/*===========================================================================*\
* *
* OpenMesh *
* Copyright (C) 2001-2011 by Computer Graphics Group, RWTH Aachen *
* www.openmesh.org *
* *
*---------------------------------------------------------------------------*
* This file is part of OpenMesh. *
* *
* OpenMesh is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version with the *
* following exceptions: *
* *
* If other files instantiate templates or use macros *
* or inline functions from this file, or you compile this file and *
* link it with other files to produce an executable, this file does *
* not by itself cause the resulting executable to be covered by the *
* GNU Lesser General Public License. This exception does not however *
* invalidate any other reasons why the executable file might be *
* covered by the GNU Lesser General Public License. *
* *
* OpenMesh is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU LesserGeneral Public *
* License along with OpenMesh. If not, *
* see . *
* *
\*===========================================================================*/
/*===========================================================================*\
* *
* $Revision$ *
* $Date$ *
* *
\*===========================================================================*/
//== INCLUDES =================================================================
//STL
#include
// OpenMesh
#include
#include
#include
#include
#include
#include
//=== NAMESPACES ==============================================================
namespace OpenMesh {
namespace IO {
//=== INSTANCIATE =============================================================
// register the OBJLoader singleton with MeshLoader
_OBJWriter_ __OBJWriterinstance;
_OBJWriter_& OBJWriter() { return __OBJWriterinstance; }
//=== IMPLEMENTATION ==========================================================
_OBJWriter_::_OBJWriter_() { IOManager().register_module(this); }
//-----------------------------------------------------------------------------
bool
_OBJWriter_::
write(const std::string& _filename, BaseExporter& _be, Options _opt) const
{
std::fstream out(_filename.c_str(), std::ios_base::out );
if (!out)
{
omerr() << "[OBJWriter] : cannot open file "
<< _filename << std::endl;
return false;
}
{
#if defined(WIN32)
std::string::size_type dot = _filename.find_last_of("\\/");
#else
std::string::size_type dot = _filename.rfind("/");
#endif
if (dot == std::string::npos){
path_ = "./";
objName_ = _filename;
}else{
path_ = _filename.substr(0,dot+1);
objName_ = _filename.substr(dot+1);
}
//remove the file extension
dot = _filename.find_last_of(".");
if(dot != std::string::npos)
objName_ = objName_.substr(0,dot-1);
}
bool result = write(out, _be, _opt);
out.close();
return result;
}
//-----------------------------------------------------------------------------
int _OBJWriter_::getMaterial(OpenMesh::Vec3f _color) const
{
for (uint i=0; i < material_.size(); i++)
if(material_[i] == _color)
return i;
//not found add new material
material_.push_back( _color );
return material_.size()-1;
}
//-----------------------------------------------------------------------------
int _OBJWriter_::getMaterial(OpenMesh::Vec4f _color) const
{
for (uint i=0; i < materialA_.size(); i++)
if(materialA_[i] == _color)
return i;
//not found add new material
materialA_.push_back( _color );
return materialA_.size()-1;
}
//-----------------------------------------------------------------------------
bool
_OBJWriter_::
writeMaterial(std::ostream& _out, BaseExporter& _be, Options _opt) const
{
OpenMesh::Vec3f c;
OpenMesh::Vec4f cA;
material_.clear();
materialA_.clear();
//iterate over faces
for (int i=0, nF=_be.n_faces(); i (_be.colorA( FaceHandle(i) ));
getMaterial(cA);
}else{
//and without alpha
c = color_cast (_be.color( FaceHandle(i) ));
getMaterial(c);
}
}
//write the materials
if ( _opt.color_has_alpha() )
for (uint i=0; i < materialA_.size(); i++){
_out << "newmtl " << "mat" << i << std::endl;
_out << "Ka 0.5000 0.5000 0.5000" << std::endl;
_out << "Kd " << materialA_[i][0] << materialA_[i][1] << materialA_[i][2] << std::endl;;
_out << "Tr " << materialA_[i][3] << std::endl;
_out << "illum 1" << std::endl;
}
else
for (uint i=0; i < material_.size(); i++){
_out << "newmtl " << "mat" << i << std::endl;
_out << "Ka 0.5000 0.5000 0.5000" << std::endl;
_out << "Kd " << material_[i][0] << material_[i][1] << material_[i][2] << std::endl;;
_out << "illum 1" << std::endl;
}
return true;
}
//-----------------------------------------------------------------------------
bool
_OBJWriter_::
write(std::ostream& _out, BaseExporter& _be, Options _opt) const
{
unsigned int i, j, nV, nF, idx;
Vec3f v, n;
Vec2f t;
VertexHandle vh;
std::vector vhandles;
bool useMatrial = false;
OpenMesh::Vec3f c;
OpenMesh::Vec4f cA;
omlog() << "[OBJWriter] : write file\n";
// check exporter features
if (!check( _be, _opt))
return false;
// check writer features
if ( _opt.check(Options::Binary) || // not supported by format
_opt.check(Options::FaceNormal) ||
_opt.check(Options::FaceColor))
return false;
//create material file if needed
if ( _opt.check(Options::FaceColor) ){
std::string matFile = path_ + objName_ + ".mat";
std::fstream matStream(matFile.c_str(), std::ios_base::out );
if (!_out)
{
omerr() << "[OBJWriter] : cannot write material file " << matFile << std::endl;
}else{
useMatrial = writeMaterial(matStream, _be, _opt);
matStream.close();
}
}
// header
_out << "# " << _be.n_vertices() << " vertices, ";
_out << _be.n_faces() << " faces" << std::endl;
// material file
if (useMatrial && _opt.check(Options::FaceColor) )
_out << "mtllib " << objName_ << ".mat" << std::endl;
// vertex data (point, normals, texcoords)
for (i=0, nV=_be.n_vertices(); i (_be.colorA( FaceHandle(i) ));
material = getMaterial(cA);
} else{
//and without alpha
c = color_cast (_be.color( FaceHandle(i) ));
material = getMaterial(c);
}
// if we are ina a new material block, specify in the file which material to use
if(lastMat != material) {
_out << "usemtl mat" << material << std::endl;
lastMat = material;
}
}
_out << "f";
_be.get_vhandles(FaceHandle(i), vhandles);
for (j=0; j< vhandles.size(); ++j)
{
// Write vertex index
idx = vhandles[j].idx() + 1;
_out << " " << idx;
// write separator
_out << "/" ;
// write vertex texture coordinate index
if (_opt.check(Options::VertexTexCoord))
_out << idx;
// write separator
_out << "/" ;
// write vertex normal index
if ( _opt.check(Options::VertexNormal) )
_out << idx;
}
_out << std::endl;
}
material_.clear();
materialA_.clear();
return true;
}
//=============================================================================
} // namespace IO
} // namespace OpenMesh
//=============================================================================