MyMesh mesh; // (linearly) iterate over all vertices for (MyMesh::VertexIter v_it=mesh.vertices_sbegin(); v_it!=mesh.vertices_end(); ++v_it) { // circulate around the current vertex for (MyMesh::VertexVertexIter vv_it=mesh.vv_iter(*v_it); vv_it.is_valid(); ++vv_it) { // do something with e.g. mesh.point(*vv_it) } }