From f1004d00ad2750aab6eb019d3e56f942fc93eac5 Mon Sep 17 00:00:00 2001 From: Mike Kremer Date: Tue, 2 Mar 2010 14:15:04 +0000 Subject: [PATCH] Edited notes on how to build OpenMesh in Visual Studio 2008. git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@294 fdac6126-5c0c-442c-9429-916003d36597 --- Doc/misc.docu | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/Doc/misc.docu b/Doc/misc.docu index 6c4257b0..7f6500d5 100644 --- a/Doc/misc.docu +++ b/Doc/misc.docu @@ -121,14 +121,19 @@ Install the OpenGL Extension Wrangler Library (GLEW) from +
  • Click on configure .... If any libraries are left unconfigured, you can adjust the path manually. Rerun configure until everything is configured correctly. + Attention: Some build variables are only visible in advanced view mode. Select Visual Studio 9 2008 as + generator.
  • Click generate to create the visual studio project files
  • -
  • You can now find a Visual Studio solution file in the build directory you chose in cmake
  • +
  • You can now find a Visual Studio solution file (OpenMesh.sln) in the build directory you chose in cmake
  • Now you can build OpenMesh from within Visual Studio using the newly created project file.
  • +Note: Set the CMAKE_BUILD_TYPE variable to "Release" if you want OpenMesh to be built as release. +In Visual Studio 2008 choose "Release" in the appropriate select box and build the solution afterwards. +