#ifndef INCLUDE_UNITTESTS_TRIMESH_GARBAGE_COLLECTION_HH #define INCLUDE_UNITTESTS_TRIMESH_GARBAGE_COLLECTION_HH #include #include #include class OpenMeshTriMeshGarbageCollection : public OpenMeshBase { protected: // This function is called before each test is run virtual void SetUp() { } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; /* * ==================================================================== * Define tests below * ==================================================================== */ /* Adds a cube to a trimesh and deletes vertex 0 and calls garbage collection afterwards */ TEST_F(OpenMeshTriMeshGarbageCollection, StandardGarbageCollection) { mesh_.clear(); mesh_.request_vertex_status(); mesh_.request_edge_status(); mesh_.request_halfedge_status(); mesh_.request_face_status(); // Add some vertices Mesh::VertexHandle vhandle[8]; vhandle[0] = mesh_.add_vertex(Mesh::Point(-1, -1, 1)); vhandle[1] = mesh_.add_vertex(Mesh::Point( 1, -1, 1)); vhandle[2] = mesh_.add_vertex(Mesh::Point( 1, 1, 1)); vhandle[3] = mesh_.add_vertex(Mesh::Point(-1, 1, 1)); vhandle[4] = mesh_.add_vertex(Mesh::Point(-1, -1, -1)); vhandle[5] = mesh_.add_vertex(Mesh::Point( 1, -1, -1)); vhandle[6] = mesh_.add_vertex(Mesh::Point( 1, 1, -1)); vhandle[7] = mesh_.add_vertex(Mesh::Point(-1, 1, -1)); // Add six faces to form a cube std::vector face_vhandles; face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[5]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[5]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[5]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); // Test setup: // // // 3 ======== 2 // / /| // / / | z // 0 ======== 1 | | // | | | | y // | 7 | 6 | / // | | / | / // | |/ |/ // 4 ======== 5 -------> x // // Check setup EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong initial number of vertices"; EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong initial number of faces"; mesh_.delete_vertex(vhandle[0]); // Check setup EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after deletion"; EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong number of faces after deletion"; mesh_.garbage_collection(); // Check setup EXPECT_EQ(7u, mesh_.n_vertices() ) << "Wrong number of vertices after garbage collection"; EXPECT_EQ(8u, mesh_.n_faces() ) << "Wrong number of faces after garbage collection"; } /* Adds a cube to a trimesh and deletes vertex 0 and calls garbage collection afterwards. * But this time, we track the vertex handles , halfedge handles, and face handles */ TEST_F(OpenMeshTriMeshGarbageCollection, TrackedGarbageCollection) { mesh_.clear(); mesh_.request_vertex_status(); mesh_.request_edge_status(); mesh_.request_halfedge_status(); mesh_.request_face_status(); // Add some vertices Mesh::VertexHandle vhandle[8]; vhandle[0] = mesh_.add_vertex(Mesh::Point(-1, -1, 1)); vhandle[1] = mesh_.add_vertex(Mesh::Point( 1, -1, 1)); vhandle[2] = mesh_.add_vertex(Mesh::Point( 1, 1, 1)); vhandle[3] = mesh_.add_vertex(Mesh::Point(-1, 1, 1)); vhandle[4] = mesh_.add_vertex(Mesh::Point(-1, -1, -1)); vhandle[5] = mesh_.add_vertex(Mesh::Point( 1, -1, -1)); vhandle[6] = mesh_.add_vertex(Mesh::Point( 1, 1, -1)); vhandle[7] = mesh_.add_vertex(Mesh::Point(-1, 1, -1)); // Add six faces to form a cube std::vector face_vhandles; // 0 face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); // 1 face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); //======================= // 2 face_vhandles.clear(); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[5]); mesh_.add_face(face_vhandles); // 3 face_vhandles.clear(); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); //======================= // 4 face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); // 5 face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[5]); mesh_.add_face(face_vhandles); //======================= // 6 face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[5]); mesh_.add_face(face_vhandles); // 7 face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); //======================= // 8 face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); // 9 face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); //======================= // 10 face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); // 11 face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); // Test setup: // // // 3 ======== 2 // / /| // / / | z // 0 ======== 1 | | // | | | | y // | 7 | 6 | / // | | / | / // | |/ |/ // 4 ======== 5 -------> x // // Check setup EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong initial number of vertices"; EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong initial number of faces"; std::vector vertexHandles; for ( Mesh::VertexIter v_it = mesh_.vertices_begin(); v_it != mesh_.vertices_end(); ++v_it) vertexHandles.push_back(v_it.handle()); std::vector halfedgeHandles; for ( Mesh::HalfedgeIter he_it = mesh_.halfedges_begin(); he_it != mesh_.halfedges_end(); ++he_it) halfedgeHandles.push_back(he_it.handle()); std::vector faceHandles; for ( Mesh::FaceIter f_it = mesh_.faces_begin(); f_it != mesh_.faces_end(); ++f_it) faceHandles.push_back(f_it.handle()); std::vector vertexHandlesP; for ( unsigned int i = 0 ; i < vertexHandles.size() ; ++i) vertexHandlesP.push_back(&(vertexHandles[i])); std::vector halfedgeHandlesP; for ( unsigned int i = 0 ; i < halfedgeHandles.size() ; ++i) halfedgeHandlesP.push_back(&(halfedgeHandles[i])); std::vector faceHandlesP; for ( unsigned int i = 0 ; i < faceHandles.size() ; ++i) faceHandlesP.push_back(&(faceHandles[i])); //// // REMOVE // std::cerr << "Vertex : "; // for ( unsigned int i = 0 ; i < vertexHandles.size() ; ++i) // std::cerr << vertexHandles[i].idx() << " "; // std::cerr << std::endl; // // std::cerr << "Halfedge : "; // for ( unsigned int i = 0 ; i < halfedgeHandles.size() ; ++i) // std::cerr << halfedgeHandles[i].idx() << " "; // std::cerr << std::endl; // // std::cerr << "Face : "; // for ( unsigned int i = 0 ; i < faceHandles.size() ; ++i) // std::cerr << faceHandles[i].idx() << " "; // std::cerr << std::endl; // // REMOVE END // Deleting vertex 0 // -> deletes vertex 0 // -> deletes faces 0,4,10,11 mesh_.delete_vertex(vhandle[0]); //mesh_.delete_vertex(vhandle[7]); // Check setup EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after deletion"; EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong number of faces after deletion"; mesh_.garbage_collection(vertexHandlesP,halfedgeHandlesP,faceHandlesP,true,true,true); // Check setup EXPECT_EQ(7u, mesh_.n_vertices() ) << "Wrong number of vertices after garbage collection"; EXPECT_EQ(8u, mesh_.n_faces() ) << "Wrong number of faces after garbage collection"; //================================ // Check the updated handles //================================ // // // REMOVE // std::cerr << "Vertex : "; // for ( unsigned int i = 0 ; i < vertexHandles.size() ; ++i) // std::cerr << vertexHandles[i].idx() << " "; // std::cerr << std::endl; // // std::cerr << "Halfedge : "; // for ( unsigned int i = 0 ; i < halfedgeHandles.size() ; ++i) // std::cerr << halfedgeHandles[i].idx() << " "; // std::cerr << std::endl; // // std::cerr << "Face : "; // for ( unsigned int i = 0 ; i < faceHandles.size() ; ++i) // std::cerr << faceHandles[i].idx() << " "; // std::cerr << std::endl; // // REMOVE END // Check setup of vertices EXPECT_EQ(-1, vertexHandles[0].idx() ) << "Wrong vertex handle after update"; EXPECT_EQ(1 , vertexHandles[1].idx() ) << "Wrong vertex handle after update"; EXPECT_EQ(2 , vertexHandles[2].idx() ) << "Wrong vertex handle after update"; EXPECT_EQ(3 , vertexHandles[3].idx() ) << "Wrong vertex handle after update"; EXPECT_EQ(4 , vertexHandles[4].idx() ) << "Wrong vertex handle after update"; EXPECT_EQ(5 , vertexHandles[5].idx() ) << "Wrong vertex handle after update"; EXPECT_EQ(6 , vertexHandles[6].idx() ) << "Wrong vertex handle after update"; EXPECT_EQ(0 , vertexHandles[7].idx() ) << "Wrong vertex handle after update"; // Check setup of faces EXPECT_EQ(-1 , faceHandles[0 ].idx() ) << "Wrong face handle after update"; EXPECT_EQ(1 , faceHandles[1 ].idx() ) << "Wrong face handle after update"; EXPECT_EQ(2 , faceHandles[2 ].idx() ) << "Wrong face handle after update"; EXPECT_EQ(3 , faceHandles[3 ].idx() ) << "Wrong face handle after update"; EXPECT_EQ(-1 , faceHandles[4 ].idx() ) << "Wrong face handle after update"; EXPECT_EQ(5 , faceHandles[5 ].idx() ) << "Wrong face handle after update"; EXPECT_EQ(6 , faceHandles[6 ].idx() ) << "Wrong face handle after update"; EXPECT_EQ(7 , faceHandles[7 ].idx() ) << "Wrong face handle after update"; EXPECT_EQ(4 , faceHandles[8 ].idx() ) << "Wrong face handle after update"; EXPECT_EQ(0 , faceHandles[9 ].idx() ) << "Wrong face handle after update"; EXPECT_EQ(-1 , faceHandles[10].idx() ) << "Wrong face handle after update"; EXPECT_EQ(-1 , faceHandles[11].idx() ) << "Wrong face handle after update"; } #endif // INCLUDE GUARD