/*===========================================================================*\
* *
* OpenMesh *
* Copyright (C) 2001-2014 by Computer Graphics Group, RWTH Aachen *
* www.openmesh.org *
* *
*---------------------------------------------------------------------------*
* This file is part of OpenMesh. *
* *
* OpenMesh is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version with the *
* following exceptions: *
* *
* If other files instantiate templates or use macros *
* or inline functions from this file, or you compile this file and *
* link it with other files to produce an executable, this file does *
* not by itself cause the resulting executable to be covered by the *
* GNU Lesser General Public License. This exception does not however *
* invalidate any other reasons why the executable file might be *
* covered by the GNU Lesser General Public License. *
* *
* OpenMesh is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU LesserGeneral Public *
* License along with OpenMesh. If not, *
* see . *
* *
\*===========================================================================*/
/*===========================================================================*\
* *
* $Revision$ *
* $Date$ *
* *
\*===========================================================================*/
//== INCLUDES =================================================================
#ifdef _MSC_VER
# pragma warning(disable: 4267 4311 4305)
#endif
#include
#include
// #include
#include
#include
#include
#include
#include
#include
#if !defined(M_PI)
# define M_PI 3.1415926535897931
#endif
using namespace OpenMesh;
//== IMPLEMENTATION ==========================================================
QGLViewerWidget::QGLViewerWidget( QWidget* _parent, const char* _name )
: QGLWidget( _parent )
{
// qt stuff
setWindowTitle(_name);
// setBackgroundMode( NoBackground );
setFocusPolicy(Qt::StrongFocus);
setAcceptDrops( true );
setCursor(Qt::PointingHandCursor);
// popup menu
popup_menu_ = new QMenu("Draw Mode Menu", this);
connect( popup_menu_, SIGNAL(activated(int)),
this, SLOT(slotPopupMenu(int)));
// init draw modes
n_draw_modes_ = 0;
add_draw_mode("Wireframe");
add_draw_mode("Solid Flat");
add_draw_mode("Solid Smooth");
// for example
add_draw_mode("Colored");
slotPopupMenu(2);
}
//----------------------------------------------------------------------------
QGLViewerWidget::~QGLViewerWidget()
{
}
//----------------------------------------------------------------------------
void
QGLViewerWidget::initializeGL()
{
// OpenGL state
glClearColor(1.0, 1.0, 1.0, 0.0);
glDisable( GL_DITHER );
glEnable( GL_DEPTH_TEST );
glEnable( GL_CULL_FACE );
// material
GLfloat mat_a[] = {0.7, 0.6, 0.5, 1.0};
GLfloat mat_d[] = {0.8, 0.7, 0.6, 1.0};
GLfloat mat_s[] = {1.0, 1.0, 1.0, 1.0};
GLfloat shine[] = {120.0};
// GLfloat mat_a[] = {0.2, 0.2, 0.2, 1.0};
// GLfloat mat_d[] = {0.4, 0.4, 0.4, 1.0};
// GLfloat mat_s[] = {0.8, 0.8, 0.8, 1.0};
// GLfloat shine[] = {128.0};
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_a);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_d);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_s);
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, shine);
// lighting
glLoadIdentity();
GLfloat pos1[] = { 0.1, 0.1, -0.02, 0.0};
GLfloat pos2[] = {-0.1, 0.1, -0.02, 0.0};
GLfloat pos3[] = { 0.0, 0.0, 0.1, 0.0};
GLfloat col1[] = {.05, .05, .4, 1.0};
GLfloat col2[] = {.4, .05, .05, 1.0};
GLfloat col3[] = {1.0, 1.0, 1.0, 1.0};
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0,GL_POSITION, pos1);
glLightfv(GL_LIGHT0,GL_DIFFUSE, col1);
glLightfv(GL_LIGHT0,GL_SPECULAR, col1);
glEnable(GL_LIGHT1);
glLightfv(GL_LIGHT1,GL_POSITION, pos2);
glLightfv(GL_LIGHT1,GL_DIFFUSE, col2);
glLightfv(GL_LIGHT1,GL_SPECULAR, col2);
glEnable(GL_LIGHT2);
glLightfv(GL_LIGHT2,GL_POSITION, pos3);
glLightfv(GL_LIGHT2,GL_DIFFUSE, col3);
glLightfv(GL_LIGHT2,GL_SPECULAR, col3);
// Fog
GLfloat fogColor[4] = { 0.4, 0.4, 0.5, 1.0 };
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogfv(GL_FOG_COLOR, fogColor);
glFogf(GL_FOG_DENSITY, 0.35);
glHint(GL_FOG_HINT, GL_DONT_CARE);
glFogf(GL_FOG_START, 5.0f);
glFogf(GL_FOG_END, 25.0f);
// scene pos and size
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix_);
set_scene_pos(Vec3f(0.0, 0.0, 0.0), 1.0);
}
//----------------------------------------------------------------------------
void
QGLViewerWidget::resizeGL( int _w, int _h )
{
update_projection_matrix();
glViewport(0, 0, _w, _h);
updateGL();
}
//----------------------------------------------------------------------------
void
QGLViewerWidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode( GL_PROJECTION );
glLoadMatrixd( projection_matrix_ );
glMatrixMode( GL_MODELVIEW );
glLoadMatrixd( modelview_matrix_ );
if (draw_mode_)
{
assert(draw_mode_ <= n_draw_modes_);
draw_scene(draw_mode_names_[draw_mode_-1]);
}
}
//----------------------------------------------------------------------------
void
QGLViewerWidget::draw_scene(const std::string& _draw_mode)
{
if (_draw_mode == "Wireframe")
{
glDisable(GL_LIGHTING);
glutWireTeapot(0.5);
}
else if (_draw_mode == "Solid Flat")
{
glEnable(GL_LIGHTING);
glShadeModel(GL_FLAT);
glutSolidTeapot(0.5);
}
else if (_draw_mode == "Solid Smooth")
{
glEnable(GL_LIGHTING);
glShadeModel(GL_SMOOTH);
glutSolidTeapot(0.5);
}
}
//----------------------------------------------------------------------------
void
QGLViewerWidget::mousePressEvent( QMouseEvent* _event )
{
// popup menu
if (_event->button() == Qt::RightButton)
{
popup_menu_->exec(QCursor::pos());
}
else
{
last_point_ok_ = map_to_sphere( last_point_2D_=_event->pos(),
last_point_3D_ );
}
}
//----------------------------------------------------------------------------
void
QGLViewerWidget::mouseMoveEvent( QMouseEvent* _event )
{
QPoint newPoint2D = _event->pos();
if ( (newPoint2D.x()<0) || (newPoint2D.x()>width()) ||
(newPoint2D.y()<0) || (newPoint2D.y()>height()) ) return;
// Left button: rotate around center_
// Middle button: translate object
// Left & middle button: zoom in/out
Vec3f newPoint3D;
bool newPoint_hitSphere = map_to_sphere( newPoint2D, newPoint3D );
float dx = newPoint2D.x() - last_point_2D_.x();
float dy = newPoint2D.y() - last_point_2D_.y();
float w = width();
float h = height();
// enable GL context
makeCurrent();
// move in z direction
if ( (_event->button() == Qt::LeftButton) && (_event->button() == Qt::MidButton))
{
float value_y = radius_ * dy * 3.0 / h;
translate(Vec3f(0.0, 0.0, value_y));
}
// move in x,y direction
else if (_event->button() == Qt::MidButton)
{
float z = - (modelview_matrix_[ 2]*center_[0] +
modelview_matrix_[ 6]*center_[1] +
modelview_matrix_[10]*center_[2] +
modelview_matrix_[14]) /
(modelview_matrix_[ 3]*center_[0] +
modelview_matrix_[ 7]*center_[1] +
modelview_matrix_[11]*center_[2] +
modelview_matrix_[15]);
float aspect = w / h;
float near_plane = 0.01 * radius_;
float top = tan(fovy()/2.0f*M_PI/180.0f) * near_plane;
float right = aspect*top;
translate(Vec3f( 2.0*dx/w*right/near_plane*z,
-2.0*dy/h*top/near_plane*z,
0.0f));
}
// rotate
else if (_event->button() == Qt::LeftButton)
{
if (last_point_ok_)
{
if ( (newPoint_hitSphere = map_to_sphere(newPoint2D, newPoint3D)) )
{
Vec3f axis = last_point_3D_ % newPoint3D;
float cos_angle = (last_point_3D_ | newPoint3D);
if ( fabs(cos_angle) < 1.0 )
{
float angle = 2.0 * acos( cos_angle ) * 180.0 / M_PI;
rotate( axis, angle );
}
}
}
}
// remember this point
last_point_2D_ = newPoint2D;
last_point_3D_ = newPoint3D;
last_point_ok_ = newPoint_hitSphere;
// trigger redraw
updateGL();
}
//----------------------------------------------------------------------------
void
QGLViewerWidget::mouseReleaseEvent( QMouseEvent* /* _event */ )
{
last_point_ok_ = false;
}
//-----------------------------------------------------------------------------
void QGLViewerWidget::wheelEvent(QWheelEvent* _event)
{
// Use the mouse wheel to zoom in/out
float d = -(float)_event->delta() / 120.0 * 0.2 * radius_;
translate(Vec3f(0.0, 0.0, d));
updateGL();
_event->accept();
}
//----------------------------------------------------------------------------
void QGLViewerWidget::keyPressEvent( QKeyEvent* _event)
{
switch( _event->key() )
{
case Qt::Key_C:
if ( glIsEnabled( GL_CULL_FACE ) )
{
glDisable( GL_CULL_FACE );
std::cout << "Back face culling: disabled\n";
}
else
{
glEnable( GL_CULL_FACE );
std::cout << "Back face culling: enabled\n";
}
updateGL();
break;
case Qt::Key_I:
std::cout << "Radius: " << radius_ << std::endl;
std::cout << "Center: " << center_ << std::endl;
break;
case Qt::Key_Space:
case Qt::Key_M:
{
double fps = performance();
std::cout << "fps: "
#if defined(OM_CC_GCC) && (OM_CC_VERSION < 30000)
<< std::setiosflags (std::ios::fixed)
#else
<< std::setiosflags (std::ios_base::fixed)
#endif
<< fps << std::endl;
}
break;
case Qt::Key_Q:
case Qt::Key_Escape:
qApp->quit();
}
_event->ignore();
}
//----------------------------------------------------------------------------
void
QGLViewerWidget::translate( const OpenMesh::Vec3f& _trans )
{
// Translate the object by _trans
// Update modelview_matrix_
makeCurrent();
glLoadIdentity();
glTranslated( _trans[0], _trans[1], _trans[2] );
glMultMatrixd( modelview_matrix_ );
glGetDoublev( GL_MODELVIEW_MATRIX, modelview_matrix_);
}
//----------------------------------------------------------------------------
void
QGLViewerWidget::rotate( const OpenMesh::Vec3f& _axis, float _angle )
{
// Rotate around center center_, axis _axis, by angle _angle
// Update modelview_matrix_
Vec3f t( modelview_matrix_[0]*center_[0] +
modelview_matrix_[4]*center_[1] +
modelview_matrix_[8]*center_[2] +
modelview_matrix_[12],
modelview_matrix_[1]*center_[0] +
modelview_matrix_[5]*center_[1] +
modelview_matrix_[9]*center_[2] +
modelview_matrix_[13],
modelview_matrix_[2]*center_[0] +
modelview_matrix_[6]*center_[1] +
modelview_matrix_[10]*center_[2] +
modelview_matrix_[14] );
makeCurrent();
glLoadIdentity();
glTranslatef(t[0], t[1], t[2]);
glRotated( _angle, _axis[0], _axis[1], _axis[2]);
glTranslatef(-t[0], -t[1], -t[2]);
glMultMatrixd(modelview_matrix_);
glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix_);
}
//----------------------------------------------------------------------------
bool
QGLViewerWidget::map_to_sphere( const QPoint& _v2D, OpenMesh::Vec3f& _v3D )
{
if ( (_v2D.x() >= 0) && (_v2D.x() <= width()) &&
(_v2D.y() >= 0) && (_v2D.y() <= height()) )
{
double x = (double)(_v2D.x() - 0.5*width()) / (double)width();
double y = (double)(0.5*height() - _v2D.y()) / (double)height();
double sinx = sin(M_PI * x * 0.5);
double siny = sin(M_PI * y * 0.5);
double sinx2siny2 = sinx * sinx + siny * siny;
_v3D[0] = sinx;
_v3D[1] = siny;
_v3D[2] = sinx2siny2 < 1.0 ? sqrt(1.0 - sinx2siny2) : 0.0;
return true;
}
else return false;
}
//----------------------------------------------------------------------------
void
QGLViewerWidget::update_projection_matrix()
{
makeCurrent();
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluPerspective(45.0, (GLfloat) width() / (GLfloat) height(),
0.01*radius_, 100.0*radius_);
glGetDoublev( GL_PROJECTION_MATRIX, projection_matrix_);
glMatrixMode( GL_MODELVIEW );
}
//----------------------------------------------------------------------------
void
QGLViewerWidget::view_all()
{
translate( Vec3f( -(modelview_matrix_[0]*center_[0] +
modelview_matrix_[4]*center_[1] +
modelview_matrix_[8]*center_[2] +
modelview_matrix_[12]),
-(modelview_matrix_[1]*center_[0] +
modelview_matrix_[5]*center_[1] +
modelview_matrix_[9]*center_[2] +
modelview_matrix_[13]),
-(modelview_matrix_[2]*center_[0] +
modelview_matrix_[6]*center_[1] +
modelview_matrix_[10]*center_[2] +
modelview_matrix_[14] +
3.0*radius_) ) );
}
//----------------------------------------------------------------------------
void
QGLViewerWidget::set_scene_pos( const OpenMesh::Vec3f& _cog, float _radius )
{
center_ = _cog;
radius_ = _radius;
glFogf( GL_FOG_START, _radius );
glFogf( GL_FOG_END, 4.0*_radius );
update_projection_matrix();
view_all();
}
//----------------------------------------------------------------------------
void
QGLViewerWidget::add_draw_mode(std::string _s)
{
++n_draw_modes_;
// insert in popup menu
QString str( _s.c_str() );
popup_menu_->addAction( str );
// store draw mode
draw_mode_names_.push_back(_s);
}
//----------------------------------------------------------------------------
void
QGLViewerWidget::slotPopupMenu(int _id)
{
// set check status
for (int i=0; i < popup_menu_->actions().count(); ++i)
popup_menu_->actions()[i]->setChecked( i == _id );
// save draw mode
draw_mode_ = _id;
}
//----------------------------------------------------------------------------
double
QGLViewerWidget::performance()
{
setCursor( Qt::WaitCursor );
double fps(0.0);
makeCurrent();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
OpenMesh::Utils::Timer timer;
unsigned int frames = 60;
const float angle = 360.0/(float)frames;
unsigned int i;
Vec3f axis;
glFinish();
timer.start();
for (i=0, axis=Vec3f(1,0,0); i