Merge branch 'PLY_texcoord' into 'master'
PLY reader/writer: Support for meshlab texture coordinates and ids in PLY IO... See merge request OpenMesh/OpenMesh!327
This commit is contained in:
@@ -13,6 +13,9 @@
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<li>OM Reader/Writer: Only rad and write custom properties if the Custom option is set (The default option contains this flag).</li>
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</ul>
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<b>IO</b>
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<ul>
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<li>PLY reader/writer: Support for meshlab texture coordinates and ids in PLY IO (Thanks to Gregoire Grzeczkowicz for the patch)</li>
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<b>Tools</b>
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<ul>
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@@ -443,8 +443,9 @@ public:
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mesh_.add_property(property,"TextureMapping");
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}
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if ( mesh_.property(property).find( _id ) == mesh_.property(property).end() )
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if ( mesh_.property(property).find( _id ) == mesh_.property(property).end() ) {
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mesh_.property(property)[_id] = _name;
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}
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}
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// low-level access to mesh
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@@ -135,7 +135,11 @@ bool _PLYReader_::read(std::istream& _in, BaseImporter& _bi, Options& _opt) {
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return false;
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}
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// Add TextureFiles
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int texture_index = 0;
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for(auto const & texture_file : texture_files_) {
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_bi.add_texture_information(texture_index++, texture_file);
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}
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// filter relevant options for reading
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bool swap = _opt.check(Options::Swap);
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@@ -157,6 +161,9 @@ bool _PLYReader_::read(std::istream& _in, BaseImporter& _bi, Options& _opt) {
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if (options_.face_has_color() && userOptions_.face_has_color()) {
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_opt += Options::FaceColor;
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}
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if (options_.face_has_texcoord() && userOptions_.face_has_texcoord()) {
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_opt += Options::FaceTexCoord;
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}
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if (options_.is_binary()) {
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_opt += Options::Binary;
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}
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@@ -282,12 +289,14 @@ bool _PLYReader_::read_ascii(std::istream& _in, BaseImporter& _bi, const Options
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unsigned int i, j, k, l, idx;
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unsigned int nV;
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OpenMesh::Vec3f v, n;
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OpenMesh::Vec3f v, n, t3d;
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std::string trash;
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OpenMesh::Vec2f t;
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OpenMesh::Vec4i c;
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float tmp;
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BaseImporter::VHandles vhandles;
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std::vector<Vec3f> face_texcoords3d;
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std::vector<Vec2f> face_texcoords;
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VertexHandle vh;
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_bi.reserve(vertexCount_, 3* vertexCount_ , faceCount_);
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@@ -304,7 +313,7 @@ bool _PLYReader_::read_ascii(std::istream& _in, BaseImporter& _bi, const Options
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for (std::vector<ElementInfo>::iterator e_it = elements_.begin(); e_it != elements_.end(); ++e_it)
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{
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if (_in.eof()) {
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if (_in.eof()) {
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if (err_enabled)
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omerr().enable();
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@@ -460,6 +469,61 @@ bool _PLYReader_::read_ascii(std::istream& _in, BaseImporter& _bi, const Options
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++complex_faces;
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break;
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case TEXCOORD:
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// nV = number of texcoord for current face
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_in >> nV;
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if (_opt.face_has_texcoord()) {
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// need to know the number of vertex for this face
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assert(!vhandles.empty());
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if (nV == 2 * vhandles.size()) {
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face_texcoords.clear();
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face_texcoords.reserve(vhandles.size());
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for (j = 0; j < vhandles.size(); j++) {
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_in >> t[0];
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_in >> t[1];
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face_texcoords.push_back(t);
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}
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_bi.add_face_texcoords(fh, vhandles[0], face_texcoords);
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} else if (nV == 3 * vhandles.size()) {
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face_texcoords3d.clear();
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face_texcoords3d.reserve(vhandles.size());
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for (j = 0; j < vhandles.size(); j++) {
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_in >> t3d[0];
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_in >> t3d[1];
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_in >> t3d[2];
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face_texcoords3d.push_back(t3d);
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}
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_bi.add_face_texcoords(fh, vhandles[0], face_texcoords3d);
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} else {
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for (j = 0; j < nV; j++) {
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_in >> trash;
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}
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}
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} else {
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for (j = 0; j < nV; j++) {
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_in >> trash;
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}
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}
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break;
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case TEXNUMBER:
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_in >> idx;
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_bi.set_face_texindex(fh, idx);
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break;
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case COLORRED:
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if (prop.value == ValueTypeFLOAT32 || prop.value == ValueTypeFLOAT) {
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_in >> tmp;
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@@ -504,7 +568,7 @@ bool _PLYReader_::read_ascii(std::istream& _in, BaseImporter& _bi, const Options
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break;
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}
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}
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if (_opt.face_has_color())
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if (_opt.face_has_color())
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_bi.set_color(fh, Vec4uc(c));
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}
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}
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@@ -539,9 +603,11 @@ bool _PLYReader_::read_ascii(std::istream& _in, BaseImporter& _bi, const Options
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bool _PLYReader_::read_binary(std::istream& _in, BaseImporter& _bi, bool /*_swap*/, const Options& _opt) const {
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OpenMesh::Vec3f v, n; // Vertex
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OpenMesh::Vec3f v, n, t3d; // Vertex
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OpenMesh::Vec2f t; // TexCoords
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BaseImporter::VHandles vhandles;
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std::vector<Vec3f> face_texcoords3d;
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std::vector<Vec2f> face_texcoords;
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VertexHandle vh;
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OpenMesh::Vec4i c; // Color
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float tmp;
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@@ -707,6 +773,56 @@ bool _PLYReader_::read_binary(std::istream& _in, BaseImporter& _bi, bool /*_swap
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if (!fh.is_valid())
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++complex_faces;
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break;
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case TEXCOORD:
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// nV = number of texcoord for current face
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readInteger(prop.listIndexType, _in, nV);
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if (_opt.face_has_texcoord()) {
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// need to know the number of vertex for this face
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assert(!vhandles.empty());
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if (nV == 2 * vhandles.size()) {
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face_texcoords.clear();
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face_texcoords.reserve(vhandles.size());
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for (std::size_t j = 0; j < vhandles.size(); j++) {
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readValue(prop.value, _in, t[0]);
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readValue(prop.value, _in, t[1]);
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face_texcoords.push_back(t);
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}
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_bi.add_face_texcoords(fh, vhandles[0], face_texcoords);
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} else if (nV == 3 * vhandles.size()) {
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face_texcoords3d.clear();
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face_texcoords3d.reserve(vhandles.size());
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for (std::size_t j = 0; j < vhandles.size(); j++) {
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readValue(prop.value, _in, t3d[0]);
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readValue(prop.value, _in, t3d[1]);
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readValue(prop.value, _in, t3d[2]);
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face_texcoords3d.push_back(t3d);
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}
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_bi.add_face_texcoords(fh, vhandles[0], face_texcoords3d);
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} else {
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consume_input(_in, nV * scalar_size_[prop.value]);
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}
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} else {
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consume_input(_in, nV * scalar_size_[prop.value]);
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}
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break;
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case TEXNUMBER:
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unsigned int idx;
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readInteger(prop.value, _in, idx);
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_bi.set_face_texindex(fh, idx);
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break;
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case COLORRED:
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if (prop.value == ValueTypeFLOAT32 ||
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prop.value == ValueTypeFLOAT) {
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@@ -1170,6 +1286,9 @@ bool _PLYReader_::can_u_read(std::istream& _is) const {
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// clear element list
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elements_.clear();
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// clear texture list
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texture_files_.clear();
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// read 1st line
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std::string line;
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std::getline(_is, line);
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@@ -1231,6 +1350,19 @@ bool _PLYReader_::can_u_read(std::istream& _is) const {
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if (keyword == "comment") {
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std::getline(_is, line);
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// Meshlab puts texture filenames as comments
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// We collect them into a vector and add them in the
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// given order to our mesh to keep the indices.
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if (line.rfind(" TextureFile ", 0) == 0) {
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std::string filename = line.substr(13);
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// This trim is required especially on windows as
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// we can run into problems with line endings on
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// files from different platforms.
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trim(filename);
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texture_files_.push_back(filename);
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}
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} else if (keyword == "element") {
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_is >> elementName;
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_is >> elementCount;
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@@ -1300,6 +1432,11 @@ bool _PLYReader_::can_u_read(std::istream& _is) const {
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omerr() << "Custom face Properties defined, before 'vertex_indices' property was defined. They will be skipped" << std::endl;
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elements_.back().properties_.clear();
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}
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} else if (propertyName == "texcoord")
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{
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property.property = TEXCOORD;
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options_ += Options::FaceTexCoord;
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} else {
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options_ += Options::Custom;
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}
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@@ -1408,6 +1545,9 @@ bool _PLYReader_::can_u_read(std::istream& _is) const {
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options_ += Options::ColorAlpha;
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if (valueType == ValueTypeFLOAT || valueType == ValueTypeFLOAT32)
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options_ += Options::ColorFloat;
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} else if (propertyName == "texnumber") {
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entry = PropertyInfo(TEXNUMBER, valueType);
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options_ += Options::FaceTexCoord;
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}
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}
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@@ -61,6 +61,7 @@
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#include <string>
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#include <cstdio>
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#include <vector>
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#include <list>
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#include <OpenMesh/Core/System/config.h>
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#include <OpenMesh/Core/Utils/SingletonT.hh>
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@@ -165,7 +166,7 @@ private:
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TEXX,TEXY,
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COLORRED,COLORGREEN,COLORBLUE,COLORALPHA,
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XNORM,YNORM,ZNORM, CUSTOM_PROP, VERTEX_INDICES,
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UNSUPPORTED
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TEXCOORD, TEXNUMBER, UNSUPPORTED
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};
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/// Stores sizes of property types
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@@ -200,6 +201,8 @@ private:
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mutable std::vector< ElementInfo > elements_;
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mutable std::vector< std::string > texture_files_;
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template<typename T>
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inline void read(_PLYReader_::ValueType _type, std::istream& _in, T& _value, OpenMesh::GenProg::TrueType /*_binary*/) const
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{
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BIN
src/Unittests/TestFiles/meshlab-faceTexCoords-binary.ply
Normal file
BIN
src/Unittests/TestFiles/meshlab-faceTexCoords-binary.ply
Normal file
Binary file not shown.
34
src/Unittests/TestFiles/meshlab-faceTexCoords.ply
Normal file
34
src/Unittests/TestFiles/meshlab-faceTexCoords.ply
Normal file
@@ -0,0 +1,34 @@
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ply
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format ascii 1.0
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comment VCGLIB generated
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comment TextureFile tex_0.jpg
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comment TextureFile tex_1.jpg
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element vertex 8
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property float x
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property float y
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property float z
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element face 12
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property list uchar int vertex_indices
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property list uchar float texcoord
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property int texnumber
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end_header
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0.5 0.5 0.5
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-0.5 0.5 0.5
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0.5 -0.5 0.5
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-0.5 -0.5 0.5
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0.5 0.5 -0.5
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-0.5 0.5 -0.5
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0.5 -0.5 -0.5
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-0.5 -0.5 -0.5
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3 0 1 2 6 0 0 0.1 0.1 0.2 0.2 0
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3 3 2 1 6 0 0 -0.1 -0.1 -0.2 -0.2 0
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3 0 2 4 6 0 0 0.1 0.1 0.2 0.3 1
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3 6 4 2 6 0 0 0.1 0.1 0.2 0.2 1
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3 0 4 1 6 0 0 0.1 0.1 0.2 0.2 1
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3 5 1 4 6 0 0 0.1 0.1 0.2 0.2 1
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3 7 5 6 6 0 0 0.1 0.1 0.2 0.2 0
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3 4 6 5 6 0 0 0.1 0.1 0.2 0.2 0
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3 7 6 3 6 0 0 0.1 0.1 0.2 0.2 0
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3 2 3 6 6 0 0 0.1 0.1 0.2 0.2 0
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3 7 3 5 6 0 0 0.1 0.1 0.2 0.2 0
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3 1 5 3 6 0 0 0.1 0.1 0.2 0.2 0
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@@ -463,6 +463,191 @@ TEST_F(OpenMeshReadWritePLY, WriteAndReadBinaryPLYWithFloatVertexColors) {
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mesh_.release_vertex_colors();
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}
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/*
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* Just load a ply file of a cube with face texcoord and face texture index
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*/
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TEST_F(OpenMeshReadWritePLY, LoadPLYFromMeshLabWithFaceTexCoord) {
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mesh_.clear();
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mesh_.request_halfedge_texcoords2D();
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mesh_.request_face_texture_index();
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::FaceTexCoord;
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std::string file_name = "meshlab-faceTexCoords.ply";
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bool ok = OpenMesh::IO::read_mesh(mesh_, file_name, options);
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EXPECT_TRUE(ok) << "Unable to load meshlab-faceTexCoords.ply";
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
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EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
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EXPECT_TRUE(options.face_has_texcoord()) << "Wrong user options are returned!";
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EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[0] ) << "Wrong texCoord at halfedge 0 component 0";
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EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[1] ) << "Wrong texCoord at halfedge 0 component 1";
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EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(1))[0] ) << "Wrong texCoord at halfedge 1 component 0";
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EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(1))[1] ) << "Wrong texCoord at halfedge 1 component 1";
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EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(2))[0] ) << "Wrong texCoord at halfedge 2 component 0";
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EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(2))[1] ) << "Wrong texCoord at halfedge 2 component 1";
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EXPECT_FLOAT_EQ(-0.2, mesh_.texcoord2D(mesh_.halfedge_handle(3))[0] ) << "Wrong texCoord at halfedge 3 component 0";
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EXPECT_FLOAT_EQ(-0.2, mesh_.texcoord2D(mesh_.halfedge_handle(3))[1] ) << "Wrong texCoord at halfedge 3 component 1";
|
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EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(4))[0] ) << "Wrong texCoord at halfedge 4 component 0";
|
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EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(4))[1] ) << "Wrong texCoord at halfedge 4 component 1";
|
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EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(5))[0] ) << "Wrong texCoord at halfedge 5 component 0";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(5))[1] ) << "Wrong texCoord at halfedge 5 component 1";
|
||||
EXPECT_FLOAT_EQ(-0.1, mesh_.texcoord2D(mesh_.halfedge_handle(6))[0] ) << "Wrong texCoord at halfedge 6 component 0";
|
||||
EXPECT_FLOAT_EQ(-0.1, mesh_.texcoord2D(mesh_.halfedge_handle(6))[1] ) << "Wrong texCoord at halfedge 6 component 1";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(7))[0] ) << "Wrong texCoord at halfedge 7 component 0";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(7))[1] ) << "Wrong texCoord at halfedge 7 component 1";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(8))[0] ) << "Wrong texCoord at halfedge 8 component 0";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(8))[1] ) << "Wrong texCoord at halfedge 8 component 1";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(9))[0] ) << "Wrong texCoord at halfedge 9 component 0";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(9))[1] ) << "Wrong texCoord at halfedge 9 component 1";
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EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(10))[0] ) << "Wrong texCoord at halfedge 10 component 0";
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EXPECT_FLOAT_EQ(0.3, mesh_.texcoord2D(mesh_.halfedge_handle(10))[1] ) << "Wrong texCoord at halfedge 10 component 1";
|
||||
EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(11))[0] ) << "Wrong texCoord at halfedge 11 component 0";
|
||||
EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(11))[1] ) << "Wrong texCoord at halfedge 11 component 1";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(12))[0] ) << "Wrong texCoord at halfedge 12 component 0";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(12))[1] ) << "Wrong texCoord at halfedge 12 component 1";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(13))[0] ) << "Wrong texCoord at halfedge 13 component 0";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(13))[1] ) << "Wrong texCoord at halfedge 13 component 1";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(14))[0] ) << "Wrong texCoord at halfedge 14 component 0";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(14))[1] ) << "Wrong texCoord at halfedge 14 component 1";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(15))[0] ) << "Wrong texCoord at halfedge 15 component 0";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(15))[1] ) << "Wrong texCoord at halfedge 15 component 1";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(16))[0] ) << "Wrong texCoord at halfedge 16 component 0";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(16))[1] ) << "Wrong texCoord at halfedge 16 component 1";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(17))[0] ) << "Wrong texCoord at halfedge 17 component 0";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(17))[1] ) << "Wrong texCoord at halfedge 17 component 1";
|
||||
|
||||
//check texture mapping for the mesh
|
||||
OpenMesh::MPropHandleT< std::map< int, std::string > > property;
|
||||
mesh_.get_property_handle(property, "TextureMapping");
|
||||
EXPECT_EQ(mesh_.property(property).size(), 2u) << "Wrong texture number";
|
||||
EXPECT_EQ(mesh_.property(property).count(0), 1u) << "Could not find texture with id 0";
|
||||
EXPECT_TRUE((mesh_.property(property)[0] == std::string("tex_0.jpg"))) << "Wrong texture name";
|
||||
EXPECT_EQ(mesh_.property(property).count(1), 1u) << "Could not find texture with id 1";
|
||||
EXPECT_TRUE((mesh_.property(property)[1] == std::string("tex_1.jpg"))) << "Wrong texture name";
|
||||
|
||||
//check texture mapping per face
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(0)), 0) << "Face 0 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(1)), 0) << "Face 1 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(2)), 1) << "Face 2 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(3)), 1) << "Face 3 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(4)), 1) << "Face 4 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(5)), 1) << "Face 5 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(6)), 0) << "Face 6 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(7)), 0) << "Face 7 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(8)), 0) << "Face 8 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(9)), 0) << "Face 9 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(10)), 0) << "Face 10 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(11)), 0) << "Face 11 texture index is not set correctly";
|
||||
|
||||
mesh_.release_halfedge_texcoords2D();
|
||||
mesh_.release_face_texture_index();
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Just load a binary ply file of a cube with face texcoord and face texture index
|
||||
*/
|
||||
TEST_F(OpenMeshReadWritePLY, LoadBinaryPLYFromMeshLabWithFaceTexCoord) {
|
||||
|
||||
mesh_.clear();
|
||||
|
||||
mesh_.request_halfedge_texcoords2D();
|
||||
mesh_.request_face_texture_index();
|
||||
|
||||
OpenMesh::IO::Options options;
|
||||
options += OpenMesh::IO::Options::FaceTexCoord;
|
||||
options += OpenMesh::IO::Options::Binary;
|
||||
|
||||
std::string file_name = "meshlab-faceTexCoords-binary.ply";
|
||||
|
||||
bool ok = OpenMesh::IO::read_mesh(mesh_, file_name, options);
|
||||
|
||||
EXPECT_TRUE(ok) << "Unable to load meshlab-faceTexCoords-binary.ply";
|
||||
|
||||
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
|
||||
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
|
||||
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
|
||||
|
||||
EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
|
||||
EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
|
||||
EXPECT_TRUE(options.face_has_texcoord()) << "Wrong user options are returned!";
|
||||
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[0] ) << "Wrong texCoord at halfedge 0 component 0";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[1] ) << "Wrong texCoord at halfedge 0 component 1";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(1))[0] ) << "Wrong texCoord at halfedge 1 component 0";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(1))[1] ) << "Wrong texCoord at halfedge 1 component 1";
|
||||
EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(2))[0] ) << "Wrong texCoord at halfedge 2 component 0";
|
||||
EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(2))[1] ) << "Wrong texCoord at halfedge 2 component 1";
|
||||
EXPECT_FLOAT_EQ(-0.2, mesh_.texcoord2D(mesh_.halfedge_handle(3))[0] ) << "Wrong texCoord at halfedge 3 component 0";
|
||||
EXPECT_FLOAT_EQ(-0.2, mesh_.texcoord2D(mesh_.halfedge_handle(3))[1] ) << "Wrong texCoord at halfedge 3 component 1";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(4))[0] ) << "Wrong texCoord at halfedge 4 component 0";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(4))[1] ) << "Wrong texCoord at halfedge 4 component 1";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(5))[0] ) << "Wrong texCoord at halfedge 5 component 0";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(5))[1] ) << "Wrong texCoord at halfedge 5 component 1";
|
||||
EXPECT_FLOAT_EQ(-0.1, mesh_.texcoord2D(mesh_.halfedge_handle(6))[0] ) << "Wrong texCoord at halfedge 6 component 0";
|
||||
EXPECT_FLOAT_EQ(-0.1, mesh_.texcoord2D(mesh_.halfedge_handle(6))[1] ) << "Wrong texCoord at halfedge 6 component 1";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(7))[0] ) << "Wrong texCoord at halfedge 7 component 0";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(7))[1] ) << "Wrong texCoord at halfedge 7 component 1";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(8))[0] ) << "Wrong texCoord at halfedge 8 component 0";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(8))[1] ) << "Wrong texCoord at halfedge 8 component 1";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(9))[0] ) << "Wrong texCoord at halfedge 9 component 0";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(9))[1] ) << "Wrong texCoord at halfedge 9 component 1";
|
||||
EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(10))[0] ) << "Wrong texCoord at halfedge 10 component 0";
|
||||
EXPECT_FLOAT_EQ(0.3, mesh_.texcoord2D(mesh_.halfedge_handle(10))[1] ) << "Wrong texCoord at halfedge 10 component 1";
|
||||
EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(11))[0] ) << "Wrong texCoord at halfedge 11 component 0";
|
||||
EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(11))[1] ) << "Wrong texCoord at halfedge 11 component 1";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(12))[0] ) << "Wrong texCoord at halfedge 12 component 0";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(12))[1] ) << "Wrong texCoord at halfedge 12 component 1";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(13))[0] ) << "Wrong texCoord at halfedge 13 component 0";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(13))[1] ) << "Wrong texCoord at halfedge 13 component 1";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(14))[0] ) << "Wrong texCoord at halfedge 14 component 0";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(14))[1] ) << "Wrong texCoord at halfedge 14 component 1";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(15))[0] ) << "Wrong texCoord at halfedge 15 component 0";
|
||||
EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(15))[1] ) << "Wrong texCoord at halfedge 15 component 1";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(16))[0] ) << "Wrong texCoord at halfedge 16 component 0";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(16))[1] ) << "Wrong texCoord at halfedge 16 component 1";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(17))[0] ) << "Wrong texCoord at halfedge 17 component 0";
|
||||
EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(17))[1] ) << "Wrong texCoord at halfedge 17 component 1";
|
||||
|
||||
//check texture mapping for the mesh
|
||||
OpenMesh::MPropHandleT< std::map< int, std::string > > property;
|
||||
mesh_.get_property_handle(property, "TextureMapping");
|
||||
EXPECT_EQ(mesh_.property(property).size(), 2u) << "Wrong texture number";
|
||||
EXPECT_EQ(mesh_.property(property).count(0), 1u) << "Could not find texture with id 0";
|
||||
EXPECT_TRUE((mesh_.property(property)[0] == std::string("tex_0.jpg"))) << "Wrong texture name";
|
||||
EXPECT_EQ(mesh_.property(property).count(1), 1u) << "Could not find texture with id 1";
|
||||
EXPECT_TRUE((mesh_.property(property)[1] == std::string("tex_1.jpg"))) << "Wrong texture name";
|
||||
|
||||
//check texture mapping per face
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(0)), 0) << "Face 0 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(1)), 0) << "Face 1 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(2)), 1) << "Face 2 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(3)), 1) << "Face 3 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(4)), 1) << "Face 4 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(5)), 1) << "Face 5 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(6)), 0) << "Face 6 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(7)), 0) << "Face 7 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(8)), 0) << "Face 8 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(9)), 0) << "Face 9 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(10)), 0) << "Face 10 texture index is not set correctly";
|
||||
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(11)), 0) << "Face 11 texture index is not set correctly";
|
||||
|
||||
mesh_.release_halfedge_texcoords2D();
|
||||
mesh_.release_face_texture_index();
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Just load a ply file of a cube with vertex texCoords
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user