/** \page tutorial_07b Deleting geometry elements This small example shows how to remove faces and vertices from a mesh. We basically use the geometry created in \ref tutorial_01. If we want our mesh class to be able to remove vertices, faces or (half-) edges we have to extend the default traits for our mesh class. Vertices, faces and (half-)edges need the OpenMesh::Attributes::Status attribute which is used to hold the flag "deleted" if an element is deleted. The struct which defines the mesh traits then looks like this: \dontinclude delete_geometry.cc \skipline struct \until }; After having created the geometry of the cube one can delete faces and vertices by simply calling delete_vertices() (delete_faces() or delete_edges() respectiely). In this example we delete all faces excpet one and the corresponding vertices. The code looks like this \dontinclude delete_geometry.cc \skipline // Delete face 0 \until mesh.delete_vertex(vhandle[3], false); Now the deleted faces and vertices are marked as "deleted" internally. Call garbage_collection() to definitely remove them from memory. \dontinclude delete_geometry.cc \skipline // Delete all \until mesh.garbage_collection(); The full source code of the example: \include delete_geometry.cc **/