/*===========================================================================*\ * * * OpenMesh * * Copyright (C) 2001-2003 by Computer Graphics Group, RWTH Aachen * * www.openmesh.org * * * *---------------------------------------------------------------------------* * * * License * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as published * * by the Free Software Foundation, version 2.1. * * * * This library is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the Free Software * * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * * \*===========================================================================*/ //============================================================================= // // CLASS newClass // //============================================================================= #ifndef OPENMESH_VDPROGMESH_VHIERARCHYNODE_HH #define OPENMESH_VDPROGMESH_VHIERARCHYNODE_HH //== INCLUDES ================================================================= #include #include #include #include #include //== FORWARDDECLARATIONS ====================================================== //== NAMESPACES =============================================================== namespace OpenMesh { namespace VDPM { //== CLASS DEFINITION ========================================================= /** Handle for vertex hierarchy nodes */ struct VHierarchyNodeHandle : public BaseHandle { explicit VHierarchyNodeHandle(int _idx=-1) : BaseHandle(_idx) {} }; /// Invalid handle static const VHierarchyNodeHandle InvalidVHierarchyNodeHandle; /** Vertex hierarchy node * \todo Complete documentation */ class VHierarchyNode { public: VHierarchyNode() { } /// Returns true, if node is root else false. bool is_root() const { return (parent_handle_.is_valid() == false) ? true : false; } /// Returns true, if node is leaf else false. bool is_leaf() const { return (lchild_handle_.is_valid() == false) ? true : false; } /// Returns parent handle. VHierarchyNodeHandle parent_handle() { return parent_handle_; } /// Returns handle to left child. VHierarchyNodeHandle lchild_handle() { return lchild_handle_; } /// Returns handle to right child. VHierarchyNodeHandle rchild_handle() { return VHierarchyNodeHandle(lchild_handle_.idx()+1); } void set_parent_handle(VHierarchyNodeHandle _parent_handle) { parent_handle_ = _parent_handle; } void set_children_handle(VHierarchyNodeHandle _lchild_handle) { lchild_handle_ = _lchild_handle; } VertexHandle vertex_handle() const { return vh_; } float radius() const { return radius_; } const OpenMesh::Vec3f& normal() const { return normal_; } float sin_square() const { return sin_square_; } float mue_square() const { return mue_square_; } float sigma_square() const { return sigma_square_; } void set_vertex_handle(OpenMesh::VertexHandle _vh) { vh_ = _vh; } void set_radius(float _radius) { radius_ = _radius; } void set_normal(const OpenMesh::Vec3f &_normal) { normal_ = _normal; } void set_sin_square(float _sin_square) { sin_square_ = _sin_square; } void set_mue_square(float _mue_square) { mue_square_ = _mue_square; } void set_sigma_square(float _sigma_square) { sigma_square_ = _sigma_square; } void set_semi_angle(float _semi_angle) { float f=sinf(_semi_angle); sin_square_ = f*f; } void set_mue(float _mue) { mue_square_ = _mue * _mue; } void set_sigma(float _sigma) { sigma_square_ = _sigma * _sigma; } const VHierarchyNodeIndex& node_index() const { return node_index_; } const VHierarchyNodeIndex& fund_lcut_index() const { return fund_cut_node_index_[0]; } const VHierarchyNodeIndex& fund_rcut_index() const { return fund_cut_node_index_[1]; } VHierarchyNodeIndex& node_index() { return node_index_; } VHierarchyNodeIndex& fund_lcut_index() { return fund_cut_node_index_[0]; } VHierarchyNodeIndex& fund_rcut_index() { return fund_cut_node_index_[1]; } void set_index(const VHierarchyNodeIndex &_node_index) { node_index_ = _node_index; } void set_fund_lcut(const VHierarchyNodeIndex &_node_index) { fund_cut_node_index_[0] = _node_index; } void set_fund_rcut(const VHierarchyNodeIndex &_node_index) { fund_cut_node_index_[1] = _node_index; } private: VertexHandle vh_; float radius_; Vec3f normal_; float sin_square_; float mue_square_; float sigma_square_; VHierarchyNodeHandle parent_handle_; VHierarchyNodeHandle lchild_handle_; VHierarchyNodeIndex node_index_; VHierarchyNodeIndex fund_cut_node_index_[2]; }; /// Container for vertex hierarchy nodes typedef std::vector VHierarchyNodeContainer; /// Container for vertex hierarchy node handles typedef std::vector VHierarchyNodeHandleContainer; /// Container for vertex hierarchy node handles typedef std::list VHierarchyNodeHandleList; //============================================================================= } // namesapce VDPM } // namespace OpenMesh //============================================================================= #endif // OPENMESH_VDPROGMESH_VHIERARCHYNODE_HH defined //=============================================================================