Changed OpenMesh directory structure
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@106 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
651
src/OpenMesh/Core/Mesh/AttribKernelT.hh
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651
src/OpenMesh/Core/Mesh/AttribKernelT.hh
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/*===========================================================================*\
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* *
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* OpenMesh *
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* Copyright (C) 2001-2003 by Computer Graphics Group, RWTH Aachen *
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* www.openmesh.org *
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* *
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*---------------------------------------------------------------------------*
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* *
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* License *
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* *
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* This library is free software; you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, version 2.1. *
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* *
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* This library is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this library; if not, write to the Free Software *
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
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* *
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\*===========================================================================*/
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#ifndef OPENMESH_ATTRIBKERNEL_HH
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#define OPENMESH_ATTRIBKERNEL_HH
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//== INCLUDES =================================================================
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#include <OpenMesh/Core/Mesh/Attributes.hh>
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#include <OpenMesh/Core/Utils/GenProg.hh>
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#include <OpenMesh/Core/Utils/vector_traits.hh>
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#include <vector>
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#include <algorithm>
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//== NAMESPACES ===============================================================
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namespace OpenMesh {
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//== CLASS DEFINITION =========================================================
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/// This class adds the standard properties to the mesh type.
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///
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/// The attribute kernel adds all standard properties to the kernel. Therefore
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/// the functions/types defined here provide a subset of the kernel
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/// interface as described in Concepts::KernelT.
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///
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/// \see Concepts::KernelT
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template <class MeshItems, class Connectivity>
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class AttribKernelT : public Connectivity
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{
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public:
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//---------------------------------------------------------------- item types
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typedef typename Connectivity::Vertex Vertex;
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typedef typename Connectivity::Halfedge Halfedge;
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typedef typename Connectivity::Edge Edge;
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typedef typename Connectivity::Face Face;
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typedef typename MeshItems::Point Point;
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typedef typename MeshItems::Normal Normal;
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typedef typename MeshItems::Color Color;
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typedef typename MeshItems::TexCoord1D TexCoord1D;
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typedef typename MeshItems::TexCoord2D TexCoord2D;
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typedef typename MeshItems::TexCoord3D TexCoord3D;
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typedef typename MeshItems::Scalar Scalar;
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typedef typename MeshItems::TextureIndex TextureIndex;
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typedef typename MeshItems::VertexData VertexData;
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typedef typename MeshItems::HalfedgeData HalfedgeData;
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typedef typename MeshItems::EdgeData EdgeData;
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typedef typename MeshItems::FaceData FaceData;
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typedef AttribKernelT<MeshItems,Connectivity> AttribKernel;
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enum Attribs {
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VAttribs = MeshItems::VAttribs,
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HAttribs = MeshItems::HAttribs,
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EAttribs = MeshItems::EAttribs,
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FAttribs = MeshItems::FAttribs,
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};
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typedef VPropHandleT<VertexData> DataVPropHandle;
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typedef HPropHandleT<HalfedgeData> DataHPropHandle;
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typedef EPropHandleT<EdgeData> DataEPropHandle;
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typedef FPropHandleT<FaceData> DataFPropHandle;
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public:
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//-------------------------------------------------- constructor / destructor
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AttribKernelT()
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: refcount_vnormals_(0),
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refcount_vcolors_(0),
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refcount_vtexcoords1D_(0),
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refcount_vtexcoords2D_(0),
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refcount_vtexcoords3D_(0),
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refcount_htexcoords1D_(0),
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refcount_htexcoords2D_(0),
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refcount_htexcoords3D_(0),
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refcount_fnormals_(0),
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refcount_fcolors_(0),
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refcount_ftextureIndex_(0)
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{
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add_property( points_, "v:points" );
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if (VAttribs & Attributes::Normal)
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request_vertex_normals();
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if (VAttribs & Attributes::Color)
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request_vertex_colors();
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if (VAttribs & Attributes::TexCoord1D)
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request_vertex_texcoords1D();
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if (VAttribs & Attributes::TexCoord2D)
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request_vertex_texcoords2D();
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if (VAttribs & Attributes::TexCoord3D)
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request_vertex_texcoords3D();
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if (HAttribs & Attributes::TexCoord1D)
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request_halfedge_texcoords1D();
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if (HAttribs & Attributes::TexCoord2D)
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request_halfedge_texcoords2D();
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if (HAttribs & Attributes::TexCoord3D)
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request_halfedge_texcoords3D();
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if (VAttribs & Attributes::Status)
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Connectivity::request_vertex_status();
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if (HAttribs & Attributes::Status)
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Connectivity::request_halfedge_status();
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if (EAttribs & Attributes::Status)
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Connectivity::request_edge_status();
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if (FAttribs & Attributes::Normal)
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request_face_normals();
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if (FAttribs & Attributes::Color)
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request_face_colors();
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if (FAttribs & Attributes::Status)
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Connectivity::request_face_status();
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if (FAttribs & Attributes::TextureIndex)
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request_face_texture_index();
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//FIXME: data properties might actually cost storage even
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//if there are no data traits??
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add_property(data_vpph_);
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add_property(data_fpph_);
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add_property(data_hpph_);
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add_property(data_epph_);
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}
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virtual ~AttribKernelT()
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{
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// should remove properties, but this will be done in
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// BaseKernel's destructor anyway...
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}
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// Martin: This below does not make any sense, right?
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// -------------------------------------------------------- copy & assignment
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// AttribKernelT(const AttribKernelT& _rhs)
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// : BaseKernel(_rhs)
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// { operator=(_rhs); }
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//
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// AttribKernelT& operator=(const AttribKernelT& _rhs)
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// {
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// // remove old properties
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// remove_property(points_);
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// remove_property(vertex_normals_);
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// remove_property(vertex_colors_);
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// remove_property(vertex_texcoords_);
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// remove_property(vertex_status_);
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// remove_property(halfedge_status_);
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// remove_property(edge_status_);
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// remove_property(face_normals_);
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// remove_property(face_colors_);
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// remove_property(face_status_);
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//
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// // parent deep-copies properties
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// BaseKernel::operator=(_rhs);
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//
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// // copy property handles
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// points_ = _rhs.points_;
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// vertex_normals_ = _rhs.vertex_normals_;
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// vertex_colors_ = _rhs.vertex_colors_;
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// vertex_texcoords_ = _rhs.vertex_texcoords_;
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// vertex_status_ = _rhs.vertex_status_;
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// halfedge_status_ = _rhs.halfedge_status_;
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// edge_status_ = _rhs.edge_status_;
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// face_normals_ = _rhs.face_normals_;
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// face_colors_ = _rhs.face_colors_;
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// face_status_ = _rhs.face_status_;
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//
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// // copy ref-counts
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// refcount_vnormals_ = _rhs.refcount_vnormals_;
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// refcount_vcolors_ = _rhs.refcount_vcolors_;
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// refcount_vtexcoords_ = _rhs.refcount_vtexcoords_;
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// refcount_vstatus_ = _rhs.refcount_vstatus_;
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// refcount_hstatus_ = _rhs.refcount_hstatus_;
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// refcount_estatus_ = _rhs.refcount_estatus_;
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// refcount_fnormals_ = _rhs.refcount_fnormals_;
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// refcount_fcolors_ = _rhs.refcount_fcolors_;
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// refcount_fstatus_ = _rhs.refcount_fstatus_;
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//
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// return *this;
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// }
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/** Assignment from another mesh of \em another type.
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\note All that's copied is connectivity and vertex positions.
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All other information (like e.g. attributes or additional
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elements from traits classes) is not copied.
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\note If you want to copy all information, including *custom* properties,
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use PolyMeshT::operator=() instead.
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TODO: version which copies standard properties specified by the user
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*/
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template <class _AttribKernel>
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void assign(const _AttribKernel& _other)
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{
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assign_connectivity(_other);
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for (typename Connectivity::VertexIter v_it = Connectivity::vertices_begin();
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v_it != Connectivity::vertices_end(); ++v_it)
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{//assumes Point constructor supports cast from _AttribKernel::Point
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set_point(v_it, (Point)_other.point(v_it));
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}
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}
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//-------------------------------------------------------------------- points
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const Point* points() const
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{ return property(points_).data(); }
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const Point& point(VertexHandle _vh) const
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{ return property(points_, _vh); }
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Point& point(VertexHandle _vh)
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{ return property(points_, _vh); }
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void set_point(VertexHandle _vh, const Point& _p)
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{ property(points_, _vh) = _p; }
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//------------------------------------------------------------ vertex normals
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const Normal* vertex_normals() const
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{ return property(vertex_normals_).data(); }
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const Normal& normal(VertexHandle _vh) const
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{ return property(vertex_normals_, _vh); }
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void set_normal(VertexHandle _vh, const Normal& _n)
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{ property(vertex_normals_, _vh) = _n; }
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//------------------------------------------------------------- vertex colors
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const Color* vertex_colors() const
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{ return property(vertex_colors_).data(); }
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const Color& color(VertexHandle _vh) const
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{ return property(vertex_colors_, _vh); }
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void set_color(VertexHandle _vh, const Color& _c)
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{ property(vertex_colors_, _vh) = _c; }
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//------------------------------------------------------- vertex 1D texcoords
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const TexCoord1D* texcoords1D() const {
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return property(vertex_texcoords1D_).data();
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}
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const TexCoord1D& texcoord1D(VertexHandle _vh) const {
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return property(vertex_texcoords1D_, _vh);
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}
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void set_texcoord1D(VertexHandle _vh, const TexCoord1D& _t) {
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property(vertex_texcoords1D_, _vh) = _t;
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}
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//------------------------------------------------------- vertex 2D texcoords
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const TexCoord2D* texcoords2D() const {
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return property(vertex_texcoords2D_).data();
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}
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const TexCoord2D& texcoord2D(VertexHandle _vh) const {
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return property(vertex_texcoords2D_, _vh);
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}
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void set_texcoord2D(VertexHandle _vh, const TexCoord2D& _t) {
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property(vertex_texcoords2D_, _vh) = _t;
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}
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//------------------------------------------------------- vertex 3D texcoords
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const TexCoord3D* texcoords3D() const {
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return property(vertex_texcoords3D_).data();
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}
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const TexCoord3D& texcoord3D(VertexHandle _vh) const {
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return property(vertex_texcoords3D_, _vh);
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}
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void set_texcoord3D(VertexHandle _vh, const TexCoord3D& _t) {
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property(vertex_texcoords3D_, _vh) = _t;
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}
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//.------------------------------------------------------ halfedge 1D texcoords
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const TexCoord1D* htexcoords1D() const {
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return property(halfedge_texcoords1D_).data();
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}
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const TexCoord1D& texcoord1D(HalfedgeHandle _heh) const {
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return property(halfedge_texcoords1D_, _heh);
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}
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void set_texcoord1D(HalfedgeHandle _heh, const TexCoord1D& _t) {
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property(halfedge_texcoords1D_, _heh) = _t;
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}
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//------------------------------------------------------- halfedge 2D texcoords
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const TexCoord2D* htexcoords2D() const {
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return property(halfedge_texcoords2D_).data();
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}
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const TexCoord2D& texcoord2D(HalfedgeHandle _heh) const {
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return property(halfedge_texcoords2D_, _heh);
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}
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void set_texcoord2D(HalfedgeHandle _heh, const TexCoord2D& _t) {
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property(halfedge_texcoords2D_, _heh) = _t;
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}
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//------------------------------------------------------- halfedge 3D texcoords
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const TexCoord3D* htexcoords3D() const {
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return property(halfedge_texcoords3D_).data();
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}
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const TexCoord3D& texcoord3D(HalfedgeHandle _heh) const {
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return property(halfedge_texcoords3D_, _heh);
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}
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void set_texcoord3D(HalfedgeHandle _heh, const TexCoord3D& _t) {
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property(halfedge_texcoords3D_, _heh) = _t;
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}
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//-------------------------------------------------------------- face normals
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const Normal& normal(FaceHandle _fh) const
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{ return property(face_normals_, _fh); }
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void set_normal(FaceHandle _fh, const Normal& _n)
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{ property(face_normals_, _fh) = _n; }
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//-------------------------------------------------------------- per Face Texture index
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const TextureIndex& texture_index(FaceHandle _fh) const
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{ return property(face_texture_index_, _fh); }
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void set_texture_index(FaceHandle _fh, const TextureIndex& _t)
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{ property(face_texture_index_, _fh) = _t; }
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//--------------------------------------------------------------- face colors
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const Color& color(FaceHandle _fh) const
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{ return property(face_colors_, _fh); }
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void set_color(FaceHandle _fh, const Color& _c)
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{ property(face_colors_, _fh) = _c; }
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//------------------------------------------------ request / alloc properties
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void request_vertex_normals()
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{
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if (!refcount_vnormals_++)
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add_property( vertex_normals_, "v:normals" );
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}
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void request_vertex_colors()
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{
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if (!refcount_vcolors_++)
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add_property( vertex_colors_, "v:colors" );
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}
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void request_vertex_texcoords1D()
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{
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if (!refcount_vtexcoords1D_++)
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add_property( vertex_texcoords1D_, "v:texcoords1D" );
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}
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void request_vertex_texcoords2D()
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{
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if (!refcount_vtexcoords2D_++)
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add_property( vertex_texcoords2D_, "v:texcoords2D" );
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}
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void request_vertex_texcoords3D()
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{
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if (!refcount_vtexcoords3D_++)
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add_property( vertex_texcoords3D_, "v:texcoords3D" );
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}
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void request_halfedge_texcoords1D()
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{
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if (!refcount_htexcoords1D_++)
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add_property( halfedge_texcoords1D_, "h:texcoords1D" );
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}
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void request_halfedge_texcoords2D()
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{
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if (!refcount_htexcoords2D_++)
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add_property( halfedge_texcoords2D_, "h:texcoords2D" );
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}
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void request_halfedge_texcoords3D()
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{
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if (!refcount_htexcoords3D_++)
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add_property( halfedge_texcoords3D_, "h:texcoords3D" );
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}
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void request_face_normals()
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{
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if (!refcount_fnormals_++)
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add_property( face_normals_, "f:normals" );
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}
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void request_face_colors()
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{
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if (!refcount_fcolors_++)
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add_property( face_colors_, "f:colors" );
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}
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void request_face_texture_index()
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{
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if (!refcount_ftextureIndex_++)
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add_property( face_texture_index_, "f:textureindex" );
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}
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||||
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||||
//------------------------------------------------- release / free properties
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||||
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void release_vertex_normals()
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{
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if ((refcount_vnormals_ > 0) && (! --refcount_vnormals_))
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remove_property(vertex_normals_);
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}
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||||
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void release_vertex_colors()
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||||
{
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if ((refcount_vcolors_ > 0) && (! --refcount_vcolors_))
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remove_property(vertex_colors_);
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||||
}
|
||||
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||||
void release_vertex_texcoords1D() {
|
||||
if ((refcount_vtexcoords1D_ > 0) && (! --refcount_vtexcoords1D_))
|
||||
remove_property(vertex_texcoords1D_);
|
||||
}
|
||||
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||||
void release_vertex_texcoords2D() {
|
||||
if ((refcount_vtexcoords2D_ > 0) && (! --refcount_vtexcoords2D_))
|
||||
remove_property(vertex_texcoords2D_);
|
||||
}
|
||||
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||||
void release_vertex_texcoords3D() {
|
||||
if ((refcount_vtexcoords3D_ > 0) && (! --refcount_vtexcoords3D_))
|
||||
remove_property(vertex_texcoords3D_);
|
||||
}
|
||||
|
||||
void release_halfedge_texcoords1D() {
|
||||
if ((refcount_htexcoords1D_ > 0) && (! --refcount_htexcoords1D_))
|
||||
remove_property(halfedge_texcoords1D_);
|
||||
}
|
||||
|
||||
void release_halfedge_texcoords2D() {
|
||||
if ((refcount_htexcoords2D_ > 0) && (! --refcount_htexcoords2D_))
|
||||
remove_property(halfedge_texcoords2D_);
|
||||
}
|
||||
|
||||
void release_halfedge_texcoords3D() {
|
||||
if ((refcount_htexcoords3D_ > 0) && (! --refcount_htexcoords3D_))
|
||||
remove_property(halfedge_texcoords3D_);
|
||||
}
|
||||
|
||||
void release_face_normals()
|
||||
{
|
||||
if ((refcount_fnormals_ > 0) && (! --refcount_fnormals_))
|
||||
remove_property(face_normals_);
|
||||
}
|
||||
|
||||
void release_face_colors()
|
||||
{
|
||||
if ((refcount_fcolors_ > 0) && (! --refcount_fcolors_))
|
||||
remove_property(face_colors_);
|
||||
}
|
||||
|
||||
void release_face_texture_index()
|
||||
{
|
||||
if ((refcount_ftextureIndex_ > 0) && (! --refcount_ftextureIndex_))
|
||||
remove_property(face_texture_index_);
|
||||
}
|
||||
|
||||
//---------------------------------------------- dynamic check for properties
|
||||
|
||||
bool has_vertex_normals() const { return vertex_normals_.is_valid(); }
|
||||
bool has_vertex_colors() const { return vertex_colors_.is_valid(); }
|
||||
bool has_vertex_texcoords1D() const { return vertex_texcoords1D_.is_valid(); }
|
||||
bool has_vertex_texcoords2D() const { return vertex_texcoords2D_.is_valid(); }
|
||||
bool has_vertex_texcoords3D() const { return vertex_texcoords3D_.is_valid(); }
|
||||
bool has_halfedge_texcoords1D() const { return halfedge_texcoords1D_.is_valid();}
|
||||
bool has_halfedge_texcoords2D() const { return halfedge_texcoords2D_.is_valid();}
|
||||
bool has_halfedge_texcoords3D() const { return halfedge_texcoords3D_.is_valid();}
|
||||
bool has_face_normals() const { return face_normals_.is_valid(); }
|
||||
bool has_face_colors() const { return face_colors_.is_valid(); }
|
||||
bool has_face_texture_index() const { return face_texture_index_.is_valid(); }
|
||||
|
||||
public:
|
||||
|
||||
typedef VPropHandleT<Point> PointsPropertyHandle;
|
||||
typedef VPropHandleT<Normal> VertexNormalsPropertyHandle;
|
||||
typedef VPropHandleT<Color> VertexColorsPropertyHandle;
|
||||
typedef VPropHandleT<TexCoord1D> VertexTexCoords1DPropertyHandle;
|
||||
typedef VPropHandleT<TexCoord2D> VertexTexCoords2DPropertyHandle;
|
||||
typedef VPropHandleT<TexCoord3D> VertexTexCoords3DPropertyHandle;
|
||||
typedef HPropHandleT<TexCoord1D> HalfedgeTexCoords1DPropertyHandle;
|
||||
typedef HPropHandleT<TexCoord2D> HalfedgeTexCoords2DPropertyHandle;
|
||||
typedef HPropHandleT<TexCoord3D> HalfedgeTexCoords3DPropertyHandle;
|
||||
typedef FPropHandleT<Normal> FaceNormalsPropertyHandle;
|
||||
typedef FPropHandleT<Color> FaceColorsPropertyHandle;
|
||||
typedef FPropHandleT<TextureIndex> FaceTextureIndexPropertyHandle;
|
||||
|
||||
public:
|
||||
//standard vertex properties
|
||||
PointsPropertyHandle points_pph() const
|
||||
{ return points_; }
|
||||
|
||||
VertexNormalsPropertyHandle vertex_normals_pph() const
|
||||
{ return vertex_normals_; }
|
||||
|
||||
VertexColorsPropertyHandle vertex_colors_pph() const
|
||||
{ return vertex_colors_; }
|
||||
|
||||
VertexTexCoords1DPropertyHandle vertex_texcoords1D_pph() const
|
||||
{ return vertex_texcoords1D_; }
|
||||
|
||||
VertexTexCoords2DPropertyHandle vertex_texcoords2D_pph() const
|
||||
{ return vertex_texcoords2D_; }
|
||||
|
||||
VertexTexCoords3DPropertyHandle vertex_texcoords3D_pph() const
|
||||
{ return vertex_texcoords3D_; }
|
||||
|
||||
//standard halfedge properties
|
||||
HalfedgeTexCoords1DPropertyHandle halfedge_texcoords1D_pph() const
|
||||
{ return halfedge_texcoords1D_; }
|
||||
|
||||
HalfedgeTexCoords2DPropertyHandle halfedge_texcoords2D_pph() const
|
||||
{ return halfedge_texcoords2D_; }
|
||||
|
||||
HalfedgeTexCoords3DPropertyHandle halfedge_texcoords3D_pph() const
|
||||
{ return halfedge_texcoords3D_; }
|
||||
|
||||
//standard face properties
|
||||
FaceNormalsPropertyHandle face_normals_pph() const
|
||||
{ return face_normals_; }
|
||||
|
||||
FaceColorsPropertyHandle face_colors_pph() const
|
||||
{ return face_colors_; }
|
||||
|
||||
FaceTextureIndexPropertyHandle face_texture_index_pph() const
|
||||
{ return face_texture_index_; }
|
||||
|
||||
VertexData& data(VertexHandle _vh)
|
||||
{ return property(data_vpph_, _vh); }
|
||||
|
||||
const VertexData& data(VertexHandle _vh) const
|
||||
{ return property(data_vpph_, _vh); }
|
||||
|
||||
FaceData& data(FaceHandle _fh)
|
||||
{ return property(data_fpph_, _fh); }
|
||||
|
||||
const FaceData& data(FaceHandle _fh) const
|
||||
{ return property(data_fpph_, _fh); }
|
||||
|
||||
EdgeData& data(EdgeHandle _eh)
|
||||
{ return property(data_epph_, _eh); }
|
||||
|
||||
const EdgeData& data(EdgeHandle _eh) const
|
||||
{ return property(data_epph_, _eh); }
|
||||
|
||||
HalfedgeData& data(HalfedgeHandle _heh)
|
||||
{ return property(data_hpph_, _heh); }
|
||||
|
||||
const HalfedgeData& data(HalfedgeHandle _heh) const
|
||||
{ return property(data_hpph_, _heh); }
|
||||
|
||||
private:
|
||||
//standard vertex properties
|
||||
PointsPropertyHandle points_;
|
||||
VertexNormalsPropertyHandle vertex_normals_;
|
||||
VertexColorsPropertyHandle vertex_colors_;
|
||||
VertexTexCoords1DPropertyHandle vertex_texcoords1D_;
|
||||
VertexTexCoords2DPropertyHandle vertex_texcoords2D_;
|
||||
VertexTexCoords3DPropertyHandle vertex_texcoords3D_;
|
||||
//standard halfedge properties
|
||||
HalfedgeTexCoords1DPropertyHandle halfedge_texcoords1D_;
|
||||
HalfedgeTexCoords2DPropertyHandle halfedge_texcoords2D_;
|
||||
HalfedgeTexCoords3DPropertyHandle halfedge_texcoords3D_;
|
||||
//standard face properties
|
||||
FaceNormalsPropertyHandle face_normals_;
|
||||
FaceColorsPropertyHandle face_colors_;
|
||||
FaceTextureIndexPropertyHandle face_texture_index_;
|
||||
//data properties handles
|
||||
DataVPropHandle data_vpph_;
|
||||
DataHPropHandle data_hpph_;
|
||||
DataEPropHandle data_epph_;
|
||||
DataFPropHandle data_fpph_;
|
||||
|
||||
unsigned int refcount_vnormals_;
|
||||
unsigned int refcount_vcolors_;
|
||||
unsigned int refcount_vtexcoords1D_;
|
||||
unsigned int refcount_vtexcoords2D_;
|
||||
unsigned int refcount_vtexcoords3D_;
|
||||
unsigned int refcount_htexcoords1D_;
|
||||
unsigned int refcount_htexcoords2D_;
|
||||
unsigned int refcount_htexcoords3D_;
|
||||
unsigned int refcount_fnormals_;
|
||||
unsigned int refcount_fcolors_;
|
||||
unsigned int refcount_ftextureIndex_;
|
||||
};
|
||||
|
||||
//=============================================================================
|
||||
} // namespace OpenMesh
|
||||
//=============================================================================
|
||||
#endif // OPENMESH_ATTRIBKERNEL_HH defined
|
||||
//=============================================================================
|
||||
Reference in New Issue
Block a user