#include #include #include namespace { class OpenMeshOthers : public OpenMeshBase { protected: // This function is called before each test is run virtual void SetUp() { } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; /* * ==================================================================== * Define tests below * ==================================================================== */ /* * Checking for feature edges based on angle */ TEST_F(OpenMeshOthers, IsEstimatedFeatureEdge) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[4]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0)); vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(0, 0, 1)); // Add four faces std::vector face_vhandles; face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[0]); mesh_.add_face(face_vhandles); // =============================================== // Setup complete // =============================================== // Check one Request only vertex normals // Face normals are required for vertex and halfedge normals, so // that prevent access to non existing properties are in place mesh_.request_vertex_normals(); mesh_.request_halfedge_normals(); mesh_.request_face_normals(); // Automatically compute all normals // As only vertex normals are requested and no face normals, this will compute nothing. mesh_.update_normals(); Mesh::HalfedgeIter he_it = mesh_.halfedges_begin(); EXPECT_TRUE(mesh_.is_estimated_feature_edge(*he_it,0.0)) << "Wrong feature edge detection 0.0"; EXPECT_TRUE(mesh_.is_estimated_feature_edge(*he_it,0.125 * M_PI)) << "Wrong feature edge detection 0.125"; EXPECT_TRUE(mesh_.is_estimated_feature_edge(*he_it,0.25 * M_PI)) << "Wrong feature edge detection 0.25"; EXPECT_TRUE(mesh_.is_estimated_feature_edge(*he_it,0.375 * M_PI)) << "Wrong feature edge detection 0.375"; EXPECT_TRUE(mesh_.is_estimated_feature_edge(*he_it,0.5 * M_PI)) << "Wrong feature edge detection 0.5"; EXPECT_FALSE(mesh_.is_estimated_feature_edge(*he_it,0.625 * M_PI))<< "Wrong feature edge detection 0.625"; EXPECT_FALSE(mesh_.is_estimated_feature_edge(*he_it,0.75 * M_PI)) << "Wrong feature edge detection 0.75"; EXPECT_FALSE(mesh_.is_estimated_feature_edge(*he_it,0.875 * M_PI))<< "Wrong feature edge detection 0.875"; EXPECT_FALSE(mesh_.is_estimated_feature_edge(*he_it,1.0 * M_PI)) << "Wrong feature edge detection 1.0"; } /* * Checking for feature edges based on angle */ TEST_F(OpenMeshOthers, CalcDihedralAngre ) { mesh_.clear(); /* Test setup: * * 1 -- 2 * | / | * | / | * 0 -- 3 */ // Add some vertices Mesh::VertexHandle vhandle[4]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0)); vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0)); // Add four faces std::vector face_vhandles; face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); // =============================================== // Setup complete // =============================================== Mesh::HalfedgeHandle he = mesh_.halfedge_handle(4); EXPECT_EQ( 0 , mesh_.to_vertex_handle(he).idx() ) << "Wrong halfedge!" << std::endl; EXPECT_EQ( 2 , mesh_.from_vertex_handle(he).idx() ) << "Wrong halfedge!" << std::endl; EXPECT_EQ( 2 , mesh_.edge_handle(he).idx() ) << "Wrong Edge!" << std::endl; Mesh::EdgeHandle eh = mesh_.edge_handle(he); EXPECT_EQ( 0.0 , mesh_.calc_dihedral_angle(eh) ) << "Wrong Dihedral angle!" << std::endl; // Modify point Mesh::Point tmp = ( Mesh::Point(0.0, 0.0, -1.0) + Mesh::Point(1.0, 1.0, -1.0) ) * static_cast(0.5); mesh_.point(vhandle[2]) = tmp; double difference = fabs( 1.36944 - mesh_.calc_dihedral_angle(eh) ); EXPECT_LT(difference, 0.00001) << "Wrong Dihedral angle, Difference is to big!" << std::endl; } }