/*===========================================================================*\
* *
* OpenMesh *
* Copyright (C) 2001-2013 by Computer Graphics Group, RWTH Aachen *
* www.openmesh.org *
* *
*---------------------------------------------------------------------------*
* This file is part of OpenMesh. *
* *
* OpenMesh is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version with the *
* following exceptions: *
* *
* If other files instantiate templates or use macros *
* or inline functions from this file, or you compile this file and *
* link it with other files to produce an executable, this file does *
* not by itself cause the resulting executable to be covered by the *
* GNU Lesser General Public License. This exception does not however *
* invalidate any other reasons why the executable file might be *
* covered by the GNU Lesser General Public License. *
* *
* OpenMesh is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU LesserGeneral Public *
* License along with OpenMesh. If not, *
* see . *
* *
\*===========================================================================*/
/*===========================================================================*\
* *
* $Revision$ *
* $Date$ *
* *
\*===========================================================================*/
#ifndef OPENMESHAPPS_QGLVIEWERWIDGET_HH
#define OPENMESHAPPS_QGLVIEWERWIDGET_HH
//== INCLUDES =================================================================
#include
#include
#include
#include
#include
//== FORWARD DECLARATIONS =====================================================
class QPopupMenu;
//== CLASS DEFINITION =========================================================
class QGLViewerWidget : public QGLWidget
{
Q_OBJECT
public:
// Default constructor.
QGLViewerWidget( QWidget* _parent=0, const char* _name=0 );
// Destructor.
virtual ~QGLViewerWidget();
/* Sets the center and size of the whole scene.
The _center is used as fixpoint for rotations and for adjusting
the camera/viewer (see view_all()). */
void set_scene_pos( const OpenMesh::Vec3f& _center, float _radius );
/* view the whole scene: the eye point is moved far enough from the
center so that the whole scene is visible. */
void view_all();
/// add draw mode to popup menu
void add_draw_mode(std::string _s);
float radius() const { return radius_; }
const OpenMesh::Vec3f& center() const { return center_; }
const GLdouble* modelview_matrix() const { return modelview_matrix_; }
const GLdouble* projection_matrix() const { return projection_matrix_; }
void set_modelview_matrix(const GLdouble _modelview_matrix[16])
{ memcpy(modelview_matrix_, _modelview_matrix, 16*sizeof(GLdouble)); }
void set_projection_matrix(const GLdouble _projection_matrix[16])
{ memcpy(projection_matrix_, _projection_matrix, 16*sizeof(GLdouble)); }
float fovy() const { return 45.0f; }
protected:
// draw the scene: will be called by the painGL() method.
virtual void draw_scene(const std::string& _draw_mode);
double performance(void);
private slots:
// popup menu clicked
void slotPopupMenu(int _id);
private: // inherited
// initialize OpenGL states (triggered by Qt)
void initializeGL();
// draw the scene (triggered by Qt)
void paintGL();
// handle resize events (triggered by Qt)
void resizeGL( int w, int h );
protected:
// Qt mouse events
virtual void mousePressEvent( QMouseEvent* );
virtual void mouseReleaseEvent( QMouseEvent* );
virtual void mouseMoveEvent( QMouseEvent* );
virtual void wheelEvent( QWheelEvent* );
virtual void keyPressEvent( QKeyEvent* );
private:
// updates projection matrix
void update_projection_matrix();
protected:
// translate the scene and update modelview matrix
void translate(const OpenMesh::Vec3f& _trans);
// rotate the scene (around its center) and update modelview matrix
void rotate(const OpenMesh::Vec3f& _axis, float _angle);
OpenMesh::Vec3f center_;
float radius_;
GLdouble projection_matrix_[16],
modelview_matrix_[16];
// popup menu for draw mode selection
QMenu* popup_menu_;
unsigned int draw_mode_;
unsigned int n_draw_modes_;
std::vector draw_mode_names_;
// virtual trackball: map 2D screen point to unit sphere
bool map_to_sphere(const QPoint& _point, OpenMesh::Vec3f& _result);
QPoint last_point_2D_;
OpenMesh::Vec3f last_point_3D_;
bool last_point_ok_;
};
//=============================================================================
#endif // OPENMESHAPPS_QGLVIEWERWIDGET_HH
//=============================================================================