/*===========================================================================*\ * * * OpenMesh * * Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen * * www.openmesh.org * * * *---------------------------------------------------------------------------* * * * License * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as published * * by the Free Software Foundation, version 2.1. * * * * This library is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the Free Software * * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * * \*===========================================================================*/ //============================================================================= // // Implements the baseclass for IOManager importer modules // //============================================================================= #ifndef __BASEIMPORTER_HH__ #define __BASEIMPORTER_HH__ //=== INCLUDES ================================================================ // STL #include // OpenMesh #include #include #include //== NAMESPACES =============================================================== namespace OpenMesh { namespace IO { //=== IMPLEMENTATION ========================================================== /** Base class for importer modules. Importer modules provide an * interface between the loader modules and the target data * structure. This is basically a wrapper providing virtual versions * for the required mesh functions. */ class BaseImporter { public: // base class needs virtual destructor virtual ~BaseImporter() {} // add a vertex with coordinate \c _point virtual VertexHandle add_vertex(const Vec3f& _point) = 0; // add a face with indices _indices refering to vertices typedef std::vector VHandles; virtual FaceHandle add_face(const VHandles& _indices) = 0; // set vertex normal virtual void set_normal(VertexHandle _vh, const Vec3f& _normal) = 0; // set vertex color virtual void set_color(VertexHandle _vh, const Vec3uc& _color) = 0; // set vertex color virtual void set_color(VertexHandle _vh, const Vec4uc& _color) = 0; // set vertex texture coordinate virtual void set_texcoord(VertexHandle _vh, const Vec2f& _texcoord) = 0; // set face normal virtual void set_normal(FaceHandle _fh, const Vec3f& _normal) = 0; // set face color virtual void set_color(FaceHandle _fh, const Vec3uc& _color) = 0; // set face color virtual void set_color(FaceHandle _fh, const Vec4uc& _color) = 0; // get reference to base kernel virtual BaseKernel* kernel() { return 0; } virtual bool is_triangle_mesh() const { return false; } // reserve mem for elements virtual void reserve( unsigned int /* nV */, unsigned int /* nE */, unsigned int /* nF */) {} // query number of faces, vertices, normals, texcoords virtual size_t n_vertices() const = 0; virtual size_t n_faces() const = 0; virtual size_t n_edges() const = 0; // pre-processing virtual void prepare() {} // post-processing virtual void finish() {} }; //============================================================================= } // namespace IO } // namespace OpenMesh //============================================================================= #endif //=============================================================================