/*===========================================================================*\ * * * OpenMesh * * Copyright (C) 2001-2003 by Computer Graphics Group, RWTH Aachen * * www.openmesh.org * * * *---------------------------------------------------------------------------* * * * License * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as published * * by the Free Software Foundation, version 2.1. * * * * This library is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the Free Software * * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * * \*===========================================================================*/ //============================================================================= // // CLASS newClass // //============================================================================= #ifndef OPENMESH_VDPROGMESH_VHIERARCHY_HH #define OPENMESH_VDPROGMESH_VHIERARCHY_HH //== INCLUDES ================================================================= #include #include //== FORWARDDECLARATIONS ====================================================== //== NAMESPACES =============================================================== namespace OpenMesh { namespace VDPM { //== CLASS DEFINITION ========================================================= /** Keeps the vertex hierarchy build during analyzing a progressive mesh. */ class VHierarchy { public: typedef unsigned int id_t; ///< Type for tree and node ids private: VHierarchyNodeContainer nodes_; unsigned int n_roots_; unsigned char tree_id_bits_; // node_id_bits_ = 32-tree_id_bits_; public: VHierarchy(); void clear() { nodes_.clear(); n_roots_ = 0; } unsigned char tree_id_bits() const { return tree_id_bits_; } unsigned int num_roots() const { return n_roots_; } unsigned int num_nodes() const { return nodes_.size(); } VHierarchyNodeIndex generate_node_index(id_t _tree_id, id_t _node_id) { return VHierarchyNodeIndex(_tree_id, _node_id, tree_id_bits_); } void set_num_roots(unsigned int _n_roots); VHierarchyNodeHandle root_handle(unsigned int i) const { return VHierarchyNodeHandle( (int)i ); } const VHierarchyNode& node(VHierarchyNodeHandle _vhierarchynode_handle) const { return nodes_[_vhierarchynode_handle.idx()]; } VHierarchyNode& node(VHierarchyNodeHandle _vhierarchynode_handle) { return nodes_[_vhierarchynode_handle.idx()]; } VHierarchyNodeHandle add_node(); VHierarchyNodeHandle add_node(const VHierarchyNode &_node); void make_children(VHierarchyNodeHandle &_parent_handle); bool is_ancestor(VHierarchyNodeIndex _ancestor_index, VHierarchyNodeIndex _descendent_index); bool is_leaf_node(VHierarchyNodeHandle _node_handle) { return nodes_[_node_handle.idx()].is_leaf(); } bool is_root_node(VHierarchyNodeHandle _node_handle) { return nodes_[_node_handle.idx()].is_root(); } const OpenMesh::Vec3f& normal(VHierarchyNodeHandle _node_handle) const { return nodes_[_node_handle.idx()].normal(); } const VHierarchyNodeIndex& node_index(VHierarchyNodeHandle _node_handle) const { return nodes_[_node_handle.idx()].node_index(); } VHierarchyNodeIndex& node_index(VHierarchyNodeHandle _node_handle) { return nodes_[_node_handle.idx()].node_index(); } const VHierarchyNodeIndex& fund_lcut_index(VHierarchyNodeHandle _node_handle) const { return nodes_[_node_handle.idx()].fund_lcut_index(); } VHierarchyNodeIndex& fund_lcut_index(VHierarchyNodeHandle _node_handle) { return nodes_[_node_handle.idx()].fund_lcut_index(); } const VHierarchyNodeIndex& fund_rcut_index(VHierarchyNodeHandle _node_handle) const { return nodes_[_node_handle.idx()].fund_rcut_index(); } VHierarchyNodeIndex& fund_rcut_index(VHierarchyNodeHandle _node_handle) { return nodes_[_node_handle.idx()].fund_rcut_index(); } VertexHandle vertex_handle(VHierarchyNodeHandle _node_handle) { return nodes_[_node_handle.idx()].vertex_handle(); } VHierarchyNodeHandle parent_handle(VHierarchyNodeHandle _node_handle) { return nodes_[_node_handle.idx()].parent_handle(); } VHierarchyNodeHandle lchild_handle(VHierarchyNodeHandle _node_handle) { return nodes_[_node_handle.idx()].lchild_handle(); } VHierarchyNodeHandle rchild_handle(VHierarchyNodeHandle _node_handle) { return nodes_[_node_handle.idx()].rchild_handle(); } VHierarchyNodeHandle node_handle(VHierarchyNodeIndex _node_index); private: VHierarchyNodeHandle compute_dependency(VHierarchyNodeIndex index0, VHierarchyNodeIndex index1); }; //============================================================================= } // namespace VDPM } // namespace OpenMesh //============================================================================= #endif // OPENMESH_VDPROGMESH_VHIERARCHY_HH defined //=============================================================================