Fixed bug in polymesh normal computation. Added more unittests for normal computation.
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@1316 fdac6126-5c0c-442c-9429-916003d36597
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@@ -110,7 +110,7 @@ calc_face_normal(FaceHandle _fh) const
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Point p1 = this->point(*fv_it);
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Point p1 = this->point(*fv_it);
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const Point p1i = p1; //save point of vertex 1
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const Point p1i = p1; //save point of vertex 1
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++fv_it;
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// Safeguard for 2-gons
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// Safeguard for 2-gons
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if (!(++fv_it).is_valid()) return Normal(0, 0, 0);
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if (!(++fv_it).is_valid()) return Normal(0, 0, 0);
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@@ -23,12 +23,102 @@ class OpenMeshNormals : public OpenMeshBase {
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//Mesh mesh_;
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//Mesh mesh_;
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};
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};
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class OpenMeshNormalsPolyMesh : public OpenMeshBasePoly {
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protected:
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// This function is called before each test is run
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virtual void SetUp() {
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// Do some initial stuff with the member data here...
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}
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// This function is called after all tests are through
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virtual void TearDown() {
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// Do some final stuff with the member data here...
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}
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// Member already defined in OpenMeshBase
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//Mesh mesh_;
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};
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/*
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/*
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* ====================================================================
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* ====================================================================
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* Define tests below
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* Define tests below
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* ====================================================================
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* ====================================================================
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*/
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*/
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/*
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* Update normals on a single triangle
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*/
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TEST_F(OpenMeshNormals, NormalCalculationSingleFaceTriMesh) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[4];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
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vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
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vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[2]);
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Mesh::FaceHandle fh = mesh_.add_face(face_vhandles);
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mesh_.request_vertex_normals();
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mesh_.request_halfedge_normals();
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mesh_.request_face_normals();
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mesh_.update_normals();
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EXPECT_EQ( mesh_.normal(fh)[0] ,0.0f );
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EXPECT_EQ( mesh_.normal(fh)[1] ,0.0f );
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EXPECT_EQ( mesh_.normal(fh)[2] ,1.0f );
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}
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/*
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* Update normals on a single triangle
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*/
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TEST_F(OpenMeshNormalsPolyMesh, NormalCalculationSingleFacePolyMesh) {
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mesh_.clear();
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// Add some vertices
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PolyMesh::VertexHandle vhandle[4];
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vhandle[0] = mesh_.add_vertex(PolyMesh::Point(0, 1, 0));
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vhandle[1] = mesh_.add_vertex(PolyMesh::Point(0, 0, 0));
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vhandle[2] = mesh_.add_vertex(PolyMesh::Point(1, 0, 0));
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[2]);
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PolyMesh::FaceHandle fh = mesh_.add_face(face_vhandles);
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mesh_.request_vertex_normals();
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mesh_.request_halfedge_normals();
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mesh_.request_face_normals();
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mesh_.update_normals();
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EXPECT_EQ( mesh_.normal(fh)[0] ,0.0f );
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EXPECT_EQ( mesh_.normal(fh)[1] ,0.0f );
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EXPECT_EQ( mesh_.normal(fh)[2] ,1.0f );
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}
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/*
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/*
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* Collapsing a tetrahedron
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* Collapsing a tetrahedron
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*/
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*/
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@@ -284,4 +374,5 @@ TEST_F(OpenMeshNormals, NormalCalculations_calc_vertex_normal_loop) {
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}
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}
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