#include #include namespace { class OpenMeshReadWritePLY : public OpenMeshBase { protected: // This function is called before each test is run virtual void SetUp() { // Do some initial stuff with the member data here... } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; /* * ==================================================================== * Define tests below * ==================================================================== */ /* * Just load a point file in ply format and count whether * the right number of entities has been loaded. */ TEST_F(OpenMeshReadWritePLY, LoadSimplePointPLYFileWithBadEncoding) { mesh_.clear(); bool ok = OpenMesh::IO::read_mesh(mesh_, "pointCloudBadEncoding.ply"); EXPECT_TRUE(ok) << "Unable to load pointCloudBadEncoding.ply"; EXPECT_EQ(10u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(0u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(0u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; } /* * Just load a point file in ply format and count whether * the right number of entities has been loaded. */ TEST_F(OpenMeshReadWritePLY, LoadSimplePointPLYFileWithGoodEncoding) { mesh_.clear(); bool ok = OpenMesh::IO::read_mesh(mesh_, "pointCloudGoodEncoding.ply"); EXPECT_TRUE(ok) << "Unable to load pointCloudGoodEncoding.ply"; EXPECT_EQ(10u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(0u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(0u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; } /* * Just load a ply */ TEST_F(OpenMeshReadWritePLY, LoadSimplePLY) { mesh_.clear(); bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal.ply"); EXPECT_TRUE(ok) << "Unable to load cube-minimal.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; } /* * Load a ply ascii file without a newline at the end of the file * */ TEST_F(OpenMeshReadWritePLY, LoadSimplePLYNoEndl) { mesh_.clear(); bool ok = OpenMesh::IO::read_mesh(mesh_, "sphere840.ply"); EXPECT_TRUE(ok) << "Unable to load sphere840.ply"; EXPECT_EQ(422u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(1260u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(840u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; } /* * Just load a ply file and set vertex color option before loading */ TEST_F(OpenMeshReadWritePLY, LoadSimplePLYForceVertexColorsAlthoughNotAvailable) { mesh_.clear(); mesh_.request_vertex_colors(); std::string file_name = "cube-minimal.ply"; OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexColor; bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options); EXPECT_TRUE(ok) << file_name; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_EQ(36u , mesh_.n_halfedges()) << "The number of loaded halfedges is not correct!"; EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_color()) << "Wrong user options are returned!"; } /* * Just load a ply file of a cube with vertex colors */ TEST_F(OpenMeshReadWritePLY, LoadSimplePLYWithVertexColors) { mesh_.clear(); mesh_.request_vertex_colors(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexColor; bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-vertexColors.ply",options); EXPECT_TRUE(ok) << "Unable to load cube-minimal-vertexColors.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; #ifdef TEST_DOUBLE_TRAITS EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; #else EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; #endif EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!"; mesh_.release_vertex_colors(); } /* * Just load a ply file of a cube with vertex colors */ TEST_F(OpenMeshReadWritePLY, LoadPLYFromMeshLabWithVertexColors) { mesh_.clear(); mesh_.request_vertex_colors(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexColor; bool ok = OpenMesh::IO::read_mesh(mesh_, "meshlab.ply",options); EXPECT_TRUE(ok) << "Unable to load meshlab.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; #ifdef TEST_DOUBLE_TRAITS EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; #else EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; #endif EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!"; mesh_.release_vertex_colors(); } /* * Just read and write a binary ply file of a cube with vertex colors */ TEST_F(OpenMeshReadWritePLY, WriteAndReadBinaryPLYWithVertexColors) { mesh_.clear(); mesh_.request_vertex_colors(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexColor; bool ok = OpenMesh::IO::read_mesh(mesh_, "meshlab.ply",options); EXPECT_TRUE(ok) << "Unable to load meshlab.ply"; options += OpenMesh::IO::Options::Binary; ok = OpenMesh::IO::write_mesh(mesh_, "meshlab_binary.ply",options); EXPECT_TRUE(ok) << "Unable to write meshlab_binary.ply"; mesh_.clear(); ok = OpenMesh::IO::read_mesh(mesh_, "meshlab_binary.ply",options); EXPECT_TRUE(ok) << "Unable to load meshlab_binary.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; #ifdef TEST_DOUBLE_TRAITS EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; #else EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; #endif EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!"; mesh_.release_vertex_colors(); } /* * Just read and write a ply file of a cube with float vertex colors */ TEST_F(OpenMeshReadWritePLY, WriteAndReadPLYWithFloatVertexColors) { mesh_.clear(); mesh_.request_vertex_colors(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexColor; bool ok = OpenMesh::IO::read_mesh(mesh_, "meshlab.ply",options); EXPECT_TRUE(ok) << "Unable to load meshlab.ply"; options += OpenMesh::IO::Options::ColorFloat; ok = OpenMesh::IO::write_mesh(mesh_, "meshlab_float.ply",options); EXPECT_TRUE(ok) << "Unable to write meshlab_float.ply"; mesh_.clear(); ok = OpenMesh::IO::read_mesh(mesh_, "meshlab_float.ply",options); EXPECT_TRUE(ok) << "Unable to load meshlab_float.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; #ifdef TEST_DOUBLE_TRAITS EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; #else EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; #endif EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!"; EXPECT_TRUE(options.color_is_float()) << "Wrong user options are returned!"; mesh_.release_vertex_colors(); } /* * Just read and write a binary ply file of a cube with float vertex colors */ TEST_F(OpenMeshReadWritePLY, WriteAndReadBinaryPLYWithFloatVertexColors) { mesh_.clear(); mesh_.request_vertex_colors(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexColor; bool ok = OpenMesh::IO::read_mesh(mesh_, "meshlab.ply",options); EXPECT_TRUE(ok) << "Unable to load meshlab.ply"; options += OpenMesh::IO::Options::ColorFloat; options += OpenMesh::IO::Options::Binary; ok = OpenMesh::IO::write_mesh(mesh_, "meshlab_binary_float.ply",options); EXPECT_TRUE(ok) << "Unable to write meshlab_binary_float.ply"; mesh_.clear(); ok = OpenMesh::IO::read_mesh(mesh_, "meshlab_binary_float.ply",options); EXPECT_TRUE(ok) << "Unable to load meshlab_binary_float.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; #ifdef TEST_DOUBLE_TRAITS EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; #else EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; #endif EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!"; EXPECT_TRUE(options.color_is_float()) << "Wrong user options are returned!"; EXPECT_TRUE(options.is_binary()) << "Wrong user options are returned!"; mesh_.release_vertex_colors(); } /* * Just load a ply file of a cube with face texcoord and face texture index */ TEST_F(OpenMeshReadWritePLY, LoadPLYFromMeshLabWithFaceTexCoord) { mesh_.clear(); mesh_.request_halfedge_texcoords2D(); mesh_.request_face_texture_index(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::FaceTexCoord; std::string file_name = "meshlab-faceTexCoords.ply"; bool ok = OpenMesh::IO::read_mesh(mesh_, file_name, options); EXPECT_TRUE(ok) << "Unable to load meshlab-faceTexCoords.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; EXPECT_TRUE(options.face_has_texcoord()) << "Wrong user options are returned!"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[0] ) << "Wrong texCoord at halfedge 0 component 0"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[1] ) << "Wrong texCoord at halfedge 0 component 1"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(1))[0] ) << "Wrong texCoord at halfedge 1 component 0"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(1))[1] ) << "Wrong texCoord at halfedge 1 component 1"; EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(2))[0] ) << "Wrong texCoord at halfedge 2 component 0"; EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(2))[1] ) << "Wrong texCoord at halfedge 2 component 1"; EXPECT_FLOAT_EQ(-0.2, mesh_.texcoord2D(mesh_.halfedge_handle(3))[0] ) << "Wrong texCoord at halfedge 3 component 0"; EXPECT_FLOAT_EQ(-0.2, mesh_.texcoord2D(mesh_.halfedge_handle(3))[1] ) << "Wrong texCoord at halfedge 3 component 1"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(4))[0] ) << "Wrong texCoord at halfedge 4 component 0"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(4))[1] ) << "Wrong texCoord at halfedge 4 component 1"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(5))[0] ) << "Wrong texCoord at halfedge 5 component 0"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(5))[1] ) << "Wrong texCoord at halfedge 5 component 1"; EXPECT_FLOAT_EQ(-0.1, mesh_.texcoord2D(mesh_.halfedge_handle(6))[0] ) << "Wrong texCoord at halfedge 6 component 0"; EXPECT_FLOAT_EQ(-0.1, mesh_.texcoord2D(mesh_.halfedge_handle(6))[1] ) << "Wrong texCoord at halfedge 6 component 1"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(7))[0] ) << "Wrong texCoord at halfedge 7 component 0"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(7))[1] ) << "Wrong texCoord at halfedge 7 component 1"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(8))[0] ) << "Wrong texCoord at halfedge 8 component 0"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(8))[1] ) << "Wrong texCoord at halfedge 8 component 1"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(9))[0] ) << "Wrong texCoord at halfedge 9 component 0"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(9))[1] ) << "Wrong texCoord at halfedge 9 component 1"; EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(10))[0] ) << "Wrong texCoord at halfedge 10 component 0"; EXPECT_FLOAT_EQ(0.3, mesh_.texcoord2D(mesh_.halfedge_handle(10))[1] ) << "Wrong texCoord at halfedge 10 component 1"; EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(11))[0] ) << "Wrong texCoord at halfedge 11 component 0"; EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(11))[1] ) << "Wrong texCoord at halfedge 11 component 1"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(12))[0] ) << "Wrong texCoord at halfedge 12 component 0"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(12))[1] ) << "Wrong texCoord at halfedge 12 component 1"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(13))[0] ) << "Wrong texCoord at halfedge 13 component 0"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(13))[1] ) << "Wrong texCoord at halfedge 13 component 1"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(14))[0] ) << "Wrong texCoord at halfedge 14 component 0"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(14))[1] ) << "Wrong texCoord at halfedge 14 component 1"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(15))[0] ) << "Wrong texCoord at halfedge 15 component 0"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(15))[1] ) << "Wrong texCoord at halfedge 15 component 1"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(16))[0] ) << "Wrong texCoord at halfedge 16 component 0"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(16))[1] ) << "Wrong texCoord at halfedge 16 component 1"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(17))[0] ) << "Wrong texCoord at halfedge 17 component 0"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(17))[1] ) << "Wrong texCoord at halfedge 17 component 1"; //check texture mapping for the mesh OpenMesh::MPropHandleT< std::map< int, std::string > > property; mesh_.get_property_handle(property, "TextureMapping"); EXPECT_EQ(mesh_.property(property).size(), 2u) << "Wrong texture number"; EXPECT_EQ(mesh_.property(property).count(0), 1u) << "Could not find texture with id 0"; EXPECT_TRUE((mesh_.property(property)[0] == std::string("tex_0.jpg"))) << "Wrong texture name"; EXPECT_EQ(mesh_.property(property).count(1), 1u) << "Could not find texture with id 1"; EXPECT_TRUE((mesh_.property(property)[1] == std::string("tex_1.jpg"))) << "Wrong texture name"; //check texture mapping per face EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(0)), 0) << "Face 0 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(1)), 0) << "Face 1 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(2)), 1) << "Face 2 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(3)), 1) << "Face 3 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(4)), 1) << "Face 4 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(5)), 1) << "Face 5 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(6)), 0) << "Face 6 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(7)), 0) << "Face 7 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(8)), 0) << "Face 8 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(9)), 0) << "Face 9 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(10)), 0) << "Face 10 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(11)), 0) << "Face 11 texture index is not set correctly"; mesh_.release_halfedge_texcoords2D(); mesh_.release_face_texture_index(); } /* * Just load a binary ply file of a cube with face texcoord and face texture index */ TEST_F(OpenMeshReadWritePLY, LoadBinaryPLYFromMeshLabWithFaceTexCoord) { mesh_.clear(); mesh_.request_halfedge_texcoords2D(); mesh_.request_face_texture_index(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::FaceTexCoord; options += OpenMesh::IO::Options::Binary; std::string file_name = "meshlab-faceTexCoords-binary.ply"; bool ok = OpenMesh::IO::read_mesh(mesh_, file_name, options); EXPECT_TRUE(ok) << "Unable to load meshlab-faceTexCoords-binary.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; EXPECT_TRUE(options.face_has_texcoord()) << "Wrong user options are returned!"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[0] ) << "Wrong texCoord at halfedge 0 component 0"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[1] ) << "Wrong texCoord at halfedge 0 component 1"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(1))[0] ) << "Wrong texCoord at halfedge 1 component 0"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(1))[1] ) << "Wrong texCoord at halfedge 1 component 1"; EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(2))[0] ) << "Wrong texCoord at halfedge 2 component 0"; EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(2))[1] ) << "Wrong texCoord at halfedge 2 component 1"; EXPECT_FLOAT_EQ(-0.2, mesh_.texcoord2D(mesh_.halfedge_handle(3))[0] ) << "Wrong texCoord at halfedge 3 component 0"; EXPECT_FLOAT_EQ(-0.2, mesh_.texcoord2D(mesh_.halfedge_handle(3))[1] ) << "Wrong texCoord at halfedge 3 component 1"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(4))[0] ) << "Wrong texCoord at halfedge 4 component 0"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(4))[1] ) << "Wrong texCoord at halfedge 4 component 1"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(5))[0] ) << "Wrong texCoord at halfedge 5 component 0"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(5))[1] ) << "Wrong texCoord at halfedge 5 component 1"; EXPECT_FLOAT_EQ(-0.1, mesh_.texcoord2D(mesh_.halfedge_handle(6))[0] ) << "Wrong texCoord at halfedge 6 component 0"; EXPECT_FLOAT_EQ(-0.1, mesh_.texcoord2D(mesh_.halfedge_handle(6))[1] ) << "Wrong texCoord at halfedge 6 component 1"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(7))[0] ) << "Wrong texCoord at halfedge 7 component 0"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(7))[1] ) << "Wrong texCoord at halfedge 7 component 1"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(8))[0] ) << "Wrong texCoord at halfedge 8 component 0"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(8))[1] ) << "Wrong texCoord at halfedge 8 component 1"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(9))[0] ) << "Wrong texCoord at halfedge 9 component 0"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(9))[1] ) << "Wrong texCoord at halfedge 9 component 1"; EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(10))[0] ) << "Wrong texCoord at halfedge 10 component 0"; EXPECT_FLOAT_EQ(0.3, mesh_.texcoord2D(mesh_.halfedge_handle(10))[1] ) << "Wrong texCoord at halfedge 10 component 1"; EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(11))[0] ) << "Wrong texCoord at halfedge 11 component 0"; EXPECT_FLOAT_EQ(0.2, mesh_.texcoord2D(mesh_.halfedge_handle(11))[1] ) << "Wrong texCoord at halfedge 11 component 1"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(12))[0] ) << "Wrong texCoord at halfedge 12 component 0"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(12))[1] ) << "Wrong texCoord at halfedge 12 component 1"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(13))[0] ) << "Wrong texCoord at halfedge 13 component 0"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(13))[1] ) << "Wrong texCoord at halfedge 13 component 1"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(14))[0] ) << "Wrong texCoord at halfedge 14 component 0"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(14))[1] ) << "Wrong texCoord at halfedge 14 component 1"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(15))[0] ) << "Wrong texCoord at halfedge 15 component 0"; EXPECT_FLOAT_EQ(0.1, mesh_.texcoord2D(mesh_.halfedge_handle(15))[1] ) << "Wrong texCoord at halfedge 15 component 1"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(16))[0] ) << "Wrong texCoord at halfedge 16 component 0"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(16))[1] ) << "Wrong texCoord at halfedge 16 component 1"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(17))[0] ) << "Wrong texCoord at halfedge 17 component 0"; EXPECT_FLOAT_EQ(0, mesh_.texcoord2D(mesh_.halfedge_handle(17))[1] ) << "Wrong texCoord at halfedge 17 component 1"; //check texture mapping for the mesh OpenMesh::MPropHandleT< std::map< int, std::string > > property; mesh_.get_property_handle(property, "TextureMapping"); EXPECT_EQ(mesh_.property(property).size(), 2u) << "Wrong texture number"; EXPECT_EQ(mesh_.property(property).count(0), 1u) << "Could not find texture with id 0"; EXPECT_TRUE((mesh_.property(property)[0] == std::string("tex_0.jpg"))) << "Wrong texture name"; EXPECT_EQ(mesh_.property(property).count(1), 1u) << "Could not find texture with id 1"; EXPECT_TRUE((mesh_.property(property)[1] == std::string("tex_1.jpg"))) << "Wrong texture name"; //check texture mapping per face EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(0)), 0) << "Face 0 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(1)), 0) << "Face 1 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(2)), 1) << "Face 2 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(3)), 1) << "Face 3 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(4)), 1) << "Face 4 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(5)), 1) << "Face 5 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(6)), 0) << "Face 6 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(7)), 0) << "Face 7 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(8)), 0) << "Face 8 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(9)), 0) << "Face 9 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(10)), 0) << "Face 10 texture index is not set correctly"; EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(), mesh_.face_handle(11)), 0) << "Face 11 texture index is not set correctly"; mesh_.release_halfedge_texcoords2D(); mesh_.release_face_texture_index(); } /* * Just load a ply file of a cube with vertex texCoords */ TEST_F(OpenMeshReadWritePLY, LoadSimplePLYWithTexCoords) { mesh_.clear(); mesh_.request_vertex_texcoords2D(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexTexCoord; bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-texCoords.ply",options); EXPECT_TRUE(ok) << "Unable to load cube-minimal-texCoords.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_EQ(10, mesh_.texcoord2D(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(10, mesh_.texcoord2D(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(6, mesh_.texcoord2D(mesh_.vertex_handle(2))[0] ) << "Wrong vertex color at vertex 2 component 0"; EXPECT_EQ(6, mesh_.texcoord2D(mesh_.vertex_handle(2))[1] ) << "Wrong vertex color at vertex 2 component 1"; EXPECT_EQ(9, mesh_.texcoord2D(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(9, mesh_.texcoord2D(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_EQ(12, mesh_.texcoord2D(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(12, mesh_.texcoord2D(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_TRUE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_color()) << "Wrong user options are returned!"; mesh_.release_vertex_texcoords2D(); } /* * Just load a ply with normals, ascii mode */ TEST_F(OpenMeshReadWritePLY, LoadSimplePLYWithNormals) { mesh_.clear(); mesh_.request_vertex_normals(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexNormal; bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-normals.ply", options); EXPECT_TRUE(ok) << "Unable to load cube-minimal-normals.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_TRUE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_color()) << "Wrong user options are returned!"; EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[0] ) << "Wrong normal at vertex 0 component 0"; EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[1] ) << "Wrong normal at vertex 0 component 1"; EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(0))[2] ) << "Wrong normal at vertex 0 component 2"; EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(3))[0] ) << "Wrong normal at vertex 3 component 0"; EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[1] ) << "Wrong normal at vertex 3 component 1"; EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[2] ) << "Wrong normal at vertex 3 component 2"; EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(4))[0] ) << "Wrong normal at vertex 4 component 0"; EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(4))[1] ) << "Wrong normal at vertex 4 component 1"; EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(4))[2] ) << "Wrong normal at vertex 4 component 2"; EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(7))[0] ) << "Wrong normal at vertex 7 component 0"; EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(7))[1] ) << "Wrong normal at vertex 7 component 1"; EXPECT_EQ(2, mesh_.normal(mesh_.vertex_handle(7))[2] ) << "Wrong normal at vertex 7 component 2"; mesh_.release_vertex_normals(); } /* * Just load a ply with custom properties, ascii mode */ TEST_F(OpenMeshReadWritePLY, LoadSimplePLYWithCustomProps) { PolyMesh mesh; OpenMesh::IO::Options options; options += OpenMesh::IO::Options::Custom; bool ok = OpenMesh::IO::read_mesh(mesh, "cube-minimal-custom_props.ply", options); EXPECT_TRUE(ok) << "Unable to load cube-minimal-custom_props.ply"; EXPECT_EQ(8u , mesh.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(12u , mesh.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(6u , mesh.n_faces()) << "The number of loaded faces is not correct!"; OpenMesh::VPropHandleT qualityProp; OpenMesh::VPropHandleT indexProp; ASSERT_TRUE(mesh.get_property_handle(qualityProp,"quality")) << "Could not access quality property"; ASSERT_TRUE(mesh.get_property_handle(indexProp,"index")) << "Could not access index property"; //check index property for (unsigned i = 0; i < mesh.n_vertices(); ++i) EXPECT_EQ(i ,mesh.property(indexProp,OpenMesh::VertexHandle(i))) << "Vertex index at vertex " << i << " is wrong"; //check quality property EXPECT_EQ(1.f,mesh.property(qualityProp,OpenMesh::VertexHandle(0))) << "Wrong quality value at Vertex 0"; EXPECT_EQ(0.5f,mesh.property(qualityProp,OpenMesh::VertexHandle(1))) << "Wrong quality value at Vertex 1"; EXPECT_EQ(0.7f,mesh.property(qualityProp,OpenMesh::VertexHandle(2))) << "Wrong quality value at Vertex 2"; EXPECT_EQ(1.f,mesh.property(qualityProp,OpenMesh::VertexHandle(3))) << "Wrong quality value at Vertex 3"; EXPECT_EQ(0.1f,mesh.property(qualityProp,OpenMesh::VertexHandle(4))) << "Wrong quality value at Vertex 4"; EXPECT_EQ(0.f,mesh.property(qualityProp,OpenMesh::VertexHandle(5))) << "Wrong quality value at Vertex 5"; EXPECT_EQ(2.f,mesh.property(qualityProp,OpenMesh::VertexHandle(6))) << "Wrong quality value at Vertex 6"; EXPECT_EQ(5.f,mesh.property(qualityProp,OpenMesh::VertexHandle(7))) << "Wrong quality value at Vertex 7"; //check for custom list properties OpenMesh::VPropHandleT< std::vector > testValues; ASSERT_TRUE(mesh.get_property_handle(testValues,"test_values")) << "Could not access texcoords per face"; EXPECT_EQ(2u,mesh.property(testValues,OpenMesh::VertexHandle(0)).size()) << "Wrong verctor size"; EXPECT_EQ(1,mesh.property(testValues,OpenMesh::VertexHandle(0))[0]) << "Wrong list value at Vertex 0"; EXPECT_EQ(4,mesh.property(testValues,OpenMesh::VertexHandle(1))[1]) << "Wrong list value at Vertex 1"; EXPECT_EQ(5,mesh.property(testValues,OpenMesh::VertexHandle(2))[0]) << "Wrong list value at Vertex 2"; EXPECT_EQ(8,mesh.property(testValues,OpenMesh::VertexHandle(3))[1]) << "Wrong list value at Vertex 3"; EXPECT_EQ(9,mesh.property(testValues,OpenMesh::VertexHandle(4))[0]) << "Wrong list value at Vertex 4"; EXPECT_EQ(12,mesh.property(testValues,OpenMesh::VertexHandle(5))[1]) << "Wrong list value at Vertex 5"; EXPECT_EQ(13,mesh.property(testValues,OpenMesh::VertexHandle(6))[0]) << "Wrong list value at Vertex 6"; EXPECT_EQ(16,mesh.property(testValues,OpenMesh::VertexHandle(7))[1]) << "Wrong list value at Vertex 7"; OpenMesh::FPropHandleT< std::vector > texCoordsPerFace; ASSERT_TRUE(mesh.get_property_handle(texCoordsPerFace,"texcoords")) << "Could not access texcoords per face"; for (Mesh::FaceIter f_iter = mesh.faces_begin(); f_iter != mesh.faces_end(); ++f_iter) { EXPECT_EQ(8u, mesh.property(texCoordsPerFace, *f_iter).size()) << "Texcoords per face container has wrong size on face: " << f_iter->idx(); if (!mesh.property(texCoordsPerFace, *f_iter).empty()) { EXPECT_EQ(1.0, mesh.property(texCoordsPerFace, *f_iter)[0]) << "Texcoords wrong on index 0 with face: " << f_iter->idx(); EXPECT_EQ(1.0, mesh.property(texCoordsPerFace, *f_iter)[1]) << "Texcoords wrong on index 1 with face: " << f_iter->idx(); EXPECT_EQ(-1.0f, mesh.property(texCoordsPerFace, *f_iter)[2]) << "Texcoords wrong on index 2 with face: " << f_iter->idx(); EXPECT_EQ(-1.0f, mesh.property(texCoordsPerFace, *f_iter)[3]) << "Texcoords wrong on index 3 with face: " << f_iter->idx(); EXPECT_EQ(0.0f, mesh.property(texCoordsPerFace, *f_iter)[4]) << "Texcoords wrong on index 4 with face: " << f_iter->idx(); EXPECT_EQ(0.0f, mesh.property(texCoordsPerFace, *f_iter)[5]) << "Texcoords wrong on index 5 with face: " << f_iter->idx(); EXPECT_EQ(-0.5f, mesh.property(texCoordsPerFace, *f_iter)[6]) << "Texcoords wrong on index 6 with face: " << f_iter->idx(); EXPECT_EQ(-0.5f, mesh.property(texCoordsPerFace, *f_iter)[7]) << "Texcoords wrong on index 7 with face: " << f_iter->idx(); } } OpenMesh::FPropHandleT< unsigned > faceIndex; ASSERT_TRUE(mesh.get_property_handle(faceIndex,"faceIndex")) << "Could not access faceIndex per face"; EXPECT_EQ(0u,mesh.property(faceIndex,OpenMesh::FaceHandle(0))) << "Wrong index value at FaceHandle 0"; EXPECT_EQ(1u,mesh.property(faceIndex,OpenMesh::FaceHandle(1))) << "Wrong index value at FaceHandle 1"; EXPECT_EQ(2u,mesh.property(faceIndex,OpenMesh::FaceHandle(2))) << "Wrong index value at FaceHandle 2"; EXPECT_EQ(3u,mesh.property(faceIndex,OpenMesh::FaceHandle(3))) << "Wrong index value at FaceHandle 3"; EXPECT_EQ(4u,mesh.property(faceIndex,OpenMesh::FaceHandle(4))) << "Wrong index value at FaceHandle 4"; EXPECT_EQ(5u,mesh.property(faceIndex,OpenMesh::FaceHandle(5))) << "Wrong index value at FaceHandle 5"; } /* * Just load a ply with custom properties, binary mode */ TEST_F(OpenMeshReadWritePLY, LoadSimplePLYWithCustomPropsBinary) { PolyMesh mesh; OpenMesh::IO::Options options; options += OpenMesh::IO::Options::Custom; options += OpenMesh::IO::Options::Binary; bool ok = OpenMesh::IO::read_mesh(mesh, "cube-minimal-custom_props-binary.ply", options); EXPECT_TRUE(ok) << "Unable to load cube-minimal-custom_props.ply"; EXPECT_EQ(8u , mesh.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(12u , mesh.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(6u , mesh.n_faces()) << "The number of loaded faces is not correct!"; OpenMesh::VPropHandleT qualityProp; OpenMesh::VPropHandleT indexProp; ASSERT_TRUE(mesh.get_property_handle(qualityProp,"quality")) << "Could not access quality property"; ASSERT_TRUE(mesh.get_property_handle(indexProp,"index")) << "Could not access index property"; //check index property for (unsigned i = 0; i < mesh.n_vertices(); ++i) EXPECT_EQ(i ,mesh.property(indexProp,OpenMesh::VertexHandle(i))) << "Vertex index at vertex " << i << " is wrong"; //check quality property EXPECT_EQ(1.f,mesh.property(qualityProp,OpenMesh::VertexHandle(0))) << "Wrong quality value at Vertex 0"; EXPECT_EQ(0.5f,mesh.property(qualityProp,OpenMesh::VertexHandle(1))) << "Wrong quality value at Vertex 1"; EXPECT_EQ(0.7f,mesh.property(qualityProp,OpenMesh::VertexHandle(2))) << "Wrong quality value at Vertex 2"; EXPECT_EQ(1.f,mesh.property(qualityProp,OpenMesh::VertexHandle(3))) << "Wrong quality value at Vertex 3"; EXPECT_EQ(0.1f,mesh.property(qualityProp,OpenMesh::VertexHandle(4))) << "Wrong quality value at Vertex 4"; EXPECT_EQ(0.f,mesh.property(qualityProp,OpenMesh::VertexHandle(5))) << "Wrong quality value at Vertex 5"; EXPECT_EQ(2.f,mesh.property(qualityProp,OpenMesh::VertexHandle(6))) << "Wrong quality value at Vertex 6"; EXPECT_EQ(5.f,mesh.property(qualityProp,OpenMesh::VertexHandle(7))) << "Wrong quality value at Vertex 7"; //check for custom list properties OpenMesh::VPropHandleT< std::vector > testValues; ASSERT_TRUE(mesh.get_property_handle(testValues,"test_values")) << "Could not access texcoords per face"; EXPECT_EQ(2u,mesh.property(testValues,OpenMesh::VertexHandle(0)).size()) << "Wrong verctor size"; EXPECT_EQ(1,mesh.property(testValues,OpenMesh::VertexHandle(0))[0]) << "Wrong list value at Vertex 0"; EXPECT_EQ(4,mesh.property(testValues,OpenMesh::VertexHandle(1))[1]) << "Wrong list value at Vertex 1"; EXPECT_EQ(5,mesh.property(testValues,OpenMesh::VertexHandle(2))[0]) << "Wrong list value at Vertex 2"; EXPECT_EQ(8,mesh.property(testValues,OpenMesh::VertexHandle(3))[1]) << "Wrong list value at Vertex 3"; EXPECT_EQ(9,mesh.property(testValues,OpenMesh::VertexHandle(4))[0]) << "Wrong list value at Vertex 4"; EXPECT_EQ(12,mesh.property(testValues,OpenMesh::VertexHandle(5))[1]) << "Wrong list value at Vertex 5"; EXPECT_EQ(13,mesh.property(testValues,OpenMesh::VertexHandle(6))[0]) << "Wrong list value at Vertex 6"; EXPECT_EQ(16,mesh.property(testValues,OpenMesh::VertexHandle(7))[1]) << "Wrong list value at Vertex 7"; OpenMesh::FPropHandleT< std::vector > texCoordsPerFace; ASSERT_TRUE(mesh.get_property_handle(texCoordsPerFace,"texcoords")) << "Could not access texcoords per face"; for (Mesh::FaceIter f_iter = mesh.faces_begin(); f_iter != mesh.faces_end(); ++f_iter) { EXPECT_EQ(8u, mesh.property(texCoordsPerFace, *f_iter).size()) << "Texcoords per face container has wrong size on face: " << f_iter->idx(); if (!mesh.property(texCoordsPerFace, *f_iter).empty()) { EXPECT_EQ(1.0, mesh.property(texCoordsPerFace, *f_iter)[0]) << "Texcoords wrong on index 0 with face: " << f_iter->idx(); EXPECT_EQ(1.0, mesh.property(texCoordsPerFace, *f_iter)[1]) << "Texcoords wrong on index 1 with face: " << f_iter->idx(); EXPECT_EQ(-1.0f, mesh.property(texCoordsPerFace, *f_iter)[2]) << "Texcoords wrong on index 2 with face: " << f_iter->idx(); EXPECT_EQ(-1.0f, mesh.property(texCoordsPerFace, *f_iter)[3]) << "Texcoords wrong on index 3 with face: " << f_iter->idx(); EXPECT_EQ(0.0f, mesh.property(texCoordsPerFace, *f_iter)[4]) << "Texcoords wrong on index 4 with face: " << f_iter->idx(); EXPECT_EQ(0.0f, mesh.property(texCoordsPerFace, *f_iter)[5]) << "Texcoords wrong on index 5 with face: " << f_iter->idx(); EXPECT_EQ(-0.5f, mesh.property(texCoordsPerFace, *f_iter)[6]) << "Texcoords wrong on index 6 with face: " << f_iter->idx(); EXPECT_EQ(-0.5f, mesh.property(texCoordsPerFace, *f_iter)[7]) << "Texcoords wrong on index 7 with face: " << f_iter->idx(); } } OpenMesh::FPropHandleT< unsigned > faceIndex; ASSERT_TRUE(mesh.get_property_handle(faceIndex,"faceIndex")) << "Could not access faceIndex per face"; EXPECT_EQ(0u,mesh.property(faceIndex,OpenMesh::FaceHandle(0))) << "Wrong index value at FaceHandle 0"; EXPECT_EQ(1u,mesh.property(faceIndex,OpenMesh::FaceHandle(1))) << "Wrong index value at FaceHandle 1"; EXPECT_EQ(2u,mesh.property(faceIndex,OpenMesh::FaceHandle(2))) << "Wrong index value at FaceHandle 2"; EXPECT_EQ(3u,mesh.property(faceIndex,OpenMesh::FaceHandle(3))) << "Wrong index value at FaceHandle 3"; EXPECT_EQ(4u,mesh.property(faceIndex,OpenMesh::FaceHandle(4))) << "Wrong index value at FaceHandle 4"; EXPECT_EQ(5u,mesh.property(faceIndex,OpenMesh::FaceHandle(5))) << "Wrong index value at FaceHandle 5"; } TEST_F(OpenMeshReadWritePLY, WriteReadSimplePLYWithCustomProps) { PolyMesh mesh; OpenMesh::IO::Options options; bool ok = OpenMesh::IO::read_mesh(mesh, "cube-minimal.ply", options); OpenMesh::VPropHandleT indexProp; OpenMesh::VPropHandleT nonPersistant; OpenMesh::VPropHandleT qualityProp; OpenMesh::FPropHandleT faceProp; OpenMesh::VPropHandleT removedProp; const std::string indexPropName = "mySuperIndexProperty"; const std::string qualityPropName = "quality"; const std::string facePropName = "anotherPropForFaces"; const std::string nonPersistantName = "nonPersistant"; const std::string removedPropName = "willBeRemoved"; mesh.add_property(indexProp,indexPropName); mesh.add_property(qualityProp,qualityPropName); mesh.add_property(removedProp, removedPropName); mesh.add_property(faceProp,facePropName); mesh.add_property(nonPersistant,nonPersistantName); mesh.property(indexProp).set_persistent(true); mesh.property(qualityProp).set_persistent(true); mesh.property(faceProp).set_persistent(true); mesh.remove_property(removedProp); signed char i=0; for (Mesh::VertexIter v_iter = mesh.vertices_begin(); v_iter != mesh.vertices_end(); ++v_iter, ++i) { mesh.property(indexProp, *v_iter) = i; mesh.property(qualityProp, *v_iter) = 3.5*i; } i = 0; for (Mesh::FaceIter f_iter = mesh.faces_begin(); f_iter != mesh.faces_end(); ++f_iter, ++i) { mesh.property(faceProp, *f_iter) = -i; } const char* outFilename = "cube-minimal-customprops_openmeshOutputTestfile.ply"; ok = OpenMesh::IO::write_mesh(mesh, outFilename); ASSERT_TRUE(ok); PolyMesh loadedMesh; EXPECT_FALSE(loadedMesh.get_property_handle(indexProp,indexPropName)) << "Could access to property which was deleted"; options += OpenMesh::IO::Options::Custom; ok = OpenMesh::IO::read_mesh(loadedMesh, outFilename, options); ASSERT_TRUE(ok); ASSERT_TRUE(loadedMesh.get_property_handle(indexProp,indexPropName)) << "Could not access index property"; ASSERT_TRUE(loadedMesh.get_property_handle(qualityProp,qualityPropName)) << "Could not access quality property"; ASSERT_TRUE(loadedMesh.get_property_handle(faceProp,facePropName)) << "Could not access face property"; EXPECT_FALSE(loadedMesh.get_property_handle(nonPersistant,nonPersistantName)) << "Could access non persistant property"; i=0; for (Mesh::VertexIter v_iter = loadedMesh.vertices_begin(); v_iter != loadedMesh.vertices_end(); ++v_iter, ++i) { EXPECT_EQ(loadedMesh.property(indexProp, *v_iter), static_cast(i)); EXPECT_EQ(loadedMesh.property(qualityProp, *v_iter),3.5*i); } i = 0; for (Mesh::FaceIter f_iter = loadedMesh.faces_begin(); f_iter != loadedMesh.faces_end(); ++f_iter, ++i) { EXPECT_EQ(loadedMesh.property(faceProp, *f_iter),-i); } remove(outFilename); } TEST_F(OpenMeshReadWritePLY, WriteReadBinaryPLYWithCustomProps) { PolyMesh mesh; OpenMesh::IO::Options options; bool ok = OpenMesh::IO::read_mesh(mesh, "cube-minimal.ply", options); OpenMesh::VPropHandleT indexProp; OpenMesh::VPropHandleT nonPersistant; OpenMesh::VPropHandleT qualityProp; OpenMesh::FPropHandleT faceProp; OpenMesh::VPropHandleT removedProp; const std::string indexPropName = "mySuperIndexProperty"; const std::string qualityPropName = "quality"; const std::string facePropName = "anotherPropForFaces"; const std::string nonPersistantName = "nonPersistant"; const std::string removedPropName = "willBeRemoved"; mesh.add_property(indexProp,indexPropName); mesh.add_property(qualityProp,qualityPropName); mesh.add_property(removedProp, removedPropName); mesh.add_property(faceProp,facePropName); mesh.add_property(nonPersistant,nonPersistantName); mesh.property(indexProp).set_persistent(true); mesh.property(qualityProp).set_persistent(true); mesh.property(faceProp).set_persistent(true); mesh.remove_property(removedProp); signed char i=0; for (Mesh::VertexIter v_iter = mesh.vertices_begin(); v_iter != mesh.vertices_end(); ++v_iter, ++i) { mesh.property(indexProp, *v_iter) = i; mesh.property(qualityProp, *v_iter) = 3.5*i; } i = 0; for (Mesh::FaceIter f_iter = mesh.faces_begin(); f_iter != mesh.faces_end(); ++f_iter, ++i) { mesh.property(faceProp, *f_iter) = -i; } const char* outFilename = "cube-minimal-customprops_openmeshOutputTestfileBinary.ply"; options += OpenMesh::IO::Options::Binary; ok = OpenMesh::IO::write_mesh(mesh, outFilename, options); ASSERT_TRUE(ok); PolyMesh loadedMesh; EXPECT_FALSE(loadedMesh.get_property_handle(indexProp,indexPropName)) << "Could access to property which was deleted"; options.clear(); options += OpenMesh::IO::Options::Custom; options += OpenMesh::IO::Options::Binary; ok = OpenMesh::IO::read_mesh(loadedMesh, outFilename, options); ASSERT_TRUE(ok); ASSERT_TRUE(loadedMesh.get_property_handle(indexProp,indexPropName)) << "Could not access index property"; ASSERT_TRUE(loadedMesh.get_property_handle(qualityProp,qualityPropName)) << "Could not access quality property"; ASSERT_TRUE(loadedMesh.get_property_handle(faceProp,facePropName)) << "Could not access face property"; EXPECT_FALSE(loadedMesh.get_property_handle(nonPersistant,nonPersistantName)) << "Could access non persistant property"; i=0; for (Mesh::VertexIter v_iter = loadedMesh.vertices_begin(); v_iter != loadedMesh.vertices_end(); ++v_iter, ++i) { EXPECT_EQ(loadedMesh.property(indexProp, *v_iter), static_cast(i)); EXPECT_EQ(loadedMesh.property(qualityProp, *v_iter),3.5*i); } i = 0; for (Mesh::FaceIter f_iter = loadedMesh.faces_begin(); f_iter != loadedMesh.faces_end(); ++f_iter, ++i) { EXPECT_EQ(loadedMesh.property(faceProp, *f_iter),-i); } //remove(outFilename); } /* * Just load a ply with extra elements */ TEST_F(OpenMeshReadWritePLY, LoadSimplePLYWithExtraElements) { mesh_.clear(); bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-extra-elements.ply"); EXPECT_TRUE(ok) << "Unable to load cube-minimal-extra-elements.ply"; EXPECT_EQ(8u, mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u, mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u, mesh_.n_faces()) << "The number of loaded faces is not correct!"; } /* * Just load a binary ply with extra elements */ TEST_F(OpenMeshReadWritePLY, LoadSimpleBinaryPLYWithExtraElements) { mesh_.clear(); OpenMesh::IO::Options options = OpenMesh::IO::Options::Binary; bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-extra-elements-binary.ply", options); EXPECT_TRUE(ok) << "Unable to load cube-minimal-extra-elements-binary.ply"; EXPECT_EQ(8u, mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u, mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u, mesh_.n_faces()) << "The number of loaded faces is not correct!"; } /* * Ignore a file that does not contain vertices and faces */ TEST_F(OpenMeshReadWritePLY, IgnoreNonMeshPlyFile) { mesh_.clear(); std::stringstream data; data << "ply" << "\n"; data << "format binary_little_endian 1.0" << "\n"; data << "comment Image data" << "\n"; data << "element image 0" << "\n"; data << "property list uint16 uint16 row" << "\n"; data << "end_header" << "\n"; OpenMesh::IO::Options options = OpenMesh::IO::Options::Binary; bool ok = OpenMesh::IO::read_mesh(mesh_, data, ".ply", options); EXPECT_TRUE(ok) << "This empty file should be readable without an error!"; EXPECT_EQ(0u, mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(0u, mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(0u, mesh_.n_faces()) << "The number of loaded faces is not correct!"; } /* * Ignore a file that does not contain vertices and faces */ TEST_F(OpenMeshReadWritePLY, FailOnUnknownPropertyTypeForLists) { mesh_.clear(); std::stringstream data; data << "ply" << "\n"; data << "format binary_little_endian 1.0" << "\n"; data << "comment Image data" << "\n"; data << "element image 0" << "\n"; data << "property list blibb blubb row" << "\n"; data << "end_header" << "\n"; OpenMesh::IO::Options options = OpenMesh::IO::Options::Binary; bool ok = OpenMesh::IO::read_mesh(mesh_, data, ".ply", options); EXPECT_FALSE(ok) << "This file should fail to read!"; EXPECT_EQ(0u, mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(0u, mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(0u, mesh_.n_faces()) << "The number of loaded faces is not correct!"; } /* * Load an ASCII PLY file of a cube with float RGB face colors */ TEST_F(OpenMeshReadWritePLY, LoadSimplePLYWithFaceColors) { mesh_.clear(); mesh_.request_face_colors(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::FaceColor; bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-faceColors.ply",options); EXPECT_TRUE(ok) << "Unable to load cube-minimal-faceColors.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u, mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u, mesh_.n_faces()) << "The number of loaded faces is not correct!"; #ifdef TEST_DOUBLE_TRAITS EXPECT_FLOAT_EQ(107/255.0, mesh_.color(mesh_.face_handle(0))[0] ) << "Wrong face color at face 0"; EXPECT_FLOAT_EQ(117/255.0, mesh_.color(mesh_.face_handle(0))[1] ) << "Wrong face color at face 0"; EXPECT_FLOAT_EQ(177/255.0, mesh_.color(mesh_.face_handle(0))[2] ) << "Wrong face color at face 0"; EXPECT_FLOAT_EQ(107/255.0, mesh_.color(mesh_.face_handle(3))[0] ) << "Wrong face color at face 3"; EXPECT_FLOAT_EQ(255/255.0, mesh_.color(mesh_.face_handle(3))[1] ) << "Wrong face color at face 3"; EXPECT_FLOAT_EQ(135/255.0, mesh_.color(mesh_.face_handle(3))[2] ) << "Wrong face color at face 3"; EXPECT_FLOAT_EQ(163/255.0, mesh_.color(mesh_.face_handle(4))[0] ) << "Wrong face color at face 4"; EXPECT_FLOAT_EQ(107/255.0, mesh_.color(mesh_.face_handle(4))[1] ) << "Wrong face color at face 4"; EXPECT_FLOAT_EQ(177/255.0, mesh_.color(mesh_.face_handle(4))[2] ) << "Wrong face color at face 4"; EXPECT_FLOAT_EQ(255/255.0, mesh_.color(mesh_.face_handle(7))[0] ) << "Wrong face color at face 7"; EXPECT_FLOAT_EQ(140/255.0, mesh_.color(mesh_.face_handle(7))[1] ) << "Wrong face color at face 7"; EXPECT_FLOAT_EQ(107/255.0, mesh_.color(mesh_.face_handle(7))[2] ) << "Wrong face color at face 7"; #else EXPECT_EQ(107, mesh_.color(mesh_.face_handle(0))[0] ) << "Wrong face color at face 0"; EXPECT_EQ(117, mesh_.color(mesh_.face_handle(0))[1] ) << "Wrong face color at face 0"; EXPECT_EQ(177, mesh_.color(mesh_.face_handle(0))[2] ) << "Wrong face color at face 0"; EXPECT_EQ(107, mesh_.color(mesh_.face_handle(3))[0] ) << "Wrong face color at face 3"; EXPECT_EQ(255, mesh_.color(mesh_.face_handle(3))[1] ) << "Wrong face color at face 3"; EXPECT_EQ(135, mesh_.color(mesh_.face_handle(3))[2] ) << "Wrong face color at face 3"; EXPECT_EQ(163, mesh_.color(mesh_.face_handle(4))[0] ) << "Wrong face color at face 4"; EXPECT_EQ(107, mesh_.color(mesh_.face_handle(4))[1] ) << "Wrong face color at face 4"; EXPECT_EQ(177, mesh_.color(mesh_.face_handle(4))[2] ) << "Wrong face color at face 4"; EXPECT_EQ(255, mesh_.color(mesh_.face_handle(7))[0] ) << "Wrong face color at face 7"; EXPECT_EQ(140, mesh_.color(mesh_.face_handle(7))[1] ) << "Wrong face color at face 7"; EXPECT_EQ(107, mesh_.color(mesh_.face_handle(7))[2] ) << "Wrong face color at face 7"; #endif EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_color()) << "Wrong user options are returned!"; EXPECT_TRUE(options.face_has_color()) << "Wrong user options are returned!"; EXPECT_FALSE(options.color_has_alpha()) << "Wrong user options are returned!"; EXPECT_FALSE(options.is_binary()) << "Wrong user options are returned!"; mesh_.release_face_colors(); } /* * Write and read PLY files with face colors in various formats */ TEST_F(OpenMeshReadWritePLY, WriteAndReadPLYWithFaceColors) { struct Format { Format(const char* outFileName, OpenMesh::IO::Options options) : _outFileName(outFileName), _options(options) {} const char* _outFileName; const OpenMesh::IO::Options _options; } formats[] = { Format("cube-minimal-faceColors_ascii_uchar.ply", OpenMesh::IO::Options::Default), Format("cube-minimal-faceColors_ascii_float.ply", OpenMesh::IO::Options::ColorFloat), Format("cube-minimal-faceColors_binary_uchar.ply", OpenMesh::IO::Options::Binary), Format("cube-minimal-faceColors_binary_float.ply", OpenMesh::IO::Options::Binary | OpenMesh::IO::Options::ColorFloat), // Test writing/reading alpha values (all default 1.0/255), but the test mesh // Color type has no alpha channel so there's nothing to test below Format("cube-minimal-faceColors_alpha_ascii_uchar.ply", OpenMesh::IO::Options::ColorAlpha), Format("cube-minimal-faceColors_alpha_ascii_float.ply", OpenMesh::IO::Options::ColorFloat | OpenMesh::IO::Options::ColorAlpha), Format("cube-minimal-faceColors_alpha_binary_uchar.ply", OpenMesh::IO::Options::Binary | OpenMesh::IO::Options::ColorAlpha), Format("cube-minimal-faceColors_alpha_binary_float.ply", OpenMesh::IO::Options::Binary | OpenMesh::IO::Options::ColorFloat | OpenMesh::IO::Options::ColorAlpha), }; for (size_t i = 0; i < sizeof(formats) / sizeof(Format); ++i) { const char* outFileName = formats[i]._outFileName; mesh_.clear(); mesh_.request_face_colors(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::FaceColor; bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-faceColors.ply", options); EXPECT_TRUE(ok) << "Unable to load cube-minimal-faceColors.ply"; options = formats[i]._options; options += OpenMesh::IO::Options::FaceColor; ok = OpenMesh::IO::write_mesh(mesh_, outFileName, options); EXPECT_TRUE(ok) << "Unable to write " << outFileName; // Reset for reading: let the reader determine binary/float/etc. options = OpenMesh::IO::Options::FaceColor; mesh_.clear(); ok = OpenMesh::IO::read_mesh(mesh_, outFileName, options); EXPECT_TRUE(ok) << "Unable to load " << outFileName; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct: " << outFileName; EXPECT_EQ(18u, mesh_.n_edges()) << "The number of loaded edges is not correct: " << outFileName; EXPECT_EQ(12u, mesh_.n_faces()) << "The number of loaded faces is not correct: " << outFileName; #ifdef TEST_DOUBLE_TRAITS EXPECT_FLOAT_EQ(107/255.0, mesh_.color(mesh_.face_handle(0))[0] ) << "Wrong face color at face 0"; EXPECT_FLOAT_EQ(117/255.0, mesh_.color(mesh_.face_handle(0))[1] ) << "Wrong face color at face 0"; EXPECT_FLOAT_EQ(177/255.0, mesh_.color(mesh_.face_handle(0))[2] ) << "Wrong face color at face 0"; EXPECT_FLOAT_EQ(107/255.0, mesh_.color(mesh_.face_handle(3))[0] ) << "Wrong face color at face 3"; EXPECT_FLOAT_EQ(255/255.0, mesh_.color(mesh_.face_handle(3))[1] ) << "Wrong face color at face 3"; EXPECT_FLOAT_EQ(135/255.0, mesh_.color(mesh_.face_handle(3))[2] ) << "Wrong face color at face 3"; EXPECT_FLOAT_EQ(163/255.0, mesh_.color(mesh_.face_handle(4))[0] ) << "Wrong face color at face 4"; EXPECT_FLOAT_EQ(107/255.0, mesh_.color(mesh_.face_handle(4))[1] ) << "Wrong face color at face 4"; EXPECT_FLOAT_EQ(177/255.0, mesh_.color(mesh_.face_handle(4))[2] ) << "Wrong face color at face 4"; EXPECT_FLOAT_EQ(255/255.0, mesh_.color(mesh_.face_handle(7))[0] ) << "Wrong face color at face 7"; EXPECT_FLOAT_EQ(140/255.0, mesh_.color(mesh_.face_handle(7))[1] ) << "Wrong face color at face 7"; EXPECT_FLOAT_EQ(107/255.0, mesh_.color(mesh_.face_handle(7))[2] ) << "Wrong face color at face 7"; #else EXPECT_EQ(107, mesh_.color(mesh_.face_handle(0))[0] ) << "Wrong face color at face 0"; EXPECT_EQ(117, mesh_.color(mesh_.face_handle(0))[1] ) << "Wrong face color at face 0"; EXPECT_EQ(177, mesh_.color(mesh_.face_handle(0))[2] ) << "Wrong face color at face 0"; EXPECT_EQ(107, mesh_.color(mesh_.face_handle(3))[0] ) << "Wrong face color at face 3"; EXPECT_EQ(255, mesh_.color(mesh_.face_handle(3))[1] ) << "Wrong face color at face 3"; EXPECT_EQ(135, mesh_.color(mesh_.face_handle(3))[2] ) << "Wrong face color at face 3"; EXPECT_EQ(163, mesh_.color(mesh_.face_handle(4))[0] ) << "Wrong face color at face 4"; EXPECT_EQ(107, mesh_.color(mesh_.face_handle(4))[1] ) << "Wrong face color at face 4"; EXPECT_EQ(177, mesh_.color(mesh_.face_handle(4))[2] ) << "Wrong face color at face 4"; EXPECT_EQ(255, mesh_.color(mesh_.face_handle(7))[0] ) << "Wrong face color at face 7"; EXPECT_EQ(140, mesh_.color(mesh_.face_handle(7))[1] ) << "Wrong face color at face 7"; EXPECT_EQ(107, mesh_.color(mesh_.face_handle(7))[2] ) << "Wrong face color at face 7"; #endif EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned: " << outFileName; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned: " << outFileName; EXPECT_FALSE(options.vertex_has_color()) << "Wrong user options are returned: " << outFileName; EXPECT_TRUE(options.face_has_color()) << "Wrong user options are returned: " << outFileName; EXPECT_EQ(formats[i]._options.color_is_float(), options.color_is_float()) << "Wrong user options are returned: " << outFileName; EXPECT_EQ(formats[i]._options.is_binary(), options.is_binary()) << "Wrong user options are returned: " << outFileName; mesh_.release_face_colors(); } } }