move propertymanager initial_value back to front to fix bool properties
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@@ -140,7 +140,7 @@ class PropertyManager {
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* @see PropertyManager::getOrMakeProperty, PropertyManager::getProperty,
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* PropertyManager::makeTemporaryProperty
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*/
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OM_DEPRECATED("Use the constructor without parameter 'existing' instead. Check for existance with hasProperty")
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OM_DEPRECATED("Use the constructor without parameter 'existing' instead. Check for existance with hasProperty") // As long as this overload exists, initial value must be first parameter due to ambiguity for properties of type bool
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PropertyManager(PolyConnectivity& mesh, const char *propname, bool existing) : mesh_(mesh), retain_(existing), name_(propname) {
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if (existing) {
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if (!mesh_.get_property_handle(prop_, propname)) {
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@@ -171,13 +171,13 @@ class PropertyManager {
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* Constructor.
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*
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* Asks for a property with name propname and creates one if none exists. Lifetime is not managed.
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* If the property is created it is initialized with \p initial_value
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*
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* @param initial_value If the proeprty is newly created, it will be initialized with intial_value.
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* If the property already existed, nothing is changes.
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* @param mesh The mesh on which to create the property.
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* @param initial_value
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* @param propname The name of the property.
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*/
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PropertyManager(PolyConnectivity& mesh, const char *propname, const Value& intial_value) : mesh_(mesh), retain_(true), name_(propname) {
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PropertyManager(const Value& intial_value, PolyConnectivity& mesh, const char *propname) : mesh_(mesh), retain_(true), name_(propname) {
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if (!mesh_.get_property_handle(prop_, propname)) {
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mesh_.add_property(prop_, propname);
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set_range(mesh_.all_elements<Handle>(), intial_value);
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@@ -199,11 +199,11 @@ class PropertyManager {
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* Constructor.
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*
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* Create an anonymous property. Lifetime is managed.
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* If the property is created it is initialized with \p initial_value
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*
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* @param initial_value The property will be initialized with intial_value.
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* @param mesh The mesh on which to create the property.
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*/
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PropertyManager(PolyConnectivity& mesh, const Value& intial_value) : mesh_(mesh), retain_(false), name_("") {
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PropertyManager(const Value& intial_value, PolyConnectivity& mesh) : mesh_(mesh), retain_(false), name_("") {
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mesh_.add_property(prop_, name_);
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set_range(mesh_.all_elements<Handle>(), intial_value);
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}
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