//============================================================================= // // OpenMesh // Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen // www.openmesh.org // //----------------------------------------------------------------------------- // // License // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation, version 2.1. // // This library is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // //----------------------------------------------------------------------------- // // $Revision$ // $Date$ // //============================================================================= #ifdef _MSC_VER # pragma warning(disable: 4267 4311) #endif #include #include #include #include #include #include #include #ifdef ARCH_DARWIN #include #else #include #endif #include "MeshViewerWidget.hh" void create_menu(QMainWindow &w); void usage_and_exit(int xcode); int main(int argc, char **argv) { // OpenGL check QApplication::setColorSpec( QApplication::CustomColor ); QApplication app(argc,argv); glutInit(&argc,argv); if ( !QGLFormat::hasOpenGL() ) { QString msg = "System has no OpenGL support!"; QMessageBox::critical( 0, QString("OpenGL"), msg + QString(argv[1]) ); return -1; } int c; OpenMesh::IO::Options opt; while ( (c=getopt(argc,argv,"hbs"))!=-1 ) { switch(c) { case 'b': opt += OpenMesh::IO::Options::Binary; break; case 'h': usage_and_exit(0); case 's': opt += OpenMesh::IO::Options::Swap; break; default: usage_and_exit(1); } } // create widget QMainWindow mainWin; MeshViewerWidget w(&mainWin); w.setOptions(opt); mainWin.setCentralWidget(&w); create_menu(mainWin); // static mesh, hence use strips w.enable_strips(); mainWin.resize(640, 480); mainWin.show(); // load scene if specified on the command line if ( optind < argc ) { w.open_mesh_gui(argv[optind]); } if ( ++optind < argc ) { w.open_texture_gui(argv[optind]); } return app.exec(); } void create_menu(QMainWindow &w) { using namespace Qt; QMenu *fileMenu = w.menuBar()->addMenu(w.tr("&File")); QAction* openAct = new QAction(w.tr("&Open mesh..."), &w); openAct->setShortcut(w.tr("Ctrl+O")); openAct->setStatusTip(w.tr("Open a mesh file")); QObject::connect(openAct, SIGNAL(triggered()), w.centralWidget(), SLOT(query_open_mesh_file())); fileMenu->addAction(openAct); QAction* texAct = new QAction(w.tr("Open &texture..."), &w); texAct->setShortcut(w.tr("Ctrl+T")); texAct->setStatusTip(w.tr("Open a texture file")); QObject::connect(texAct, SIGNAL(triggered()), w.centralWidget(), SLOT(query_open_texture_file())); fileMenu->addAction(texAct); } void usage_and_exit(int xcode) { std::cout << "Usage: meshviewer [-s] [mesh] [texture]\n" << std::endl; std::cout << "Options:\n" << " -b\n" << " Assume input to be binary.\n\n" << " -s\n" << " Reverse byte order, when reading binary files.\n" << std::endl; exit(xcode); }