#include #include #include #include #include #include #include namespace { class OpenMeshSubdividerUniform_Poly : public OpenMeshBasePoly { protected: // This function is called before each test is run virtual void SetUp() { // Do some initial stuff with the member data here... } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; class OpenMeshSubdividerUniform_Triangle : public OpenMeshBase { protected: // This function is called before each test is run virtual void SetUp() { // Do some initial stuff with the member data here... } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; /* * ==================================================================== * Define tests below * ==================================================================== */ TEST_F(OpenMeshSubdividerUniform_Triangle, Subdivider_Sqrt3) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[9]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0)); vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(0, 2, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0)); vhandle[4] = mesh_.add_vertex(Mesh::Point(1, 1, 0)); vhandle[5] = mesh_.add_vertex(Mesh::Point(1, 2, 0)); vhandle[6] = mesh_.add_vertex(Mesh::Point(2, 0, 0)); vhandle[7] = mesh_.add_vertex(Mesh::Point(2, 1, 0)); vhandle[8] = mesh_.add_vertex(Mesh::Point(2, 2, 0)); // Add eight faces std::vector face_vhandles; face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[8]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[8]); mesh_.add_face(face_vhandles); // Test setup: // 6 === 7 === 8 // | / | / | // | / | / | // | / | / | // 3 === 4 === 5 // | / | \ | // | / | \ | // | / | \ | // 0 === 1 === 2 // Initialize subdivider OpenMesh::Subdivider::Uniform::Sqrt3T sqrt3; // Check setup EXPECT_EQ(9u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(8u, mesh_.n_faces() ) << "Wrong number of faces"; // Execute 3 subdivision steps sqrt3.attach(mesh_); sqrt3( 3 ); sqrt3.detach(); // Check setup EXPECT_EQ(121u, mesh_.n_vertices() ) << "Wrong number of vertices after subdivision with sqrt3"; EXPECT_EQ(216u, mesh_.n_faces() ) << "Wrong number of faces after subdivision with sqrt3"; } TEST_F(OpenMeshSubdividerUniform_Triangle, Subdivider_Loop) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[9]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0)); vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(0, 2, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0)); vhandle[4] = mesh_.add_vertex(Mesh::Point(1, 1, 0)); vhandle[5] = mesh_.add_vertex(Mesh::Point(1, 2, 0)); vhandle[6] = mesh_.add_vertex(Mesh::Point(2, 0, 0)); vhandle[7] = mesh_.add_vertex(Mesh::Point(2, 1, 0)); vhandle[8] = mesh_.add_vertex(Mesh::Point(2, 2, 0)); // Add eight faces std::vector face_vhandles; face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[8]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[8]); mesh_.add_face(face_vhandles); // Test setup: // 6 === 7 === 8 // | / | / | // | / | / | // | / | / | // 3 === 4 === 5 // | / | \ | // | / | \ | // | / | \ | // 0 === 1 === 2 // Initialize subdivider OpenMesh::Subdivider::Uniform::LoopT loop; // Check setup EXPECT_EQ(9u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(8u, mesh_.n_faces() ) << "Wrong number of faces"; // Execute 3 subdivision steps loop.attach(mesh_); loop( 3 ); loop.detach(); // Check setup EXPECT_EQ(289u, mesh_.n_vertices() ) << "Wrong number of vertices after subdivision with loop"; EXPECT_EQ(512u, mesh_.n_faces() ) << "Wrong number of faces after subdivision with loop"; } TEST_F(OpenMeshSubdividerUniform_Triangle, Subdivider_Loop_delete_vertex) { mesh_.clear(); // Request status flags to use delete and garbage collection mesh_.request_vertex_status(); mesh_.request_halfedge_status(); mesh_.request_edge_status(); mesh_.request_face_status(); // Add some vertices Mesh::VertexHandle vhandle[9]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0)); vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(0, 2, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0)); vhandle[4] = mesh_.add_vertex(Mesh::Point(1, 1, 0)); vhandle[5] = mesh_.add_vertex(Mesh::Point(1, 2, 0)); vhandle[6] = mesh_.add_vertex(Mesh::Point(2, 0, 0)); vhandle[7] = mesh_.add_vertex(Mesh::Point(2, 1, 0)); vhandle[8] = mesh_.add_vertex(Mesh::Point(2, 2, 0)); // Add eight faces std::vector face_vhandles; face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[8]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[8]); mesh_.add_face(face_vhandles); // Test setup: // 6 === 7 === 8 // | / | / | // | / | / | // | / | / | // 3 === 4 === 5 // | / | \ | // | / | \ | // | / | \ | // 0 === 1 === 2 // Delete one vertex mesh_.delete_vertex(vhandle[1]); mesh_.garbage_collection(); // Initialize subdivider OpenMesh::Subdivider::Uniform::LoopT loop; // Check setup EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces"; // Execute 3 subdivision steps loop.attach(mesh_); loop( 3 ); loop.detach(); // Check setup EXPECT_EQ(225u, mesh_.n_vertices() ) << "Wrong number of vertices after subdivision with loop"; EXPECT_EQ(384u, mesh_.n_faces() ) << "Wrong number of faces after subdivision with loop"; } /* * ==================================================================== * Define tests below * ==================================================================== */ /* */ TEST_F(OpenMeshSubdividerUniform_Poly, Subdivider_CatmullClark) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[9]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0)); vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(0, 2, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0)); vhandle[4] = mesh_.add_vertex(Mesh::Point(1, 1, 0)); vhandle[5] = mesh_.add_vertex(Mesh::Point(1, 2, 0)); vhandle[6] = mesh_.add_vertex(Mesh::Point(2, 0, 0)); vhandle[7] = mesh_.add_vertex(Mesh::Point(2, 1, 0)); vhandle[8] = mesh_.add_vertex(Mesh::Point(2, 2, 0)); // Add four faces std::vector face_vhandles; face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[8]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); // Test setup: // 6 === 7 === 8 // | | | // | | | // | | | // 3 === 4 === 5 // | | | // | | | // | | | // 0 === 1 === 2 // Initialize subdivider OpenMesh::Subdivider::Uniform::CatmullClarkT catmull; // Check setup EXPECT_EQ(9u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(4u, mesh_.n_faces() ) << "Wrong number of faces"; // Execute 3 subdivision steps catmull.attach(mesh_); catmull( 3 ); catmull.detach(); EXPECT_EQ(289u, mesh_.n_vertices() ) << "Wrong number of vertices after subdivision with catmull clark"; EXPECT_EQ(256u, mesh_.n_faces() ) << "Wrong number of faces after subdivision with catmull clark"; } /* Adds a cube to a polymesh */ TEST_F(OpenMeshSubdividerUniform_Poly, Midpoint) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[8]; vhandle[0] = mesh_.add_vertex(PolyMesh::Point(-1, -1, 1)); vhandle[1] = mesh_.add_vertex(PolyMesh::Point( 1, -1, 1)); vhandle[2] = mesh_.add_vertex(PolyMesh::Point( 1, 1, 1)); vhandle[3] = mesh_.add_vertex(PolyMesh::Point(-1, 1, 1)); vhandle[4] = mesh_.add_vertex(PolyMesh::Point(-1, -1, -1)); vhandle[5] = mesh_.add_vertex(PolyMesh::Point( 1, -1, -1)); vhandle[6] = mesh_.add_vertex(PolyMesh::Point( 1, 1, -1)); vhandle[7] = mesh_.add_vertex(PolyMesh::Point(-1, 1, -1)); // Add six faces to form a cube std::vector face_vhandles; face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[5]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); // Test setup: // // // 3 ======== 2 // / /| // / / | z // 0 ======== 1 | | // | | | | y // | 7 | 6 | / // | | / | / // | |/ |/ // 4 ======== 5 -------> x // // Check setup EXPECT_EQ(12u, mesh_.n_edges()) << "Wrong number of Edges"; EXPECT_EQ(24u, mesh_.n_halfedges()) << "Wrong number of HalfEdges"; EXPECT_EQ(8u, mesh_.n_vertices()) << "Wrong number of vertices"; EXPECT_EQ(6u, mesh_.n_faces()) << "Wrong number of faces"; // Initialize subdivider OpenMesh::Subdivider::Uniform::MidpointT midpoint; // Execute 2 subdivision steps midpoint.attach(mesh_); midpoint(2); midpoint.detach(); // Check Result EXPECT_EQ(48u, mesh_.n_edges()) << "Wrong number of Edges"; EXPECT_EQ(96u, mesh_.n_halfedges()) << "Wrong number of HalfEdges"; EXPECT_EQ(24u, mesh_.n_vertices()) << "Wrong number of vertices"; EXPECT_EQ(26u, mesh_.n_faces()) << "Wrong number of faces"; } TEST_F(OpenMeshSubdividerUniform_Triangle, Modified_Butterfly) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[9]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0)); vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(0, 2, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0)); vhandle[4] = mesh_.add_vertex(Mesh::Point(1, 1, 0)); vhandle[5] = mesh_.add_vertex(Mesh::Point(1, 2, 0)); vhandle[6] = mesh_.add_vertex(Mesh::Point(2, 0, 0)); vhandle[7] = mesh_.add_vertex(Mesh::Point(2, 1, 0)); vhandle[8] = mesh_.add_vertex(Mesh::Point(2, 2, 0)); // Add eight faces std::vector face_vhandles; face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[8]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[8]); mesh_.add_face(face_vhandles); // Test setup: // 6 === 7 === 8 // | / | / | // | / | / | // | / | / | // 3 === 4 === 5 // | / | \ | // | / | \ | // | / | \ | // 0 === 1 === 2 // Initialize subdivider OpenMesh::Subdivider::Uniform::ModifiedButterflyT butter; // Check setup EXPECT_EQ(9u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(8u, mesh_.n_faces() ) << "Wrong number of faces"; // Execute 3 subdivision steps butter.attach(mesh_); butter( 3 ); butter.detach(); // Check setup EXPECT_EQ(289u, mesh_.n_vertices() ) << "Wrong number of vertices after subdivision with loop"; EXPECT_EQ(512u, mesh_.n_faces() ) << "Wrong number of faces after subdivision with loop"; } TEST_F(OpenMeshSubdividerUniform_Triangle, Modified_Butterfly_delete_vertex) { mesh_.clear(); // Request status flags to use delete and garbage collection mesh_.request_vertex_status(); mesh_.request_halfedge_status(); mesh_.request_edge_status(); mesh_.request_face_status(); // Add some vertices Mesh::VertexHandle vhandle[9]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0)); vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(0, 2, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0)); vhandle[4] = mesh_.add_vertex(Mesh::Point(1, 1, 0)); vhandle[5] = mesh_.add_vertex(Mesh::Point(1, 2, 0)); vhandle[6] = mesh_.add_vertex(Mesh::Point(2, 0, 0)); vhandle[7] = mesh_.add_vertex(Mesh::Point(2, 1, 0)); vhandle[8] = mesh_.add_vertex(Mesh::Point(2, 2, 0)); // Add eight faces std::vector face_vhandles; face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[8]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[8]); mesh_.add_face(face_vhandles); // Test setup: // 6 === 7 === 8 // | / | / | // | / | / | // | / | / | // 3 === 4 === 5 // | / | \ | // | / | \ | // | / | \ | // 0 === 1 === 2 // Delete one vertex mesh_.delete_vertex(vhandle[1]); mesh_.garbage_collection(); // Initialize subdivider OpenMesh::Subdivider::Uniform::ModifiedButterflyT butter; // Check setup EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces"; // Execute 3 subdivision steps butter.attach(mesh_); butter( 3 ); butter.detach(); // Check setup EXPECT_EQ(225u, mesh_.n_vertices() ) << "Wrong number of vertices after subdivision with butter"; EXPECT_EQ(384u, mesh_.n_faces() ) << "Wrong number of faces after subdivision with butter"; } }