#ifndef INCLUDE_UNITTESTS_PROPERTY_HH #define INCLUDE_UNITTESTS_PROPERTY_HH #include #include class OpenMeshProperties : public OpenMeshBase { protected: // This function is called before each test is run virtual void SetUp() { // Do some initial stuff with the member data here... } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; /* * ==================================================================== * Define tests below * ==================================================================== */ /* Creates a double property and checks if it works */ TEST_F(OpenMeshProperties, VertexPropertyCheckDouble) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[4]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0)); vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0)); // Add two faces std::vector face_vhandles; face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[0]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); // Test setup: // 1 === 2 // | / | // | / | // | / | // 0 === 3 // Check setup EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces"; // Add a double vertex property OpenMesh::VPropHandleT doubleHandle; EXPECT_FALSE( mesh_.get_property_handle(doubleHandle,"doubleProp") ); mesh_.add_property(doubleHandle,"doubleProp"); EXPECT_TRUE(mesh_.get_property_handle(doubleHandle,"doubleProp")); // Fill property double index = 0.0; for ( Mesh::VertexIter v_it = mesh_.vertices_begin() ; v_it != mesh_.vertices_end(); ++v_it ) { mesh_.property(doubleHandle,*v_it) = index; index += 1.0; } // Check if it is ok. Mesh::VertexIter v_it = mesh_.vertices_begin(); EXPECT_EQ( mesh_.property(doubleHandle,*v_it) , 0.0 ) << "Invalid double value for vertex 0"; ++v_it; EXPECT_EQ( mesh_.property(doubleHandle,*v_it) , 1.0 ) << "Invalid double value for vertex 1"; ++v_it; EXPECT_EQ( mesh_.property(doubleHandle,*v_it) , 2.0 ) << "Invalid double value for vertex 2"; ++v_it; EXPECT_EQ( mesh_.property(doubleHandle,*v_it) , 3.0 ) << "Invalid double value for vertex 3"; // Try to get the stl iterators: std::vector::iterator it=mesh_.property(doubleHandle).data_vector().begin(); std::vector::iterator end=mesh_.property(doubleHandle).data_vector().end(); EXPECT_EQ( *it , 0.0 ) << "Invalid double value for vertex 0"; ++it; EXPECT_EQ( *it , 1.0 ) << "Invalid double value for vertex 1"; ++it; EXPECT_EQ( *it , 2.0 ) << "Invalid double value for vertex 2"; ++it; EXPECT_EQ( *it , 3.0 ) << "Invalid double value for vertex 3"; ++it; EXPECT_EQ( it, end ) << "End iterator not mathing!"; } /* Creates a bool property and checks if it works */ TEST_F(OpenMeshProperties, VertexPropertyCheckBool) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[4]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0)); vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0)); // Add two faces std::vector face_vhandles; face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[0]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); // Test setup: // 1 === 2 // | / | // | / | // | / | // 0 === 3 // Check setup EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces"; // Add a double vertex property OpenMesh::VPropHandleT boolHandle; EXPECT_FALSE( mesh_.get_property_handle(boolHandle,"boolProp") ); mesh_.add_property(boolHandle,"boolProp"); EXPECT_TRUE(mesh_.get_property_handle(boolHandle,"boolProp")); // Fill property bool current = true; for ( Mesh::VertexIter v_it = mesh_.vertices_begin() ; v_it != mesh_.vertices_end(); ++v_it ) { mesh_.property(boolHandle,*v_it) = current; current = !current; } // Check if it is ok. Mesh::VertexIter v_it = mesh_.vertices_begin(); EXPECT_TRUE( mesh_.property(boolHandle,*v_it) ) << "Invalid bool value for vertex 0"; ++v_it; EXPECT_FALSE( mesh_.property(boolHandle,*v_it) ) << "Invalid bool value for vertex 1"; ++v_it; EXPECT_TRUE( mesh_.property(boolHandle,*v_it) ) << "Invalid bool value for vertex 2"; ++v_it; EXPECT_FALSE( mesh_.property(boolHandle,*v_it) ) << "Invalid bool value for vertex 3"; // Try to get the stl iterators: std::vector::iterator it=mesh_.property(boolHandle).data_vector().begin(); std::vector::iterator end=mesh_.property(boolHandle).data_vector().end(); EXPECT_TRUE( *it ) << "Invalid bool value for vertex 0"; ++it; EXPECT_FALSE( *it ) << "Invalid bool value for vertex 1"; ++it; EXPECT_TRUE( *it ) << "Invalid bool value for vertex 2"; ++it; EXPECT_FALSE( *it ) << "Invalid bool value for vertex 3"; ++it; EXPECT_EQ( it, end ) << "End iterator not mathing!"; } /* Creates an int property and checks if it the copy operation works */ TEST_F(OpenMeshProperties, VertexPropertyCopypropertiesInt) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[4]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0)); vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0)); // Add two faces std::vector face_vhandles; face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[0]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); // Test setup: // 1 === 2 // | / | // | / | // | / | // 0 === 3 // Check setup EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces"; // Add a double vertex property OpenMesh::VPropHandleT intHandle; EXPECT_FALSE( mesh_.get_property_handle(intHandle,"intProp") ); mesh_.add_property(intHandle,"intProp"); EXPECT_TRUE(mesh_.get_property_handle(intHandle,"intProp")); // Fill property for ( Mesh::VertexIter v_it = mesh_.vertices_begin() ; v_it != mesh_.vertices_end(); ++v_it ) { mesh_.property(intHandle,*v_it) = v_it->idx(); } // Check if property it is ok. Mesh::VertexIter v_it = mesh_.vertices_begin(); EXPECT_EQ( 0, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0"; ++v_it; EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1"; ++v_it; EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2"; ++v_it; EXPECT_EQ( 3, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3"; // Check vertex positions v_it = mesh_.vertices_begin(); EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0"; EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0"; EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0"; ++v_it; EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1"; EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1"; EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1"; ++v_it; EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2"; EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2"; EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2"; ++v_it; EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3"; EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3"; EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3"; ++v_it; //=========================================================== // Copy from vertex 1 to 0, with skipping build in properties //=========================================================== mesh_.copy_all_properties(vhandle[1], vhandle[0]); // Check vertex positions v_it = mesh_.vertices_begin(); EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0 after copy"; EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0 after copy"; EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0 after copy"; ++v_it; EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1 after copy"; EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1 after copy"; EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1 after copy"; ++v_it; EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2 after copy"; EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2 after copy"; EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2 after copy"; ++v_it; EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3 after copy"; EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3 after copy"; EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3 after copy"; ++v_it; v_it = mesh_.vertices_begin(); EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0 after copy"; ++v_it; EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1 after copy"; ++v_it; EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2 after copy"; ++v_it; EXPECT_EQ( 3, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3 after copy"; //=========================================================== // Copy from vertex 2 to 3, including build in properties //=========================================================== mesh_.copy_all_properties(vhandle[2], vhandle[3], true); // Check vertex positions v_it = mesh_.vertices_begin(); EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0 after copy"; EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0 after copy"; EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0 after copy"; ++v_it; EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1 after copy"; EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1 after copy"; EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1 after copy"; ++v_it; EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2 after copy"; EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2 after copy"; EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2 after copy"; ++v_it; EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3 after copy"; EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3 after copy"; EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3 after copy"; ++v_it; v_it = mesh_.vertices_begin(); EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0 after copy"; ++v_it; EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1 after copy"; ++v_it; EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2 after copy"; ++v_it; EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3 after copy"; } /* * Checking for deleted flags of halfedge and edge handles * * Checks if after deleting a face, all halfedges and edges are arked as deleted as well */ TEST_F(OpenMeshProperties, CheckStatusPropertiesHalfedgeEdgeAllDeleted) { mesh_.clear(); mesh_.request_vertex_status(); mesh_.request_face_status(); mesh_.request_halfedge_status(); mesh_.request_edge_status(); // Define positions Mesh::Point p1 = Mesh::Point(0, 0, 0); Mesh::Point p2 = Mesh::Point(0, 1, 0); Mesh::Point p3 = Mesh::Point(1, 1, 0); Mesh::Point p4 = Mesh::Point(0, 0, 1); // Add some vertices Mesh::VertexHandle vh1 = mesh_.add_vertex(p1); Mesh::VertexHandle vh2 = mesh_.add_vertex(p2); Mesh::VertexHandle vh3 = mesh_.add_vertex(p3); Mesh::VertexHandle vh4 = mesh_.add_vertex(p4); // Add some faces Mesh::FaceHandle f1 = mesh_.add_face(vh1,vh3,vh2); Mesh::FaceHandle f2 = mesh_.add_face(vh1,vh2,vh4); Mesh::FaceHandle f3 = mesh_.add_face(vh2,vh3,vh4); Mesh::FaceHandle f4 = mesh_.add_face(vh3,vh1,vh4); // delete all faces mesh_.delete_face(f1); mesh_.delete_face(f2); mesh_.delete_face(f3); mesh_.delete_face(f4); for( Mesh::ConstHalfedgeIter he_it = mesh_.halfedges_begin(); he_it != mesh_.halfedges_end(); ++he_it) { EXPECT_TRUE( mesh_.status(mesh_.edge_handle(*he_it)).deleted() ) << "Edge not deleted"; EXPECT_TRUE( mesh_.status(*he_it).deleted() ) << "Halfedge not deleted"; } } #endif // INCLUDE GUARD