//============================================================================= // // OpenMesh // Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen // www.openmesh.org // //----------------------------------------------------------------------------- // // License // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation, version 2. // // This library is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // //----------------------------------------------------------------------------- // // $Revision$ // $Date$ // //============================================================================= //============================================================================= // // CLASS BaseKernel // //============================================================================= #ifndef OPENMESH_BASE_KERNEL_HH #define OPENMESH_BASE_KERNEL_HH //== INCLUDES ================================================================= #include // -------------------- #include #include #include // -------------------- #include //== NAMESPACES =============================================================== namespace OpenMesh { //== CLASS DEFINITION ========================================================= /// This class provides the basic property management like adding/removing /// properties and access to properties. /// All operations provided by %BaseKernel need at least a property handle /// (VPropHandleT, EPropHandleT, HPropHandleT, FPropHandleT, MPropHandleT). /// which keeps the data type of the property, too. /// /// There are two types of properties: /// -# Standard properties - mesh data (e.g. vertex normal or face color) /// -# Custom properties - user defined data /// /// The differentiation is only semantically, technically both are /// equally handled. Therefore the methods provided by the %BaseKernel /// are applicable to both property types. /// /// \attention Since the class PolyMeshT derives from a kernel, hence all public /// elements of %BaseKernel are usable. class BaseKernel { public: //-------------------------------------------- constructor / destructor BaseKernel() {} virtual ~BaseKernel() {} public: //-------------------------------------------------- add new properties /// \name Add a property to a mesh item //@{ /** Adds a property * * Depending on the property handle type a vertex, (half-)edge, face or * mesh property is added to the mesh. If the action fails the handle * is invalid. * On success the handle must be used to access the property data with * property(). * * \param _ph A property handle defining the data type to bind to mesh. * On success the handle is valid else invalid. * \param _name Optional name of property. Following restrictions apply * to the name: * -# Maximum length of name is 256 characters * -# The prefixes matching "^[vhefm]:" are reserved for * internal usage. * -# The expression "^<.*>$" is reserved for internal usage. * \return \c true on success else \c false. * */ template void add_property( VPropHandleT& _ph, const std::string& _name="") { _ph = VPropHandleT( vprops_.add(T(), _name) ); vprops_.resize(n_vertices()); } template void add_property( HPropHandleT& _ph, const std::string& _name="") { _ph = HPropHandleT( hprops_.add(T(), _name) ); hprops_.resize(n_halfedges()); } template void add_property( EPropHandleT& _ph, const std::string& _name="") { _ph = EPropHandleT( eprops_.add(T(), _name) ); eprops_.resize(n_edges()); } template void add_property( FPropHandleT& _ph, const std::string& _name="") { _ph = FPropHandleT( fprops_.add(T(), _name) ); fprops_.resize(n_faces()); } template void add_property( MPropHandleT& _ph, const std::string& _name="") { _ph = MPropHandleT( mprops_.add(T(), _name) ); mprops_.resize(1); } //@} public: //--------------------------------------------------- remove properties /// \name Removing a property from a mesh tiem //@{ /** Remove a property. * * Removes the property represented by the handle from the apropriate * mesh item. * \param _ph Property to be removed. The handle is invalid afterwords. */ template void remove_property(VPropHandleT& _ph) { if (_ph.is_valid()) vprops_.remove(_ph); _ph.reset(); } template void remove_property(HPropHandleT& _ph) { if (_ph.is_valid()) hprops_.remove(_ph); _ph.reset(); } template void remove_property(EPropHandleT& _ph) { if (_ph.is_valid()) eprops_.remove(_ph); _ph.reset(); } template void remove_property(FPropHandleT& _ph) { if (_ph.is_valid()) fprops_.remove(_ph); _ph.reset(); } template void remove_property(MPropHandleT& _ph) { if (_ph.is_valid()) mprops_.remove(_ph); _ph.reset(); } //@} public: //------------------------------------------------ get handle from name /// \name Get property handle by name //@{ /** Retrieves the handle to a named property by it's name. * * \param _ph A property handle. On success the handle is valid else * invalid. * \param _name Name of wanted property. * \return \c true if such a named property is available, else \c false. */ template bool get_property_handle(VPropHandleT& _ph, const std::string& _name) const { return (_ph = VPropHandleT(vprops_.handle(T(), _name))).is_valid(); } template bool get_property_handle(HPropHandleT& _ph, const std::string& _name) const { return (_ph = HPropHandleT(hprops_.handle(T(), _name))).is_valid(); } template bool get_property_handle(EPropHandleT& _ph, const std::string& _name) const { return (_ph = EPropHandleT(eprops_.handle(T(), _name))).is_valid(); } template bool get_property_handle(FPropHandleT& _ph, const std::string& _name) const { return (_ph = FPropHandleT(fprops_.handle(T(), _name))).is_valid(); } template bool get_property_handle(MPropHandleT& _ph, const std::string& _name) const { return (_ph = MPropHandleT(mprops_.handle(T(), _name))).is_valid(); } //@} public: //--------------------------------------------------- access properties /// \name Access a property //@{ /** Access a property * * This method returns a reference to property. The property handle * must be valid! The result is unpredictable if the handle is invalid! * * \param _ph A \em valid (!) property handle. * \return The wanted property if the handle is valid. */ template PropertyT& property(VPropHandleT _ph) { return vprops_.property(_ph); } template const PropertyT& property(VPropHandleT _ph) const { return vprops_.property(_ph); } template PropertyT& property(HPropHandleT _ph) { return hprops_.property(_ph); } template const PropertyT& property(HPropHandleT _ph) const { return hprops_.property(_ph); } template PropertyT& property(EPropHandleT _ph) { return eprops_.property(_ph); } template const PropertyT& property(EPropHandleT _ph) const { return eprops_.property(_ph); } template PropertyT& property(FPropHandleT _ph) { return fprops_.property(_ph); } template const PropertyT& property(FPropHandleT _ph) const { return fprops_.property(_ph); } template PropertyT& mproperty(MPropHandleT _ph) { return mprops_.property(_ph); } template const PropertyT& mproperty(MPropHandleT _ph) const { return mprops_.property(_ph); } //@} public: //-------------------------------------------- access property elements /// \name Access a property element using a handle to a mesh item //@{ /** Return value of property for an item */ template typename VPropHandleT::reference property(VPropHandleT _ph, VertexHandle _vh) { return vprops_.property(_ph)[_vh.idx()]; } template typename VPropHandleT::const_reference property(VPropHandleT _ph, VertexHandle _vh) const { return vprops_.property(_ph)[_vh.idx()]; } template typename HPropHandleT::reference property(HPropHandleT _ph, HalfedgeHandle _hh) { return hprops_.property(_ph)[_hh.idx()]; } template typename HPropHandleT::const_reference property(HPropHandleT _ph, HalfedgeHandle _hh) const { return hprops_.property(_ph)[_hh.idx()]; } template typename EPropHandleT::reference property(EPropHandleT _ph, EdgeHandle _eh) { return eprops_.property(_ph)[_eh.idx()]; } template typename EPropHandleT::const_reference property(EPropHandleT _ph, EdgeHandle _eh) const { return eprops_.property(_ph)[_eh.idx()]; } template typename FPropHandleT::reference property(FPropHandleT _ph, FaceHandle _fh) { return fprops_.property(_ph)[_fh.idx()]; } template typename FPropHandleT::const_reference property(FPropHandleT _ph, FaceHandle _fh) const { return fprops_.property(_ph)[_fh.idx()]; } template typename MPropHandleT::reference property(MPropHandleT _ph) { return mprops_.property(_ph)[0]; } template typename MPropHandleT::const_reference property(MPropHandleT _ph) const { return mprops_.property(_ph)[0]; } //@} protected: //------------------------------------------------- low-level access public: // used by non-native kernel and MeshIO, should be protected size_t n_vprops(void) const { return vprops_.size(); } size_t n_eprops(void) const { return eprops_.size(); } size_t n_hprops(void) const { return hprops_.size(); } size_t n_fprops(void) const { return fprops_.size(); } size_t n_mprops(void) const { return mprops_.size(); } BaseProperty* _get_vprop( const std::string& _name) { return vprops_.property(_name); } BaseProperty* _get_eprop( const std::string& _name) { return eprops_.property(_name); } BaseProperty* _get_hprop( const std::string& _name) { return hprops_.property(_name); } BaseProperty* _get_fprop( const std::string& _name) { return fprops_.property(_name); } BaseProperty* _get_mprop( const std::string& _name) { return mprops_.property(_name); } const BaseProperty* _get_vprop( const std::string& _name) const { return vprops_.property(_name); } const BaseProperty* _get_eprop( const std::string& _name) const { return eprops_.property(_name); } const BaseProperty* _get_hprop( const std::string& _name) const { return hprops_.property(_name); } const BaseProperty* _get_fprop( const std::string& _name) const { return fprops_.property(_name); } const BaseProperty* _get_mprop( const std::string& _name) const { return mprops_.property(_name); } BaseProperty& _vprop( size_t _idx ) { return vprops_._property( _idx ); } BaseProperty& _eprop( size_t _idx ) { return eprops_._property( _idx ); } BaseProperty& _hprop( size_t _idx ) { return hprops_._property( _idx ); } BaseProperty& _fprop( size_t _idx ) { return fprops_._property( _idx ); } BaseProperty& _mprop( size_t _idx ) { return mprops_._property( _idx ); } const BaseProperty& _vprop( size_t _idx ) const { return vprops_._property( _idx ); } const BaseProperty& _eprop( size_t _idx ) const { return eprops_._property( _idx ); } const BaseProperty& _hprop( size_t _idx ) const { return hprops_._property( _idx ); } const BaseProperty& _fprop( size_t _idx ) const { return fprops_._property( _idx ); } const BaseProperty& _mprop( size_t _idx ) const { return mprops_._property( _idx ); } size_t _add_vprop( BaseProperty* _bp ) { return vprops_._add( _bp ); } size_t _add_eprop( BaseProperty* _bp ) { return eprops_._add( _bp ); } size_t _add_hprop( BaseProperty* _bp ) { return hprops_._add( _bp ); } size_t _add_fprop( BaseProperty* _bp ) { return fprops_._add( _bp ); } size_t _add_mprop( BaseProperty* _bp ) { return mprops_._add( _bp ); } protected: // low-level access non-public BaseProperty& _vprop( BaseHandle _h ) { return vprops_._property( _h.idx() ); } BaseProperty& _eprop( BaseHandle _h ) { return eprops_._property( _h.idx() ); } BaseProperty& _hprop( BaseHandle _h ) { return hprops_._property( _h.idx() ); } BaseProperty& _fprop( BaseHandle _h ) { return fprops_._property( _h.idx() ); } BaseProperty& _mprop( BaseHandle _h ) { return mprops_._property( _h.idx() ); } const BaseProperty& _vprop( BaseHandle _h ) const { return vprops_._property( _h.idx() ); } const BaseProperty& _eprop( BaseHandle _h ) const { return eprops_._property( _h.idx() ); } const BaseProperty& _hprop( BaseHandle _h ) const { return hprops_._property( _h.idx() ); } const BaseProperty& _fprop( BaseHandle _h ) const { return fprops_._property( _h.idx() ); } const BaseProperty& _mprop( BaseHandle _h ) const { return mprops_._property( _h.idx() ); } public: //----------------------------------------------------- element numbers virtual unsigned int n_vertices() const { return 0; } virtual unsigned int n_halfedges() const { return 0; } virtual unsigned int n_edges() const { return 0; } virtual unsigned int n_faces() const { return 0; } protected: //------------------------------------------- synchronize properties void vprops_reserve(unsigned int _n) const { vprops_.reserve(_n); } void vprops_resize(unsigned int _n) const { vprops_.resize(_n); } void vprops_swap(unsigned int _i0, unsigned int _i1) const { vprops_.swap(_i0, _i1); } void hprops_reserve(unsigned int _n) const { hprops_.reserve(_n); } void hprops_resize(unsigned int _n) const { hprops_.resize(_n); } void hprops_swap(unsigned int _i0, unsigned int _i1) const { hprops_.swap(_i0, _i1); } void eprops_reserve(unsigned int _n) const { eprops_.reserve(_n); } void eprops_resize(unsigned int _n) const { eprops_.resize(_n); } void eprops_swap(unsigned int _i0, unsigned int _i1) const { eprops_.swap(_i0, _i1); } void fprops_reserve(unsigned int _n) const { fprops_.reserve(_n); } void fprops_resize(unsigned int _n) const { fprops_.resize(_n); } void fprops_swap(unsigned int _i0, unsigned int _i1) const { fprops_.swap(_i0, _i1); } void mprops_resize(unsigned int _n) const { mprops_.resize(_n); } public: void property_stats(std::ostream& _ostr = std::clog) const; public: typedef PropertyContainer::iterator prop_iterator; typedef PropertyContainer::const_iterator const_prop_iterator; prop_iterator vprops_begin() { return vprops_.begin(); } prop_iterator vprops_end() { return vprops_.end(); } const_prop_iterator vprops_begin() const { return vprops_.begin(); } const_prop_iterator vprops_end() const { return vprops_.end(); } prop_iterator eprops_begin() { return eprops_.begin(); } prop_iterator eprops_end() { return eprops_.end(); } const_prop_iterator eprops_begin() const { return eprops_.begin(); } const_prop_iterator eprops_end() const { return eprops_.end(); } prop_iterator hprops_begin() { return hprops_.begin(); } prop_iterator hprops_end() { return hprops_.end(); } const_prop_iterator hprops_begin() const { return hprops_.begin(); } const_prop_iterator hprops_end() const { return hprops_.end(); } prop_iterator fprops_begin() { return fprops_.begin(); } prop_iterator fprops_end() { return fprops_.end(); } const_prop_iterator fprops_begin() const { return fprops_.begin(); } const_prop_iterator fprops_end() const { return fprops_.end(); } prop_iterator mprops_begin() { return mprops_.begin(); } prop_iterator mprops_end() { return mprops_.end(); } const_prop_iterator mprops_begin() const { return mprops_.begin(); } const_prop_iterator mprops_end() const { return mprops_.end(); } private: PropertyContainer vprops_; PropertyContainer hprops_; PropertyContainer eprops_; PropertyContainer fprops_; PropertyContainer mprops_; }; //============================================================================= } // namespace OpenMesh //============================================================================= #endif // OPENMESH_BASE_KERNEL_HH defined //=============================================================================