/*===========================================================================*\ * * * OpenMesh * * Copyright (C) 2001-2012 by Computer Graphics Group, RWTH Aachen * * www.openmesh.org * * * *---------------------------------------------------------------------------* * This file is part of OpenMesh. * * * * OpenMesh is free software: you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation, either version 3 of * * the License, or (at your option) any later version with the * * following exceptions: * * * * If other files instantiate templates or use macros * * or inline functions from this file, or you compile this file and * * link it with other files to produce an executable, this file does * * not by itself cause the resulting executable to be covered by the * * GNU Lesser General Public License. This exception does not however * * invalidate any other reasons why the executable file might be * * covered by the GNU Lesser General Public License. * * * * OpenMesh is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU LesserGeneral Public * * License along with OpenMesh. If not, * * see . * * * \*===========================================================================*/ /*===========================================================================*\ * * * $Revision$ * * $Date$ * * * \*===========================================================================*/ //============================================================================= // // CLASS newClass - IMPLEMENTATION // //============================================================================= //== INCLUDES ================================================================= #include #ifndef WIN32 #include #include #else #if defined(__MINGW32__) #include #include #endif #endif //== NAMESPACES =============================================================== namespace OpenMesh { namespace VDPM { //== IMPLEMENTATION ========================================================== VHierarchyWindow:: VHierarchyWindow() { vhierarchy_ = NULL; buffer_ = NULL; buffer_min_ = 0; buffer_max_ = 0; window_min_ = 0; window_max_ = 0; current_pos_ = 0; n_shift_ = 0; } VHierarchyWindow:: VHierarchyWindow(VHierarchy &_vhierarchy) { vhierarchy_ = &_vhierarchy; buffer_ = NULL; } VHierarchyWindow:: ~VHierarchyWindow(void) { if (buffer_ != NULL) free(buffer_); } bool VHierarchyWindow:: update_buffer(VHierarchyNodeHandle _node_handle) { if (underflow(_node_handle) != true && overflow(_node_handle) != true) return false; // tightly update window_min_ & window_max_ int none_zero_pos; for (none_zero_pos=buffer_size()-1; none_zero_pos >= 0; --none_zero_pos) { if (buffer_[none_zero_pos] != 0) break; } window_max_ = buffer_min_ + none_zero_pos + 1; for(none_zero_pos=0; none_zero_pos < int(buffer_size()); ++none_zero_pos) { if (buffer_[none_zero_pos] != 0) break; } window_min_ = buffer_min_ + none_zero_pos; assert(window_min_ < window_max_); while (underflow(_node_handle) == true) buffer_min_ /= 2; while (overflow(_node_handle) == true) { buffer_max_ *= 2; if (buffer_max_ > vhierarchy_->num_nodes() / 8) buffer_max_ = 1 + vhierarchy_->num_nodes() / 8; } unsigned char *new_buffer = (unsigned char *) malloc(buffer_size()); memset(new_buffer, 0, buffer_size()); memcpy(&(new_buffer[window_min_-buffer_min_]), &(buffer_[none_zero_pos]), window_size()); free(buffer_); buffer_ = new_buffer; return true; } void VHierarchyWindow::init(VHierarchyNodeHandleContainer &_roots) { if (buffer_ != NULL) free(buffer_); buffer_min_ = 0; buffer_max_ = _roots.size() / 8; if (_roots.size() % 8 > 0) ++buffer_max_; buffer_ = (unsigned char *) malloc(buffer_size()); memset(buffer_, 0, buffer_size()); window_min_ = 0; window_max_= 0; current_pos_ = 0; n_shift_ = 0; for (unsigned int i=0; i<_roots.size(); i++) { activate(VHierarchyNodeHandle((int) i)); } } void VHierarchyWindow:: update_with_vsplit(VHierarchyNodeHandle _parent_handle) { VHierarchyNodeHandle lchild_handle = vhierarchy_->lchild_handle(_parent_handle), rchild_handle = vhierarchy_->rchild_handle(_parent_handle); assert(is_active(_parent_handle) == true); assert(is_active(lchild_handle) != true); assert(is_active(rchild_handle) != true); inactivate(_parent_handle); activate(rchild_handle); activate(lchild_handle); } void VHierarchyWindow:: update_with_ecol(VHierarchyNodeHandle _parent_handle) { VHierarchyNodeHandle lchild_handle = vhierarchy_->lchild_handle(_parent_handle), rchild_handle = vhierarchy_->rchild_handle(_parent_handle); assert(is_active(_parent_handle) != true); assert(is_active(lchild_handle) == true); assert(is_active(rchild_handle) == true); activate(_parent_handle); inactivate(rchild_handle); inactivate(lchild_handle); } //============================================================================= } // namespace VDPM } // namespace OpenMesh //=============================================================================