//============================================================================= // // OpenMesh // Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen // www.openmesh.org // //----------------------------------------------------------------------------- // // License // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation, version 2.1. // // This library is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // //----------------------------------------------------------------------------- // // $Revision: 1800 $ // $Date: 2008-05-19 11:51:23 +0200 (Mo, 19. Mai 2008) $ // //============================================================================= #define OPENMESHAPPS_MESHVIEWERWIDGET_CC //== INCLUDES ================================================================= #ifdef _MSC_VER //# pragma warning(disable: 4267 4311) #endif // #include #include #include #include #include #include using namespace OpenMesh; //== IMPLEMENTATION ========================================================== template bool MeshViewerWidgetT::open_mesh(const char* _filename, IO::Options _opt) { // load mesh // calculate normals // set scene center and radius mesh_.request_face_normals(); mesh_.request_face_colors(); mesh_.request_vertex_normals(); mesh_.request_vertex_texcoords2D(); if ( IO::read_mesh(mesh_, _filename, _opt )) { opt_ = _opt; // update face and vertex normals if ( ! opt_.check( IO::Options::FaceNormal ) ) mesh_.update_face_normals(); if ( ! opt_.check( IO::Options::VertexNormal ) ) mesh_.update_vertex_normals(); if ( mesh_.has_vertex_colors() ) add_draw_mode("Colored"); if ( _opt.check( IO::Options::FaceColor ) ) add_draw_mode("Colored Faces"); else mesh_.release_face_colors(); // bounding box typename Mesh::ConstVertexIter vIt(mesh_.vertices_begin()); typename Mesh::ConstVertexIter vEnd(mesh_.vertices_end()); typedef typename Mesh::Point Point; using OpenMesh::Vec3f; Vec3f bbMin, bbMax; bbMin = bbMax = OpenMesh::vector_cast(mesh_.point(vIt)); for (size_t count=0; vIt!=vEnd; ++vIt, ++count) { bbMin.minimize( OpenMesh::vector_cast(mesh_.point(vIt))); bbMax.maximize( OpenMesh::vector_cast(mesh_.point(vIt))); if ( ! opt_.check( IO::Options::VertexColor ) && mesh_.has_vertex_colors() ) { typename Mesh::Color c( 54, (unsigned char)(54.5+200.0*count/mesh_.n_vertices()), 54 ); mesh_.set_color( vIt, c ); } } // set center and radius set_scene_pos( (bbMin+bbMax)*0.5, (bbMin-bbMax).norm()*0.5 ); // info std::clog << mesh_.n_vertices() << " vertices, " << mesh_.n_edges() << " edge, " << mesh_.n_faces() << " faces\n"; // { std::clog << "Computing strips.." << std::flush; OpenMesh::Utils::Timer t; t.start(); compute_strips(); t.stop(); std::clog << "done [" << strips_.n_strips() << " strips created in " << t.as_string() << "]\n"; } #if defined(OM_CC_MSVC) updateGL(); #endif return true; } return false; } //----------------------------------------------------------------------------- template bool MeshViewerWidgetT::open_texture( const char *_filename ) { QImage texsrc; QString fname = _filename; if (texsrc.load( fname )) { return set_texture( texsrc ); } return false; } //----------------------------------------------------------------------------- template bool MeshViewerWidgetT::set_texture( QImage& _texsrc ) { std::clog << "set_texture\n"; if ( !opt_.vertex_has_texcoord() ) return false; { // adjust texture size: 2^k * 2^l int tex_w, w( _texsrc.width() ); int tex_h, h( _texsrc.height() ); for (tex_w=1; tex_w <= w; tex_w <<= 1); for (tex_h=1; tex_h <= h; tex_h <<= 1); tex_w >>= 1; tex_h >>= 1; _texsrc = _texsrc.smoothScale( tex_w, tex_h ); } QImage texture( QGLWidget::convertToGLFormat ( _texsrc ) ); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glPixelStorei(GL_PACK_ROW_LENGTH, 0); glPixelStorei(GL_PACK_SKIP_ROWS, 0); glPixelStorei(GL_PACK_SKIP_PIXELS, 0); glPixelStorei(GL_PACK_ALIGNMENT, 1); if ( tex_id_ > 0 ) { glDeleteTextures(1, &tex_id_); } glGenTextures(1, &tex_id_); glBindTexture(GL_TEXTURE_2D, tex_id_); // glTexGenfv( GL_S, GL_SPHERE_MAP, 0 ); // glTexGenfv( GL_T, GL_SPHERE_MAP, 0 ); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, // target 0, // level GL_RGBA, // internal format texture.width(), // width (2^n) texture.height(), // height (2^m) 0, // border GL_RGBA, // format GL_UNSIGNED_BYTE, // type texture.bits() ); // pointer to pixels return true; } //----------------------------------------------------------------------------- template void MeshViewerWidgetT::draw_openmesh(const std::string& _draw_mode) { typename Mesh::ConstFaceIter fIt(mesh_.faces_begin()), fEnd(mesh_.faces_end()); typename Mesh::ConstFaceVertexIter fvIt; #if defined(OM_USE_OSG) && OM_USE_OSG if (_draw_mode == "OpenSG Indices") // -------------------------------------- { glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, mesh_.points()); glEnableClientState(GL_NORMAL_ARRAY); glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals()); if ( tex_id_ && mesh_.has_vertex_texcoords2D() ) { glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, mesh_.texcoords2D()); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, tex_id_); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, tex_mode_); } glDrawElements(GL_TRIANGLES, mesh_.osg_indices()->size(), GL_UNSIGNED_INT, &mesh_.osg_indices()->getField()[0] ); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } else #endif if (_draw_mode == "Wireframe") // -------------------------------------------- { glBegin(GL_TRIANGLES); for (; fIt!=fEnd; ++fIt) { fvIt = mesh_.cfv_iter(fIt.handle()); glVertex3fv( &mesh_.point(fvIt)[0] ); ++fvIt; glVertex3fv( &mesh_.point(fvIt)[0] ); ++fvIt; glVertex3fv( &mesh_.point(fvIt)[0] ); } glEnd(); } else if (_draw_mode == "Solid Flat") // ------------------------------------- { glBegin(GL_TRIANGLES); for (; fIt!=fEnd; ++fIt) { glNormal3fv( &mesh_.normal(fIt)[0] ); fvIt = mesh_.cfv_iter(fIt.handle()); glVertex3fv( &mesh_.point(fvIt)[0] ); ++fvIt; glVertex3fv( &mesh_.point(fvIt)[0] ); ++fvIt; glVertex3fv( &mesh_.point(fvIt)[0] ); } glEnd(); } else if (_draw_mode == "Solid Smooth") // ----------------------------------- { glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, mesh_.points()); glEnableClientState(GL_NORMAL_ARRAY); glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals()); if ( tex_id_ && mesh_.has_vertex_texcoords2D() ) { glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, mesh_.texcoords2D()); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, tex_id_); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, tex_mode_); } glBegin(GL_TRIANGLES); for (; fIt!=fEnd; ++fIt) { fvIt = mesh_.cfv_iter(fIt.handle()); glArrayElement(fvIt.handle().idx()); ++fvIt; glArrayElement(fvIt.handle().idx()); ++fvIt; glArrayElement(fvIt.handle().idx()); } glEnd(); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); if ( tex_id_ && mesh_.has_vertex_texcoords2D() ) { glDisable(GL_TEXTURE_2D); } } else if (_draw_mode == "Colored") // ---------------------------------------- { glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, mesh_.points()); glEnableClientState(GL_NORMAL_ARRAY); glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals()); if ( mesh_.has_vertex_colors() ) { glEnableClientState( GL_COLOR_ARRAY ); glColorPointer(3, GL_UNSIGNED_BYTE, 0,mesh_.vertex_colors()); } glBegin(GL_TRIANGLES); for (; fIt!=fEnd; ++fIt) { fvIt = mesh_.cfv_iter(fIt.handle()); glArrayElement(fvIt.handle().idx()); ++fvIt; glArrayElement(fvIt.handle().idx()); ++fvIt; glArrayElement(fvIt.handle().idx()); } glEnd(); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_COLOR_ARRAY); } else if (_draw_mode == "Colored Faces") // ---------------------------------- { glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, mesh_.points()); glEnableClientState(GL_NORMAL_ARRAY); glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals()); glBegin(GL_TRIANGLES); for (; fIt!=fEnd; ++fIt) { glColor( fIt.handle() ); fvIt = mesh_.cfv_iter(fIt.handle()); glArrayElement(fvIt.handle().idx()); ++fvIt; glArrayElement(fvIt.handle().idx()); ++fvIt; glArrayElement(fvIt.handle().idx()); } glEnd(); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); } else if ( _draw_mode == "Strips'n VertexArrays" ) // ------------------------- { glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, mesh_.points()); glEnableClientState(GL_NORMAL_ARRAY); glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals()); if ( tex_id_ && mesh_.has_vertex_texcoords2D() ) { glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, mesh_.texcoords2D()); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, tex_id_); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, tex_mode_); } typename MyStripifier::StripsIterator strip_it = strips_.begin(); typename MyStripifier::StripsIterator strip_last = strips_.end(); // Draw all strips for (; strip_it!=strip_last; ++strip_it) { glDrawElements(GL_TRIANGLE_STRIP, strip_it->size(), GL_UNSIGNED_INT, &(*strip_it)[0] ); } glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } else if (_draw_mode == "Show Strips" && strips_.is_valid() ) // ------------- { typename MyStripifier::StripsIterator strip_it = strips_.begin(); typename MyStripifier::StripsIterator strip_last = strips_.end(); float cmax = 256.0f; int range = 220; int base = (int)cmax-range; int drcol = 13; int dgcol = 31; int dbcol = 17; int rcol=0, gcol=dgcol, bcol=dbcol+dbcol; // Draw all strips for (; strip_it!=strip_last; ++strip_it) { typename MyStripifier::IndexIterator idx_it = strip_it->begin(); typename MyStripifier::IndexIterator idx_last = strip_it->end(); rcol = (rcol+drcol) % range; gcol = (gcol+dgcol) % range; bcol = (bcol+dbcol) % range; glBegin(GL_TRIANGLE_STRIP); glColor3f((rcol+base)/cmax, (gcol+base)/cmax, (bcol+base)/cmax); for ( ;idx_it != idx_last; ++idx_it ) glVertex3fv( &mesh_.point( OM_TYPENAME Mesh::VertexHandle(*idx_it))[0] ); glEnd(); } glColor3f(1.0, 1.0, 1.0); } else if( _draw_mode == "Points" ) // ----------------------------------------- { glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, mesh_.points()); glDrawArrays( GL_POINTS, 0, mesh_.n_vertices() ); glDisableClientState(GL_VERTEX_ARRAY); } } //----------------------------------------------------------------------------- template void MeshViewerWidgetT::draw_scene(const std::string& _draw_mode) { if ( ! mesh_.n_vertices() ) return; #if defined(OM_USE_OSG) && OM_USE_OSG else if ( _draw_mode == "OpenSG Indices") { glEnable(GL_LIGHTING); glShadeModel(GL_SMOOTH); draw_openmesh( _draw_mode ); } else #endif if ( _draw_mode == "Points" ) { glDisable(GL_LIGHTING); draw_openmesh(_draw_mode); } else if (_draw_mode == "Wireframe") { glDisable(GL_LIGHTING); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); draw_openmesh(_draw_mode); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } else if ( _draw_mode == "Hidden-Line" ) { glEnable(GL_LIGHTING); glShadeModel(GL_SMOOTH); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glDepthRange(0.01, 1.0); draw_openmesh("Solid Smooth"); glDisable(GL_LIGHTING); glPolygonMode( GL_FRONT_AND_BACK, GL_LINE); glColor4f( 0.4f, 0.4f, 0.4f, 1.0f ); glDepthRange( 0.0, 1.0 ); draw_openmesh( "Wireframe" ); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL); } else if (_draw_mode == "Solid Flat") { glEnable(GL_LIGHTING); glShadeModel(GL_FLAT); draw_openmesh(_draw_mode); } else if (_draw_mode == "Solid Smooth" || _draw_mode == "Strips'n VertexArrays" ) { glEnable(GL_LIGHTING); glShadeModel(GL_SMOOTH); draw_openmesh(_draw_mode); } else if (_draw_mode == "Show Strips") { glDisable(GL_LIGHTING); draw_openmesh(_draw_mode); } else if (_draw_mode == "Colored" ) { glDisable(GL_LIGHTING); draw_openmesh(_draw_mode); } else if (_draw_mode == "Colored Faces" ) { glDisable(GL_LIGHTING); draw_openmesh(_draw_mode); } } //----------------------------------------------------------------------------- #define TEXMODE( Mode ) \ tex_mode_ = Mode; std::cout << "Texture mode set to " << #Mode << std::endl template void MeshViewerWidgetT::keyPressEvent( QKeyEvent* _event) { switch( _event->key() ) { case Key_I: std::cout << "\n# Vertices : " << mesh_.n_vertices() << std::endl; std::cout << "# Edges : " << mesh_.n_edges() << std::endl; std::cout << "# Faces : " << mesh_.n_faces() << std::endl; std::cout << "binary input : " << opt_.check(opt_.Binary) << std::endl; std::cout << "swapped input : " << opt_.check(opt_.Swap) << std::endl; std::cout << "vertex normal : " << opt_.check(opt_.VertexNormal) << std::endl; std::cout << "vertex texcoord: " << opt_.check(opt_.VertexTexCoord) << std::endl; std::cout << "vertex color : " << opt_.check(opt_.VertexColor) << std::endl; this->QGLViewerWidget::keyPressEvent( _event ); break; case Key_T: switch( tex_mode_ ) { case GL_MODULATE: TEXMODE(GL_DECAL); break; case GL_DECAL: TEXMODE(GL_BLEND); break; case GL_BLEND: TEXMODE(GL_REPLACE); break; case GL_REPLACE: TEXMODE(GL_MODULATE); break; } updateGL(); break; default: this->QGLViewerWidget::keyPressEvent( _event ); } } #undef TEXMODE //=============================================================================