#ifndef OPENMESH_APP_SERVERSIDEVDPM_HH #define OPENMESH_APP_SERVERSIDEVDPM_HH #include #include #include #include using OpenMesh::VDPM::VHierarchy; using OpenMesh::VDPM::VHierarchyNodeHandleContainer; class ServerSideVDPM { private: char name_[256]; std::vector points_; // points related to this pm std::vector triangles_; // base mesh triangles VHierarchy vhierarchy_; unsigned int n_base_vertices_; unsigned int n_base_faces_; unsigned int n_details_; unsigned char tree_id_bits_; public: ServerSideVDPM() { clear(); } void clear(); const char* name() const { return name_; } void get_name(char _name[256]) { strcpy(_name, name_); } void set_name(const char _name[256]) { strcpy(name_, _name); } std::string basename(const std::string& _f) { std::string::size_type dot = _f.rfind("/"); if (dot == std::string::npos) return std::string(_f); return std::string(_f.substr(dot+1, _f.length()-(dot+1))); } bool is_same_name(const char _name[256]) { return (basename( name_ ) == basename( _name )); } OpenMesh::VertexHandle add_vertex(const OpenMesh::Vec3f &p); OpenMesh::FaceHandle add_face(const unsigned int _triangle[3]); const OpenMesh::Vec3f& point(OpenMesh::VertexHandle _vertex_handle) const { return points_[_vertex_handle.idx()]; } OpenMesh::Vec3f& point(OpenMesh::VertexHandle _vertex_handle) { return points_[_vertex_handle.idx()]; } const VHierarchy& vhierarchy() const { return vhierarchy_; } VHierarchy& vhierarchy() { return vhierarchy_; } void vhierarchy_roots(VHierarchyNodeHandleContainer &roots) const; unsigned int n_base_vertices() const { return n_base_vertices_; } unsigned int n_base_faces() const { return n_base_faces_; } unsigned int n_details() const { return n_details_; } bool open_vd_prog_mesh(const char *_filename); }; std::ostream& operator << ( std::ostream& _os, const ServerSideVDPM& _o ); typedef std::vector ServerSideVDPMContainer; typedef std::list ServerSideVDPMList; #endif //OPENMESH_APP_SERVERSIDEVDPM_HH defined