//============================================================================= // // OpenMesh // Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen // www.openmesh.org // //----------------------------------------------------------------------------- // // License // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation, version 2.1. // // This library is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // //----------------------------------------------------------------------------- // // $Revision: 1800 $ // $Date: 2008-05-19 11:51:23 +0200 (Mo, 19. Mai 2008) $ // //============================================================================= //== INCLUDES ================================================================= #ifdef _MSC_VER # pragma warning(disable: 4267 4311) #endif #include #include // -------------------- #include #include #include // -------------------- #include #include #include #include #include // -------------------- #ifdef ARCH_DARWIN # include #else # include #endif using namespace Qt; //== IMPLEMENTATION ========================================================== void ProgViewerWidget::open_prog_mesh(const char* _filename) { MyMesh::Point p; unsigned int i, i0, i1, i2; unsigned int v1, vl, vr; char c[10]; std::ifstream ifs(_filename, std::ios::binary); if (!ifs) { std::cerr << "read error\n"; exit(1); } // bool swap = OpenMesh::Endian::local() != OpenMesh::Endian::LSB; // read header ifs.read(c, 8); c[8] = '\0'; if (std::string(c) != std::string("ProgMesh")) { std::cerr << "Wrong file format.\n"; exit(1); } OpenMesh::IO::binary::restore( ifs, n_base_vertices_, swap ); OpenMesh::IO::binary::restore( ifs, n_base_faces_, swap ); OpenMesh::IO::binary::restore( ifs, n_detail_vertices_, swap ); n_max_vertices_ = n_base_vertices_ + n_detail_vertices_; // load base mesh mesh_.clear(); for (i=0; i::restore( ifs, p, swap ); mesh_.add_vertex(p); } for (i=0; i::restore( ifs, i0, swap); OpenMesh::IO::binary::restore( ifs, i1, swap); OpenMesh::IO::binary::restore( ifs, i2, swap); mesh_.add_face(mesh_.vertex_handle(i0), mesh_.vertex_handle(i1), mesh_.vertex_handle(i2)); } // load progressive detail for (i=0; i::restore( ifs, p, swap ); OpenMesh::IO::binary::restore( ifs, v1, swap ); OpenMesh::IO::binary::restore( ifs, vl, swap ); OpenMesh::IO::binary::restore( ifs, vr, swap ); PMInfo pminfo; pminfo.p0 = p; pminfo.v1 = MyMesh::VertexHandle(v1); pminfo.vl = MyMesh::VertexHandle(vl); pminfo.vr = MyMesh::VertexHandle(vr); pminfos_.push_back(pminfo); } pmiter_ = pminfos_.begin(); // update face and vertex normals mesh_.update_face_normals(); mesh_.update_vertex_normals(); // bounding box MyMesh::ConstVertexIter vIt(mesh_.vertices_begin()), vEnd(mesh_.vertices_end()); MyMesh::Point bbMin, bbMax; bbMin = bbMax = mesh_.point(vIt); for (; vIt!=vEnd; ++vIt) { bbMin.minimize(mesh_.point(vIt)); bbMax.maximize(mesh_.point(vIt)); } // set center and radius set_scene_pos(0.5f*(bbMin + bbMax), 0.5*(bbMin - bbMax).norm()); // info std::cerr << mesh_.n_vertices() << " vertices, " << mesh_.n_edges() << " edge, " << mesh_.n_faces() << " faces, " << n_detail_vertices_ << " detail vertices\n"; setWindowTitle( QFileInfo(_filename).fileName() ); } //----------------------------------------------------------------------------- void ProgViewerWidget::refine(unsigned int _n) { size_t n_vertices = mesh_.n_vertices(); while (n_vertices < _n && pmiter_ != pminfos_.end()) { pmiter_->v0 = mesh_.add_vertex(pmiter_->p0); mesh_.vertex_split(pmiter_->v0, pmiter_->v1, pmiter_->vl, pmiter_->vr); ++pmiter_; ++n_vertices; } mesh_.update_face_normals(); mesh_.update_vertex_normals(); std::cerr << n_vertices << " vertices\n"; } //----------------------------------------------------------------------------- void ProgViewerWidget::coarsen(unsigned int _n) { size_t n_vertices = mesh_.n_vertices(); while (n_vertices > _n && pmiter_ != pminfos_.begin()) { --pmiter_; MyMesh::HalfedgeHandle hh = mesh_.find_halfedge(pmiter_->v0, pmiter_->v1); mesh_.collapse(hh); --n_vertices; } mesh_.garbage_collection(); mesh_.update_face_normals(); mesh_.update_vertex_normals(); std::cerr << n_vertices << " vertices\n"; } //----------------------------------------------------------------------------- void ProgViewerWidget::keyPressEvent(QKeyEvent* _event) { switch (_event->key()) { case Key_Minus: if ( _event->modifiers() & ShiftModifier) coarsen(mesh_.n_vertices()-1); else coarsen((unsigned int)(0.9*mesh_.n_vertices())); updateGL(); break; case Key_Plus: if (_event->modifiers() & ShiftModifier) refine(mesh_.n_vertices()+1); else refine((unsigned int)(std::max( 1.1*mesh_.n_vertices(), mesh_.n_vertices()+1.0) )); updateGL(); break; case Key_Home: coarsen(n_base_vertices_); updateGL(); break; case Key_A: if (timer_->isActive()) { timer_->stop(); std::cout << "animation stopped!" << std::endl; } else { timer_->setSingleShot(true); timer_->start(0); std::cout << "animation started!" << std::endl; } break; case Key_End: refine(n_base_vertices_ + n_detail_vertices_); updateGL(); break; case Key_P: { const size_t refine_max = 100000; const size_t n_loop = 5; OpenMesh::Utils::Timer t; size_t count; coarsen(0); count = mesh_.n_vertices(); refine(refine_max); count = mesh_.n_vertices() - count; t.start(); for (size_t i=0; iBase::keyPressEvent(_event); } } void ProgViewerWidget::animate( void ) { if (animateRefinement_) { refine((unsigned int)( 1.1*(mesh_.n_vertices()+1) )); if ( mesh_.n_vertices() > n_base_vertices_+(0.5*n_detail_vertices_)) animateRefinement_ = false; } else { coarsen((unsigned int)(0.9*(mesh_.n_vertices()-1))); if ( mesh_.n_vertices() == n_base_vertices_ ) animateRefinement_ = true; } updateGL(); timer_->setSingleShot(true); timer_->start(300); } //=============================================================================