.cfv_iter(fIt.handle());
|
||||
glArrayElement(fvIt.handle().idx());
|
||||
++fvIt;
|
||||
glArrayElement(fvIt.handle().idx());
|
||||
++fvIt;
|
||||
glArrayElement(fvIt.handle().idx());
|
||||
}
|
||||
glEnd();
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
}
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||||
|
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|
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else if (_draw_mode == "Smooth Colored Faces") // ---------------------------
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||||
{
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, 0, mesh_.points());
|
||||
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals());
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
for (; fIt!=fEnd; ++fIt)
|
||||
{
|
||||
glMaterial( fIt.handle() );
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||||
|
||||
fvIt = mesh_.cfv_iter(fIt.handle());
|
||||
glArrayElement(fvIt.handle().idx());
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||||
++fvIt;
|
||||
glArrayElement(fvIt.handle().idx());
|
||||
++fvIt;
|
||||
glArrayElement(fvIt.handle().idx());
|
||||
}
|
||||
glEnd();
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
|
||||
|
||||
else if ( _draw_mode == "Strips'n VertexArrays" ) // ------------------------
|
||||
{
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, 0, mesh_.points());
|
||||
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals());
|
||||
|
||||
if ( tex_id_ && mesh_.has_vertex_texcoords2D() )
|
||||
{
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, mesh_.texcoords2D());
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, tex_id_);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, tex_mode_);
|
||||
}
|
||||
|
||||
typename MyStripifier::StripsIterator strip_it = strips_.begin();
|
||||
typename MyStripifier::StripsIterator strip_last = strips_.end();
|
||||
|
||||
// Draw all strips
|
||||
for (; strip_it!=strip_last; ++strip_it)
|
||||
{
|
||||
glDrawElements(GL_TRIANGLE_STRIP,
|
||||
strip_it->size(), GL_UNSIGNED_INT, &(*strip_it)[0] );
|
||||
}
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
|
||||
|
||||
else if (_draw_mode == "Show Strips" && strips_.is_valid() ) // -------------
|
||||
{
|
||||
typename MyStripifier::StripsIterator strip_it = strips_.begin();
|
||||
typename MyStripifier::StripsIterator strip_last = strips_.end();
|
||||
|
||||
float cmax = 256.0f;
|
||||
int range = 220;
|
||||
int base = (int)cmax-range;
|
||||
int drcol = 13;
|
||||
int dgcol = 31;
|
||||
int dbcol = 17;
|
||||
|
||||
int rcol=0, gcol=dgcol, bcol=dbcol+dbcol;
|
||||
|
||||
// Draw all strips
|
||||
for (; strip_it!=strip_last; ++strip_it)
|
||||
{
|
||||
typename MyStripifier::IndexIterator idx_it = strip_it->begin();
|
||||
typename MyStripifier::IndexIterator idx_last = strip_it->end();
|
||||
|
||||
rcol = (rcol+drcol) % range;
|
||||
gcol = (gcol+dgcol) % range;
|
||||
bcol = (bcol+dbcol) % range;
|
||||
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glColor3f((rcol+base)/cmax, (gcol+base)/cmax, (bcol+base)/cmax);
|
||||
for ( ;idx_it != idx_last; ++idx_it )
|
||||
glVertex3fv(&mesh_.point( OM_TYPENAME Mesh::VertexHandle(*idx_it))[0]);
|
||||
glEnd();
|
||||
}
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
}
|
||||
|
||||
|
||||
else if( _draw_mode == "Points" ) // -----------------------------------------
|
||||
{
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, 0, mesh_.points());
|
||||
|
||||
if (mesh_.has_vertex_colors() && use_color_)
|
||||
{
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
glColorPointer(3, GL_UNSIGNED_BYTE, 0, mesh_.vertex_colors());
|
||||
}
|
||||
|
||||
glDrawArrays( GL_POINTS, 0, mesh_.n_vertices() );
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
template <typename M>
|
||||
void
|
||||
MeshViewerWidgetT<M>::draw_scene(const std::string& _draw_mode)
|
||||
{
|
||||
|
||||
if ( ! mesh_.n_vertices() )
|
||||
return;
|
||||
|
||||
#if defined(OM_USE_OSG) && OM_USE_OSG
|
||||
else if ( _draw_mode == "OpenSG Indices")
|
||||
{
|
||||
glEnable(GL_LIGHTING);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
draw_openmesh( _draw_mode );
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if ( _draw_mode == "Points" )
|
||||
{
|
||||
glDisable(GL_LIGHTING);
|
||||
draw_openmesh(_draw_mode);
|
||||
}
|
||||
else if (_draw_mode == "Wireframe")
|
||||
{
|
||||
glDisable(GL_LIGHTING);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
draw_openmesh(_draw_mode);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
}
|
||||
|
||||
else if ( _draw_mode == "Hidden-Line" )
|
||||
{
|
||||
glDisable(GL_LIGHTING);
|
||||
glShadeModel(GL_FLAT);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
glColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
|
||||
glDepthRange(0.01, 1.0);
|
||||
draw_openmesh( "Wireframe" );
|
||||
|
||||
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE);
|
||||
glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
|
||||
glDepthRange( 0.0, 1.0 );
|
||||
draw_openmesh( "Wireframe" );
|
||||
|
||||
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL);
|
||||
}
|
||||
|
||||
else if (_draw_mode == "Solid Flat")
|
||||
{
|
||||
glEnable(GL_LIGHTING);
|
||||
glShadeModel(GL_FLAT);
|
||||
draw_openmesh(_draw_mode);
|
||||
}
|
||||
|
||||
else if (_draw_mode == "Solid Smooth" ||
|
||||
_draw_mode == "Strips'n VertexArrays" )
|
||||
{
|
||||
glEnable(GL_LIGHTING);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
draw_openmesh(_draw_mode);
|
||||
}
|
||||
|
||||
else if (_draw_mode == "Show Strips")
|
||||
{
|
||||
glDisable(GL_LIGHTING);
|
||||
draw_openmesh(_draw_mode);
|
||||
}
|
||||
|
||||
else if (_draw_mode == "Colored Vertices" )
|
||||
{
|
||||
glDisable(GL_LIGHTING);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
draw_openmesh(_draw_mode);
|
||||
}
|
||||
|
||||
else if (_draw_mode == "Solid Colored Faces")
|
||||
{
|
||||
glDisable(GL_LIGHTING);
|
||||
glShadeModel(GL_FLAT);
|
||||
draw_openmesh(_draw_mode);
|
||||
setDefaultMaterial();
|
||||
}
|
||||
|
||||
else if (_draw_mode == "Smooth Colored Faces" )
|
||||
{
|
||||
glEnable(GL_LIGHTING);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
draw_openmesh(_draw_mode);
|
||||
setDefaultMaterial();
|
||||
}
|
||||
|
||||
if (show_vnormals_)
|
||||
{
|
||||
typename Mesh::VertexIter vit;
|
||||
glDisable(GL_LIGHTING);
|
||||
glBegin(GL_LINES);
|
||||
glColor3f(1.000f, 0.803f, 0.027f); // orange
|
||||
for(vit=mesh_.vertices_begin(); vit!=mesh_.vertices_end(); ++vit)
|
||||
{
|
||||
glVertex( vit );
|
||||
glVertex( mesh_.point( vit ) + normal_scale_*mesh_.normal( vit ) );
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
if (show_fnormals_)
|
||||
{
|
||||
typename Mesh::FaceIter fit;
|
||||
glDisable(GL_LIGHTING);
|
||||
glBegin(GL_LINES);
|
||||
glColor3f(0.705f, 0.976f, 0.270f); // greenish
|
||||
for(fit=mesh_.faces_begin(); fit!=mesh_.faces_end(); ++fit)
|
||||
{
|
||||
glVertex( mesh_.property(fp_normal_base_, fit) );
|
||||
glVertex( mesh_.property(fp_normal_base_, fit) +
|
||||
normal_scale_*mesh_.normal( fit ) );
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
template <typename M>
|
||||
void
|
||||
MeshViewerWidgetT<M>::enable_strips()
|
||||
{
|
||||
if (!f_strips_)
|
||||
{
|
||||
f_strips_ = true;
|
||||
add_draw_mode("Strips'n VertexArrays");
|
||||
add_draw_mode("Show Strips");
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
template <typename M>
|
||||
void
|
||||
MeshViewerWidgetT<M>::disable_strips()
|
||||
{
|
||||
if (f_strips_)
|
||||
{
|
||||
f_strips_ = false;
|
||||
del_draw_mode("Show Strips");
|
||||
del_draw_mode("Strip'n VertexArrays");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#define TEXMODE( Mode ) \
|
||||
tex_mode_ = Mode; std::cout << "Texture mode set to " << #Mode << std::endl
|
||||
|
||||
template <typename M>
|
||||
void
|
||||
MeshViewerWidgetT<M>::keyPressEvent( QKeyEvent* _event)
|
||||
{
|
||||
switch( _event->key() )
|
||||
{
|
||||
case Key_D:
|
||||
if ( mesh_.has_vertex_colors() && (current_draw_mode()=="Points") )
|
||||
{
|
||||
use_color_ = !use_color_;
|
||||
std::cout << "use color: " << (use_color_?"yes\n":"no\n");
|
||||
if (!use_color_)
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
updateGL();
|
||||
}
|
||||
break;
|
||||
|
||||
case Key_N:
|
||||
if ( _event->modifiers() & ShiftModifier )
|
||||
{
|
||||
show_fnormals_ = !show_fnormals_;
|
||||
std::cout << "show face normals: " << (show_fnormals_?"yes\n":"no\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
show_vnormals_ = !show_vnormals_;
|
||||
std::cout << "show vertex normals: " << (show_vnormals_?"yes\n":"no\n");
|
||||
}
|
||||
updateGL();
|
||||
break;
|
||||
|
||||
case Key_I:
|
||||
std::cout << "\n# Vertices : " << mesh_.n_vertices() << std::endl;
|
||||
std::cout << "# Edges : " << mesh_.n_edges() << std::endl;
|
||||
std::cout << "# Faces : " << mesh_.n_faces() << std::endl;
|
||||
std::cout << "binary input : " << opt_.check(opt_.Binary) << std::endl;
|
||||
std::cout << "swapped input : " << opt_.check(opt_.Swap) << std::endl;
|
||||
std::cout << "vertex normal : "
|
||||
<< opt_.check(opt_.VertexNormal) << std::endl;
|
||||
std::cout << "vertex texcoord: "
|
||||
<< opt_.check(opt_.VertexTexCoord) << std::endl;
|
||||
std::cout << "vertex color : "
|
||||
<< opt_.check(opt_.VertexColor) << std::endl;
|
||||
std::cout << "face normal : "
|
||||
<< opt_.check(opt_.FaceNormal) << std::endl;
|
||||
std::cout << "face color : "
|
||||
<< opt_.check(opt_.FaceColor) << std::endl;
|
||||
this->QGLViewerWidget::keyPressEvent( _event );
|
||||
break;
|
||||
|
||||
case Key_T:
|
||||
switch( tex_mode_ )
|
||||
{
|
||||
case GL_MODULATE: TEXMODE(GL_DECAL); break;
|
||||
case GL_DECAL: TEXMODE(GL_BLEND); break;
|
||||
case GL_BLEND: TEXMODE(GL_REPLACE); break;
|
||||
case GL_REPLACE: TEXMODE(GL_MODULATE); break;
|
||||
}
|
||||
updateGL();
|
||||
break;
|
||||
|
||||
default:
|
||||
this->QGLViewerWidget::keyPressEvent( _event );
|
||||
}
|
||||
}
|
||||
|
||||
#undef TEXMODE
|
||||
|
||||
//=============================================================================
|
||||
|
||||
Reference in New Issue
Block a user