/* ========================================================================= * * * * OpenMesh * * Copyright (c) 2001-2015, RWTH-Aachen University * * Department of Computer Graphics and Multimedia * * All rights reserved. * * www.openmesh.org * * * *---------------------------------------------------------------------------* * This file is part of OpenMesh. * *---------------------------------------------------------------------------* * * * Redistribution and use in source and binary forms, with or without * * modification, are permitted provided that the following conditions * * are met: * * * * 1. Redistributions of source code must retain the above copyright notice, * * this list of conditions and the following disclaimer. * * * * 2. Redistributions in binary form must reproduce the above copyright * * notice, this list of conditions and the following disclaimer in the * * documentation and/or other materials provided with the distribution. * * * * 3. Neither the name of the copyright holder nor the names of its * * contributors may be used to endorse or promote products derived from * * this software without specific prior written permission. * * * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER * * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * * ========================================================================= */ #ifdef _MSC_VER # pragma warning(disable: 4267 4311) #endif #include #include #include #include #include #include #include #include "MeshViewerWidget.hh" void create_menu(QMainWindow &w); void usage_and_exit(int xcode); int main(int argc, char **argv) { // OpenGL check QApplication::setColorSpec( QApplication::CustomColor ); QApplication app(argc,argv); if ( !QGLFormat::hasOpenGL() ) { QString msg = "System has no OpenGL support!"; QMessageBox::critical( 0, QString("OpenGL"), msg + QString(argv[1]) ); return -1; } int c; OpenMesh::IO::Options opt; while ( (c=getopt(argc,argv,"hbs"))!=-1 ) { switch(c) { case 'b': opt += OpenMesh::IO::Options::Binary; break; case 'h': usage_and_exit(0); break; case 's': opt += OpenMesh::IO::Options::Swap; break; default: usage_and_exit(1); } } // enable most options for now opt += OpenMesh::IO::Options::VertexColor; opt += OpenMesh::IO::Options::VertexNormal; opt += OpenMesh::IO::Options::VertexTexCoord; opt += OpenMesh::IO::Options::FaceColor; opt += OpenMesh::IO::Options::FaceNormal; opt += OpenMesh::IO::Options::FaceTexCoord; // create widget QMainWindow mainWin; MeshViewerWidget w(&mainWin); w.setOptions(opt); mainWin.setCentralWidget(&w); create_menu(mainWin); // static mesh, hence use strips w.enable_strips(); mainWin.resize(640, 480); mainWin.show(); // load scene if specified on the command line if ( optind < argc ) { w.open_mesh_gui(argv[optind]); } if ( ++optind < argc ) { w.open_texture_gui(argv[optind]); } return app.exec(); } void create_menu(QMainWindow &w) { using namespace Qt; QMenu *fileMenu = w.menuBar()->addMenu(w.tr("&File")); QAction* openAct = new QAction(w.tr("&Open mesh..."), &w); openAct->setShortcut(w.tr("Ctrl+O")); openAct->setStatusTip(w.tr("Open a mesh file")); QObject::connect(openAct, SIGNAL(triggered()), w.centralWidget(), SLOT(query_open_mesh_file())); fileMenu->addAction(openAct); QAction* texAct = new QAction(w.tr("Open &texture..."), &w); texAct->setShortcut(w.tr("Ctrl+T")); texAct->setStatusTip(w.tr("Open a texture file")); QObject::connect(texAct, SIGNAL(triggered()), w.centralWidget(), SLOT(query_open_texture_file())); fileMenu->addAction(texAct); } void usage_and_exit(int xcode) { std::cout << "Usage: meshviewer [-s] [mesh] [texture]\n" << std::endl; std::cout << "Options:\n" << " -b\n" << " Assume input to be binary.\n\n" << " -s\n" << " Reverse byte order, when reading binary files.\n" << std::endl; exit(xcode); }