#ifndef INCLUDE_UNITTESTS_LOADING_HH #define INCLUDE_UNITTESTS_LOADING_HH #include #include class OpenMeshLoader : public OpenMeshBase { protected: // This function is called before each test is run virtual void SetUp() { // Do some initial stuff with the member data here... } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; /* * ==================================================================== * Define tests below * ==================================================================== */ /* * Just load a simple mesh file in obj format and count whether * the right number of entities has been loaded. */ TEST_F(OpenMeshLoader, LoadSimpleOFFFile) { mesh_.clear(); bool ok = OpenMesh::IO::read_mesh(mesh_, "cube1.off"); EXPECT_TRUE(ok); EXPECT_EQ(7526, mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(22572, mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(15048, mesh_.n_faces()) << "The number of loaded faces is not correct!"; } /* * Just load a point file in ply format and count whether * the right number of entities has been loaded. */ TEST_F(OpenMeshLoader, LoadSimplePointPLYFileWithBadEncoding) { mesh_.clear(); bool ok = OpenMesh::IO::read_mesh(mesh_, "pointCloudBadEncoding.ply"); EXPECT_TRUE(ok) << "Unable to load pointCloudBadEncoding.ply"; EXPECT_EQ(10, mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(0, mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(0, mesh_.n_faces()) << "The number of loaded faces is not correct!"; } /* * Just load a point file in ply format and count whether * the right number of entities has been loaded. */ TEST_F(OpenMeshLoader, LoadSimplePointPLYFileWithGoodEncoding) { mesh_.clear(); bool ok = OpenMesh::IO::read_mesh(mesh_, "pointCloudGoodEncoding.ply"); EXPECT_TRUE(ok) << "Unable to load pointCloudGoodEncoding.ply"; EXPECT_EQ(10, mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(0, mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(0, mesh_.n_faces()) << "The number of loaded faces is not correct!"; } /* * Just load a obj file of a cube */ TEST_F(OpenMeshLoader, LoadSimpleOBJ) { mesh_.clear(); bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal.obj"); EXPECT_TRUE(ok) << "Unable to load cube-minimal.obj"; EXPECT_EQ(8, mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18, mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12, mesh_.n_faces()) << "The number of loaded faces is not correct!"; } /* * Just load a obj file of a cube with vertex colors defined directly after the vertex definitions */ TEST_F(OpenMeshLoader, LoadSimpleOBJWithVertexColorsAfterVertices) { mesh_.clear(); mesh_.request_vertex_colors(); bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-vertex-colors-after-vertex-definition.obj"); EXPECT_TRUE(ok) << "Unable to load cube-minimal-vertex-colors-after-vertex-definition.obj"; EXPECT_EQ(8, mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18, mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12, mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; mesh_.release_vertex_colors(); } /* * Just load a obj file of a cube with vertex colors defined as separate lines */ TEST_F(OpenMeshLoader, LoadSimpleOBJWithVertexColorsAsVCLines) { mesh_.clear(); mesh_.request_vertex_colors(); bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-vertex-colors-as-vc-lines.obj"); EXPECT_TRUE(ok) << "Unable to load cube-minimal-vertex-colors-as-vc-lines.obj"; EXPECT_EQ(8, mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18, mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12, mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; mesh_.release_vertex_colors(); } #endif // INCLUDE GUARD