#ifndef INCLUDE_UNITTESTS_READ_WRITE_OFF_HH #define INCLUDE_UNITTESTS_READ_WRITE_OFF_HH #include #include class OpenMeshReadWriteOFF : public OpenMeshBase { protected: // This function is called before each test is run virtual void SetUp() { // Do some initial stuff with the member data here... } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; /* * ==================================================================== * Define tests below * ==================================================================== */ /* * Just load a simple mesh file in obj format and count whether * the right number of entities has been loaded. */ TEST_F(OpenMeshReadWriteOFF, LoadSimpleOFFFile) { mesh_.clear(); bool ok = OpenMesh::IO::read_mesh(mesh_, "cube1.off"); EXPECT_TRUE(ok); EXPECT_EQ(7526u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(22572u, mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(15048u, mesh_.n_faces()) << "The number of loaded faces is not correct!"; } TEST_F(OpenMeshReadWriteOFF, WriteAndReadVertexColorsToAndFromOFFFile) { mesh_.clear(); mesh_.request_vertex_colors(); mesh_.add_vertex( Mesh::Point(0,0,1) ); mesh_.add_vertex( Mesh::Point(0,1,0) ); mesh_.add_vertex( Mesh::Point(0,1,1) ); mesh_.add_vertex( Mesh::Point(1,0,1) ); // using the default color type Vec3uc from DefaultTraits in Traits.hh Mesh::Color testColor(255, 128, 64); // setting colors (different from black) for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit) mesh_.set_color(vit, testColor); // check if the colors are correctly setted int count = 0; for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit) { Mesh::Color color = mesh_.color(vit); if ( color[0] != testColor[0] || color[1] != testColor[1] || color[2] != testColor[2] ) ++ count; } EXPECT_EQ(0, count) << "Vertices have the wrong color!"; // write the mesh_ OpenMesh::IO::Options opt(OpenMesh::IO::Options::VertexColor); OpenMesh::IO::write_mesh(mesh_, "temp.off", opt); OpenMesh::IO::read_mesh(mesh_, "temp.off", opt); // check if vertices still have the same color count = 0; for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit) { Mesh::Color color = mesh_.color(vit); if ( color[0] != testColor[0] || color[1] != testColor[1] || color[2] != testColor[2] ) ++ count; } EXPECT_EQ(0, count) << "Vertices should have the same color after writing and reading the OFF file!"; mesh_.release_vertex_colors(); } TEST_F(OpenMeshReadWriteOFF, WriteAndReadFloatVertexColorsToAndFromOFFFile) { mesh_.clear(); mesh_.request_vertex_colors(); OpenMesh::IO::Options opt(OpenMesh::IO::Options::VertexColor); bool ok = OpenMesh::IO::read_mesh(mesh_, "meshlab.ply", opt); EXPECT_TRUE(ok) << "meshlab.ply could not be read!"; opt.clear(); opt += OpenMesh::IO::Options::VertexColor; opt += OpenMesh::IO::Options::ColorFloat; // write the mesh_ ok = OpenMesh::IO::write_mesh(mesh_, "cube_floating.off", opt); EXPECT_TRUE(ok) << "cube_floating.off could not be written!"; mesh_.clear(); ok = OpenMesh::IO::read_mesh(mesh_, "cube_floating.off", opt); EXPECT_TRUE(ok) << "cube_floating.off could not be read!"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; EXPECT_FALSE(opt.vertex_has_normal()) << "Wrong user opt are returned!"; EXPECT_FALSE(opt.vertex_has_texcoord()) << "Wrong user opt are returned!"; EXPECT_TRUE(opt.vertex_has_color()) << "Wrong user opt are returned!"; EXPECT_TRUE(opt.color_is_float()) << "Wrong user opt are returned!"; mesh_.release_vertex_colors(); } TEST_F(OpenMeshReadWriteOFF, WriteAndReadBinaryFloatVertexColorsToAndFromOFFFile) { mesh_.clear(); mesh_.request_vertex_colors(); OpenMesh::IO::Options opt(OpenMesh::IO::Options::VertexColor); bool ok = OpenMesh::IO::read_mesh(mesh_, "meshlab.ply", opt); EXPECT_TRUE(ok) << "meshlab.ply could not be read!"; opt.clear(); opt += OpenMesh::IO::Options::VertexColor; opt += OpenMesh::IO::Options::Binary; opt += OpenMesh::IO::Options::ColorFloat; // write the mesh_ ok = OpenMesh::IO::write_mesh(mesh_, "cube_floating_binary.off", opt); EXPECT_TRUE(ok) << "cube_floating_binary.off could not be written!"; mesh_.clear(); opt.clear(); opt += OpenMesh::IO::Options::VertexColor; opt += OpenMesh::IO::Options::Binary; opt += OpenMesh::IO::Options::ColorFloat; ok = OpenMesh::IO::read_mesh(mesh_, "cube_floating_binary.off", opt); EXPECT_TRUE(ok) << "cube_floating_binary.off could not be read!"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; EXPECT_FALSE(opt.vertex_has_normal()) << "Wrong user opt are returned!"; EXPECT_FALSE(opt.vertex_has_texcoord()) << "Wrong user opt are returned!"; EXPECT_FALSE(opt.face_has_color()) << "Wrong user opt are returned!"; EXPECT_TRUE(opt.vertex_has_color()) << "Wrong user opt are returned!"; EXPECT_TRUE(opt.color_is_float()) << "Wrong user opt are returned!"; EXPECT_TRUE(opt.is_binary()) << "Wrong user opt are returned!"; mesh_.release_vertex_colors(); } #endif // INCLUDE GUARD