#ifndef INCLUDE_UNITTESTS_OpenMeshSplitCopy_HH #define INCLUDE_UNITTESTS_OpenMeshSplitCopy_HH #include #include #include class OpenMeshSplitCopyTriangleMesh : public OpenMeshBase { protected: // This function is called before each test is run virtual void SetUp() { // Do some initial stuff with the member data here... } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; class OpenMeshSplitCopyPolyMesh : public OpenMeshBasePoly { protected: // This function is called before each test is run virtual void SetUp() { // Do some initial stuff with the member data here... } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; /* * ==================================================================== * Define tests below * ==================================================================== */ /* splits a face that has a property in a triangle mesh with split_copy * the property should be copied to the new faces */ TEST_F(OpenMeshSplitCopyTriangleMesh, SplitCopyTriangleMesh) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[4]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0)); vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(0.25, 0.25, 0)); // Add one face std::vector face_vhandles; face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[0]); Mesh::FaceHandle fh = mesh_.add_face(face_vhandles); // Test setup: // 1 === 2 // | / // | / // | / // 0 // set property OpenMesh::FPropHandleT fprop_int; mesh_.add_property(fprop_int); mesh_.property(fprop_int, fh) = 999; // split face with new vertex mesh_.split_copy(fh, vhandle[3]); // Check setup Mesh::FaceIter f_it = mesh_.faces_begin(); Mesh::FaceIter f_end = mesh_.faces_end(); for (; f_it != f_end; ++f_it) EXPECT_EQ(999, mesh_.property(fprop_int, f_it)) << "Different Property value"; } /* splits a face that has a property in a poly mesh with split_copy * the property should be copied to the new faces */ TEST_F(OpenMeshSplitCopyPolyMesh, SplitCopyPolymesh) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[5]; vhandle[0] = mesh_.add_vertex(PolyMesh::Point(0, 0, 0)); vhandle[1] = mesh_.add_vertex(PolyMesh::Point(0, 1, 0)); vhandle[2] = mesh_.add_vertex(PolyMesh::Point(1, 1, 0)); vhandle[3] = mesh_.add_vertex(PolyMesh::Point(1, 0, 0)); vhandle[4] = mesh_.add_vertex(PolyMesh::Point(0.5, 0.5, 0)); // Add face std::vector face_vhandles; face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[3]); PolyMesh::FaceHandle fh = mesh_.add_face(face_vhandles); // Test setup: // 1 === 2 // | | // | | // | | // 0 === 3 // set property OpenMesh::FPropHandleT fprop_int; mesh_.add_property(fprop_int); mesh_.property(fprop_int, fh) = 999; // split face with new vertex mesh_.split_copy(fh, vhandle[4]); // Check setup PolyMesh::FaceIter f_it = mesh_.faces_begin(); PolyMesh::FaceIter f_end = mesh_.faces_end(); for (; f_it != f_end; ++f_it) EXPECT_EQ(999, mesh_.property(fprop_int, f_it)) << "Different Property value"; } #endif // INCLUDE GUARD