- Fixed segfault of copy_all_properties if one property has been removed before. (Thanks to Simon Flöry for the patch)
- Added unittest for this case git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@951 fdac6126-5c0c-442c-9429-916003d36597
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@@ -472,7 +472,7 @@ public:
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// Copy all properties, if build in is true
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// Otherwise, copy only properties without build in specifier
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if ( _copyBuildIn || (*p_it)->name().substr(0,2) != "v:")
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if ( *p_it && ( _copyBuildIn || (*p_it)->name().substr(0,2) != "v:" ) )
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(*p_it)->copy(_vh_from.idx(), _vh_to.idx());
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}
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@@ -491,7 +491,7 @@ public:
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// Copy all properties, if build in is true
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// Otherwise, copy only properties without build in specifier
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if ( _copyBuildIn || (*p_it)->name().substr(0,2) != "h:")
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if ( *p_it && ( _copyBuildIn || (*p_it)->name().substr(0,2) != "h:") )
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(*p_it)->copy(_hh_from.idx(), _hh_to.idx());
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}
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@@ -509,7 +509,7 @@ public:
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// Copy all properties, if build in is true
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// Otherwise, copy only properties without build in specifier
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if ( _copyBuildIn || (*p_it)->name().substr(0,2) != "e:")
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if ( *p_it && ( _copyBuildIn || (*p_it)->name().substr(0,2) != "e:") )
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(*p_it)->copy(_eh_from.idx(), _eh_to.idx());
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}
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@@ -529,7 +529,7 @@ public:
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// Copy all properties, if build in is true
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// Otherwise, copy only properties without build in specifier
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if ( _copyBuildIn || (*p_it)->name().substr(0,2) != "f:")
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if ( *p_it && ( _copyBuildIn || (*p_it)->name().substr(0,2) != "f:") )
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(*p_it)->copy(_fh_from.idx(), _fh_to.idx());
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}
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@@ -418,5 +418,183 @@ TEST_F(OpenMeshProperties, CheckStatusPropertiesHalfedgeEdgeAllDeleted) {
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}
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/*
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* Copy properties from one mesh to another
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*
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*/
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TEST_F(OpenMeshProperties, CopyAllPropertiesVertexAfterRemoveOfProperty) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[4];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
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vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
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vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
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// Add two faces
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[0]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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// Test setup:
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// 1 === 2
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// | / |
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// | / |
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// | / |
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// 0 === 3
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// Check setup
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EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
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EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
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// Add a double vertex property
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OpenMesh::VPropHandleT<double> doubleHandle;
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EXPECT_FALSE( mesh_.get_property_handle(doubleHandle,"doubleProp") );
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mesh_.add_property(doubleHandle,"doubleProp");
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EXPECT_TRUE(mesh_.get_property_handle(doubleHandle,"doubleProp"));
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// Add a double vertex property
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OpenMesh::VPropHandleT<int> intHandle;
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EXPECT_FALSE( mesh_.get_property_handle(intHandle,"intProp") );
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mesh_.add_property(intHandle,"intProp");
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EXPECT_TRUE(mesh_.get_property_handle(intHandle,"intProp"));
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// Now remove the double property again.
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mesh_.remove_property(doubleHandle);
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// Fill int property
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for ( Mesh::VertexIter v_it = mesh_.vertices_begin() ; v_it != mesh_.vertices_end(); ++v_it ) {
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mesh_.property(intHandle,*v_it) = v_it->idx();
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}
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// Check if property it is ok.
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Mesh::VertexIter v_it = mesh_.vertices_begin();
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EXPECT_EQ( 0, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0";
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++v_it;
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EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1";
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++v_it;
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EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2";
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++v_it;
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EXPECT_EQ( 3, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3";
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// Check vertex positions
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v_it = mesh_.vertices_begin();
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EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0";
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EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0";
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++v_it;
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EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1";
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EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1";
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++v_it;
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EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2";
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EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2";
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++v_it;
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EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3";
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EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3";
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++v_it;
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//===========================================================
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// Copy from vertex 1 to 0, with skipping build in properties
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//===========================================================
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mesh_.copy_all_properties(vhandle[1], vhandle[0]);
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// Check vertex positions
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v_it = mesh_.vertices_begin();
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EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0 after copy";
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++v_it;
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EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1 after copy";
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EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1 after copy";
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++v_it;
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EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2 after copy";
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EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2 after copy";
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++v_it;
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EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3 after copy";
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++v_it;
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v_it = mesh_.vertices_begin();
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EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0 after copy"; ++v_it;
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EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1 after copy"; ++v_it;
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EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2 after copy"; ++v_it;
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EXPECT_EQ( 3, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3 after copy";
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//===========================================================
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// Copy from vertex 2 to 3, including build in properties
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//===========================================================
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mesh_.copy_all_properties(vhandle[2], vhandle[3], true);
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// Check vertex positions
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v_it = mesh_.vertices_begin();
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EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0 after copy";
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++v_it;
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EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1 after copy";
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EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1 after copy";
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++v_it;
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EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2 after copy";
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EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2 after copy";
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++v_it;
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EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3 after copy";
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EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3 after copy";
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++v_it;
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v_it = mesh_.vertices_begin();
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EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0 after copy"; ++v_it;
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EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1 after copy"; ++v_it;
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EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2 after copy"; ++v_it;
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EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3 after copy";
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}
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#endif // INCLUDE GUARD
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