#include #include namespace { class OpenMeshReadWriteOBJ : public OpenMeshBase { protected: // This function is called before each test is run virtual void SetUp() { // Do some initial stuff with the member data here... } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; /* * ==================================================================== * Define tests below * ==================================================================== */ /* * Just load a obj file of a cube */ TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJ) { mesh_.clear(); bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal.obj"); EXPECT_TRUE(ok) << "Unable to load cube-minimal.obj"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; } /* * Just load a obj file of a cube and checks the halfedge and vertex normals */ TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJCheckHalfEdgeAndVertexNormals) { mesh_.clear(); mesh_.request_halfedge_normals(); mesh_.request_vertex_normals(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexNormal; std::string file_name = "cube-minimal.obj"; bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options); EXPECT_TRUE(ok) << file_name; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_EQ(36u , mesh_.n_halfedges()) << "The number of loaded halfedges is not correct!"; /////////////////////////////////////////////// //check vertex normals EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[0] ) << "Wrong vertex normal at vertex 0 component 0"; EXPECT_EQ(-1, mesh_.normal(mesh_.vertex_handle(0))[1] ) << "Wrong vertex normal at vertex 0 component 1"; EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[2] ) << "Wrong vertex normal at vertex 0 component 2"; EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[0] ) << "Wrong vertex normal at vertex 3 component 0"; EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[1] ) << "Wrong vertex normal at vertex 3 component 1"; EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(3))[2] ) << "Wrong vertex normal at vertex 3 component 2"; EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(4))[0] ) << "Wrong vertex normal at vertex 4 component 0"; EXPECT_EQ(-1, mesh_.normal(mesh_.vertex_handle(4))[1] ) << "Wrong vertex normal at vertex 4 component 1"; EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(4))[2] ) << "Wrong vertex normal at vertex 4 component 2"; EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(7))[0] ) << "Wrong vertex normal at vertex 7 component 0"; EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(7))[1] ) << "Wrong vertex normal at vertex 7 component 1"; EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(7))[2] ) << "Wrong vertex normal at vertex 7 component 2"; /////////////////////////////////////////////// //check halfedge normals EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(0))[0] ) << "Wrong halfedge normal at halfedge 0 component 0"; EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(0))[1] ) << "Wrong halfedge normal at halfedge 0 component 1"; EXPECT_EQ(-1, mesh_.normal(mesh_.halfedge_handle(0))[2] ) << "Wrong halfedge normal at halfedge 0 component 2"; EXPECT_EQ(-1, mesh_.normal(mesh_.halfedge_handle(10))[0] ) << "Wrong halfedge normal at halfedge 10 component 0"; EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(10))[1] ) << "Wrong halfedge normal at halfedge 10 component 1"; EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(10))[2] ) << "Wrong halfedge normal at halfedge 10 component 2"; EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(19))[0] ) << "Wrong halfedge normal at halfedge 19 component 0"; EXPECT_EQ(1, mesh_.normal(mesh_.halfedge_handle(19))[1] ) << "Wrong halfedge normal at halfedge 19 component 1"; EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(19))[2] ) << "Wrong halfedge normal at halfedge 19 component 2"; EXPECT_EQ(1, mesh_.normal(mesh_.halfedge_handle(24))[0] ) << "Wrong halfedge normal at halfedge 24 component 0"; EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(24))[1] ) << "Wrong halfedge normal at halfedge 24 component 1"; EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(24))[2] ) << "Wrong halfedge normal at halfedge 24 component 2"; EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(30))[0] ) << "Wrong halfedge normal at halfedge 30 component 0"; EXPECT_EQ(-1, mesh_.normal(mesh_.halfedge_handle(30))[1] ) << "Wrong halfedge normal at halfedge 30 component 1"; EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(30))[2] ) << "Wrong halfedge normal at halfedge 30 component 2"; EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(35))[0] ) << "Wrong halfedge normal at halfedge 35 component 0"; EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(35))[1] ) << "Wrong halfedge normal at halfedge 35 component 1"; EXPECT_EQ(1, mesh_.normal(mesh_.halfedge_handle(35))[2] ) << "Wrong halfedge normal at halfedge 35 component 2"; mesh_.release_vertex_normals(); mesh_.release_halfedge_normals(); } /* * Just load a obj file and set vertex color option before loading */ TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJForceVertexColorsAlthoughNotAvailable) { mesh_.clear(); mesh_.request_vertex_colors(); std::string file_name = "cube-minimal.obj"; OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexColor; bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options); EXPECT_TRUE(ok) << file_name; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_EQ(36u , mesh_.n_halfedges()) << "The number of loaded halfedges is not correct!"; } /* * Just load a obj file of a cube and checks the halfedge texCoords */ TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJCheckTexCoords) { mesh_.clear(); mesh_.request_halfedge_texcoords2D(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::FaceTexCoord; std::string file_name = "cube-minimal-texCoords.obj"; bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options); EXPECT_TRUE(ok) << file_name; EXPECT_EQ(1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[0] ) << "Wrong texCoord at halfedge 0 component 0"; EXPECT_EQ(1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[1] ) << "Wrong texCoord at halfedge 0 component 1"; EXPECT_EQ(3, mesh_.texcoord2D(mesh_.halfedge_handle(10))[0] ) << "Wrong texCoord at halfedge 1 component 0"; EXPECT_EQ(3, mesh_.texcoord2D(mesh_.halfedge_handle(10))[1] ) << "Wrong texCoord at halfedge 1 component 1"; EXPECT_EQ(6, mesh_.texcoord2D(mesh_.halfedge_handle(19))[0] ) << "Wrong texCoord at halfedge 4 component 0"; EXPECT_EQ(6, mesh_.texcoord2D(mesh_.halfedge_handle(19))[1] ) << "Wrong texCoord at halfedge 4 component 1"; EXPECT_EQ(7, mesh_.texcoord2D(mesh_.halfedge_handle(24))[0] ) << "Wrong texCoord at halfedge 7 component 0"; EXPECT_EQ(7, mesh_.texcoord2D(mesh_.halfedge_handle(24))[1] ) << "Wrong texCoord at halfedge 7 component 1"; EXPECT_EQ(9, mesh_.texcoord2D(mesh_.halfedge_handle(30))[0] ) << "Wrong texCoord at halfedge 9 component 0"; EXPECT_EQ(9, mesh_.texcoord2D(mesh_.halfedge_handle(30))[1] ) << "Wrong texCoord at halfedge 9 component 1"; EXPECT_EQ(12, mesh_.texcoord2D(mesh_.halfedge_handle(35))[0] ) << "Wrong texCoord at halfedge 11 component 0"; EXPECT_EQ(12, mesh_.texcoord2D(mesh_.halfedge_handle(35))[1] ) << "Wrong texCoord at halfedge 11 component 1"; mesh_.release_halfedge_texcoords2D(); } /* * Just load a obj file of a square with a material */ TEST_F(OpenMeshReadWriteOBJ, LoadObjWithMaterial) { mesh_.clear(); mesh_.request_face_colors(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::FaceColor; std::string file_name = "square_material.obj"; bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options); EXPECT_TRUE(ok) << file_name; OpenMesh::FaceHandle fh = mesh_.face_handle(mesh_.halfedge_handle(0)); EXPECT_TRUE(fh.is_valid()) << "fh should be valid"; EXPECT_EQ(128, mesh_.color(fh)[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(128, mesh_.color(fh)[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(128, mesh_.color(fh)[2] ) << "Wrong vertex color at vertex 0 component 2"; mesh_.release_face_colors(); } TEST_F(OpenMeshReadWriteOBJ, LoadObjWithTexture) { mesh_.clear(); mesh_.request_face_colors(); mesh_.request_face_texture_index(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::FaceTexCoord; std::string file_name = "square_material_texture.obj"; bool ok = OpenMesh::IO::read_mesh(mesh_, file_name, options); EXPECT_TRUE(ok) << file_name; //check texture mapping for the mesh OpenMesh::MPropHandleT< std::map< int, std::string > > property; mesh_.get_property_handle(property, "TextureMapping"); EXPECT_EQ(mesh_.property(property).size(), 1u) << "More than one texture defined"; std::map< int, std::string >::iterator tex = mesh_.property(property).find(1); EXPECT_TRUE(tex != mesh_.property(property).end()) << "Could not find texture with id 1"; EXPECT_TRUE((mesh_.property(property)[1] == std::string("square_material_texture.jpg"))) << "Wrong texture name"; //check texture mapping per face OpenMesh::FaceHandle fh = mesh_.face_handle(mesh_.halfedge_handle(0)); EXPECT_TRUE(fh.is_valid()) << "fh should be valid"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(),fh),1) << "Face texture index is not set correctly"; mesh_.release_face_colors(); mesh_.release_face_texture_index(); } /* * Just load a obj file of a cube with vertex colors defined directly after the vertex definitions */ TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJWithVertexColorsAfterVertices) { mesh_.clear(); mesh_.request_vertex_colors(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexColor; bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-vertex-colors-after-vertex-definition.obj",options); EXPECT_TRUE(ok) << "Unable to load cube-minimal-vertex-colors-after-vertex-definition.obj"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; mesh_.release_vertex_colors(); } /* * Just load a obj file of a cube with vertex colors defined as separate lines */ TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJWithVertexColorsAsVCLines) { mesh_.clear(); mesh_.request_vertex_colors(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexColor; bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-vertex-colors-as-vc-lines.obj",options); EXPECT_TRUE(ok) << "Unable to load cube-minimal-vertex-colors-as-vc-lines.obj"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; mesh_.release_vertex_colors(); } }