/*===========================================================================*\ * * * OpenMesh * * Copyright (C) 2001-2013 by Computer Graphics Group, RWTH Aachen * * www.openmesh.org * * * *---------------------------------------------------------------------------* * This file is part of OpenMesh. * * * * OpenMesh is free software: you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation, either version 3 of * * the License, or (at your option) any later version with the * * following exceptions: * * * * If other files instantiate templates or use macros * * or inline functions from this file, or you compile this file and * * link it with other files to produce an executable, this file does * * not by itself cause the resulting executable to be covered by the * * GNU Lesser General Public License. This exception does not however * * invalidate any other reasons why the executable file might be * * covered by the GNU Lesser General Public License. * * * * OpenMesh is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU LesserGeneral Public * * License along with OpenMesh. If not, * * see . * * * \*===========================================================================*/ /*===========================================================================*\ * * * $Revision$ * * $Date$ * * * \*===========================================================================*/ /** \file DecimaterT.cc */ //============================================================================= // // CLASS DecimaterT - IMPLEMENTATION // //============================================================================= #define OPENMESH_DECIMATER_DECIMATERT_CC //== INCLUDES ================================================================= #include #include #if defined(OM_CC_MIPS) # include #else # include #endif //== NAMESPACE =============================================================== namespace OpenMesh { namespace Decimater { //== IMPLEMENTATION ========================================================== template DecimaterT::DecimaterT(Mesh& _mesh) : BaseDecimaterT(_mesh), mesh_(_mesh), heap_(NULL) { // private vertex properties mesh_.add_property(collapse_target_); mesh_.add_property(priority_); mesh_.add_property(heap_position_); } //----------------------------------------------------------------------------- template DecimaterT::~DecimaterT() { // private vertex properties mesh_.remove_property(collapse_target_); mesh_.remove_property(priority_); mesh_.remove_property(heap_position_); } //----------------------------------------------------------------------------- template void DecimaterT::heap_vertex(VertexHandle _vh) { // std::clog << "heap_vertex: " << _vh << std::endl; float prio, best_prio(FLT_MAX); typename Mesh::HalfedgeHandle heh, collapse_target; // find best target in one ring typename Mesh::VertexOHalfedgeIter voh_it(mesh_, _vh); for (; voh_it.is_valid(); ++voh_it) { heh = *voh_it; CollapseInfo ci(mesh_, heh); if (this->is_collapse_legal(ci)) { prio = this->collapse_priority(ci); if (prio >= 0.0 && prio < best_prio) { best_prio = prio; collapse_target = heh; } } } // target found -> put vertex on heap if (collapse_target.is_valid()) { // std::clog << " added|updated" << std::endl; mesh_.property(collapse_target_, _vh) = collapse_target; mesh_.property(priority_, _vh) = best_prio; if (heap_->is_stored(_vh)) heap_->update(_vh); else heap_->insert(_vh); } // not valid -> remove from heap else { // std::clog << " n/a|removed" << std::endl; if (heap_->is_stored(_vh)) heap_->remove(_vh); mesh_.property(collapse_target_, _vh) = collapse_target; mesh_.property(priority_, _vh) = -1; } } //----------------------------------------------------------------------------- template size_t DecimaterT::decimate(size_t _n_collapses) { if (!this->is_initialized()) return 0; typename Mesh::VertexIter v_it, v_end(mesh_.vertices_end()); typename Mesh::VertexHandle vp; typename Mesh::HalfedgeHandle v0v1; typename Mesh::VertexVertexIter vv_it; typename Mesh::VertexFaceIter vf_it; unsigned int n_collapses(0); typedef std::vector Support; typedef typename Support::iterator SupportIterator; Support support(15); SupportIterator s_it, s_end; // check _n_collapses if (!_n_collapses) _n_collapses = mesh_.n_vertices(); // initialize heap HeapInterface HI(mesh_, priority_, heap_position_); heap_ = std::auto_ptr(new DeciHeap(HI)); heap_->reserve(mesh_.n_vertices()); for (v_it = mesh_.vertices_begin(); v_it != v_end; ++v_it) { heap_->reset_heap_position(*v_it); if (!mesh_.status(*v_it).deleted()) heap_vertex(*v_it); } // process heap while ((!heap_->empty()) && (n_collapses < _n_collapses)) { // get 1st heap entry vp = heap_->front(); v0v1 = mesh_.property(collapse_target_, vp); heap_->pop_front(); // setup collapse info CollapseInfo ci(mesh_, v0v1); // check topological correctness AGAIN ! if (!this->is_collapse_legal(ci)) continue; // store support (= one ring of *vp) vv_it = mesh_.vv_iter(ci.v0); support.clear(); for (; vv_it.is_valid(); ++vv_it) support.push_back(*vv_it); // perform collapse mesh_.collapse(v0v1); ++n_collapses; // update triangle normals vf_it = mesh_.vf_iter(ci.v1); for (; vf_it.is_valid(); ++vf_it) if (!mesh_.status(*vf_it).deleted()) mesh_.set_normal(*vf_it, mesh_.calc_face_normal(*vf_it)); // post-process collapse this->postprocess_collapse(ci); // update heap (former one ring of decimated vertex) for (s_it = support.begin(), s_end = support.end(); s_it != s_end; ++s_it) { assert(!mesh_.status(*s_it).deleted()); heap_vertex(*s_it); } } // delete heap heap_.reset(); // DON'T do garbage collection here! It's up to the application. return n_collapses; } //----------------------------------------------------------------------------- template size_t DecimaterT::decimate_to_faces(size_t _nv, size_t _nf) { if (!this->is_initialized()) return 0; if (_nv >= mesh_.n_vertices() || _nf >= mesh_.n_faces()) return 0; typename Mesh::VertexIter v_it, v_end(mesh_.vertices_end()); typename Mesh::VertexHandle vp; typename Mesh::HalfedgeHandle v0v1; typename Mesh::VertexVertexIter vv_it; typename Mesh::VertexFaceIter vf_it; size_t nv = mesh_.n_vertices(); size_t nf = mesh_.n_faces(); unsigned int n_collapses = 0; typedef std::vector Support; typedef typename Support::iterator SupportIterator; Support support(15); SupportIterator s_it, s_end; // initialize heap HeapInterface HI(mesh_, priority_, heap_position_); heap_ = std::auto_ptr(new DeciHeap(HI)); heap_->reserve(mesh_.n_vertices()); for (v_it = mesh_.vertices_begin(); v_it != v_end; ++v_it) { heap_->reset_heap_position(*v_it); if (!mesh_.status(*v_it).deleted()) heap_vertex(*v_it); } // process heap while ((!heap_->empty()) && (_nv < nv) && (_nf < nf)) { // get 1st heap entry vp = heap_->front(); v0v1 = mesh_.property(collapse_target_, vp); heap_->pop_front(); // setup collapse info CollapseInfo ci(mesh_, v0v1); // check topological correctness AGAIN ! if (!this->is_collapse_legal(ci)) continue; // store support (= one ring of *vp) vv_it = mesh_.vv_iter(ci.v0); support.clear(); for (; vv_it.is_valid(); ++vv_it) support.push_back(*vv_it); // adjust complexity in advance (need boundary status) ++n_collapses; --nv; if (mesh_.is_boundary(ci.v0v1) || mesh_.is_boundary(ci.v1v0)) --nf; else nf -= 2; // pre-processing this->preprocess_collapse(ci); // perform collapse mesh_.collapse(v0v1); // update triangle normals vf_it = mesh_.vf_iter(ci.v1); for (; vf_it.is_valid(); ++vf_it) if (!mesh_.status(*vf_it).deleted()) mesh_.set_normal(*vf_it, mesh_.calc_face_normal(*vf_it)); // post-process collapse this->postprocess_collapse(ci); // update heap (former one ring of decimated vertex) for (s_it = support.begin(), s_end = support.end(); s_it != s_end; ++s_it) { assert(!mesh_.status(*s_it).deleted()); heap_vertex(*s_it); } } // delete heap heap_.reset(); // DON'T do garbage collection here! It's up to the application. return n_collapses; } //============================================================================= }// END_NS_DECIMATER } // END_NS_OPENMESH //=============================================================================