#include #include #include namespace { class OpenMeshAddFaceTriangleMesh : public OpenMeshBase { protected: // This function is called before each test is run virtual void SetUp() { // Do some initial stuff with the member data here... } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; class OpenMeshAddFacePolyMesh : public OpenMeshBasePoly { protected: // This function is called before each test is run virtual void SetUp() { // Do some initial stuff with the member data here... } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; /* * ==================================================================== * Define tests below * ==================================================================== */ /* Adds two triangles to a tri mesh */ TEST_F(OpenMeshAddFaceTriangleMesh, AddTrianglesToTrimesh) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[4]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0)); vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0)); // Add two faces std::vector face_vhandles; face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[0]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); // Test setup: // 1 === 2 // | / | // | / | // | / | // 0 === 3 // Check setup EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces"; } /* Adds a quad to a trimesh (should be triangulated afterwards) */ TEST_F(OpenMeshAddFaceTriangleMesh, AddQuadToTrimesh) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[4]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0)); vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0)); // Add two faces std::vector face_vhandles; face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); // Test setup: // 1 === 2 // | / | // | / | // | / | // 0 === 3 // Check setup EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces"; } /* Adds a cube to a trimesh */ TEST_F(OpenMeshAddFaceTriangleMesh, CreateTriangleMeshCube) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[8]; vhandle[0] = mesh_.add_vertex(Mesh::Point(-1, -1, 1)); vhandle[1] = mesh_.add_vertex(Mesh::Point( 1, -1, 1)); vhandle[2] = mesh_.add_vertex(Mesh::Point( 1, 1, 1)); vhandle[3] = mesh_.add_vertex(Mesh::Point(-1, 1, 1)); vhandle[4] = mesh_.add_vertex(Mesh::Point(-1, -1, -1)); vhandle[5] = mesh_.add_vertex(Mesh::Point( 1, -1, -1)); vhandle[6] = mesh_.add_vertex(Mesh::Point( 1, 1, -1)); vhandle[7] = mesh_.add_vertex(Mesh::Point(-1, 1, -1)); // Add six faces to form a cube std::vector face_vhandles; face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[5]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[5]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[5]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); // Test setup: // // // 3 ======== 2 // / /| // / / | z // 0 ======== 1 | | // | | | | y // | 7 | 6 | / // | | / | / // | |/ |/ // 4 ======== 5 -------> x // // Check setup EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges"; EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges"; EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong number of faces"; } /* Adds a quite strange configuration to the mesh */ TEST_F(OpenMeshAddFaceTriangleMesh, CreateStrangeConfig) { Mesh::VertexHandle vh[7]; // // 2 x-----------x 1 // \ / // \ / // \ / // \ / // \ / // 0 x ---x 6 // /|\ | // / | \ | // / | \ | // / | \| // x----x x // 3 4 5 // // // // Add vertices vh[0] = mesh_.add_vertex (Mesh::Point (0, 0, 0)); vh[1] = mesh_.add_vertex (Mesh::Point (1, 1, 1)); vh[2] = mesh_.add_vertex (Mesh::Point (2, 2, 2)); vh[3] = mesh_.add_vertex (Mesh::Point (3, 3, 3)); vh[4] = mesh_.add_vertex (Mesh::Point (4, 4, 4)); vh[5] = mesh_.add_vertex (Mesh::Point (5, 5, 5)); vh[6] = mesh_.add_vertex (Mesh::Point (6, 6, 6)); mesh_.add_face( vh[0], vh[1], vh[2] ); mesh_.add_face( vh[0], vh[3], vh[4] ); mesh_.add_face( vh[0], vh[5], vh[6] ); // non-manifold! Mesh::FaceHandle invalidFH = mesh_.add_face( vh[3], vh[0], vh[4] ); // Check setup EXPECT_EQ(7u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(3u, mesh_.n_faces() ) << "Wrong number of faces"; EXPECT_EQ(invalidFH, Mesh::InvalidFaceHandle ) << "non manifold face is valid"; } /* Adds a quad to a polymesh (should be a quad afterwards) */ TEST_F(OpenMeshAddFacePolyMesh, AddQuadToPolymesh) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[4]; vhandle[0] = mesh_.add_vertex(PolyMesh::Point(0, 0, 0)); vhandle[1] = mesh_.add_vertex(PolyMesh::Point(0, 1, 0)); vhandle[2] = mesh_.add_vertex(PolyMesh::Point(1, 1, 0)); vhandle[3] = mesh_.add_vertex(PolyMesh::Point(1, 0, 0)); // Add two faces std::vector face_vhandles; face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); // Test setup: // 1 === 2 // | | // | | // | | // 0 === 3 // Check setup EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(1u, mesh_.n_faces() ) << "Wrong number of faces"; } /* Adds a cube to a polymesh */ TEST_F(OpenMeshAddFacePolyMesh, CreatePolyMeshCube) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[8]; vhandle[0] = mesh_.add_vertex(PolyMesh::Point(-1, -1, 1)); vhandle[1] = mesh_.add_vertex(PolyMesh::Point( 1, -1, 1)); vhandle[2] = mesh_.add_vertex(PolyMesh::Point( 1, 1, 1)); vhandle[3] = mesh_.add_vertex(PolyMesh::Point(-1, 1, 1)); vhandle[4] = mesh_.add_vertex(PolyMesh::Point(-1, -1, -1)); vhandle[5] = mesh_.add_vertex(PolyMesh::Point( 1, -1, -1)); vhandle[6] = mesh_.add_vertex(PolyMesh::Point( 1, 1, -1)); vhandle[7] = mesh_.add_vertex(PolyMesh::Point(-1, 1, -1)); // Add six faces to form a cube std::vector face_vhandles; face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[5]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); // Test setup: // // // 3 ======== 2 // / /| // / / | z // 0 ======== 1 | | // | | | | y // | 7 | 6 | / // | | / | / // | |/ |/ // 4 ======== 5 -------> x // // Check setup EXPECT_EQ(12u, mesh_.n_edges() ) << "Wrong number of Edges"; EXPECT_EQ(24u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges"; EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces"; } }