#include #include #include namespace { class OpenMeshDeleteFaceTriangleMesh : public OpenMeshBase { protected: // This function is called before each test is run virtual void SetUp() { // Do some initial stuff with the member data here... } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; class OpenMeshDeleteFacePolyMesh : public OpenMeshBasePoly { protected: // This function is called before each test is run virtual void SetUp() { // Do some initial stuff with the member data here... } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; /* * ==================================================================== * Define tests below * ==================================================================== */ /* Adds a cube to a trimesh and then deletes half of the faces * It does not request edge status! */ TEST_F(OpenMeshDeleteFaceTriangleMesh, DeleteHalfTriangleMeshCubeNoEdgeStatus) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[8]; vhandle[0] = mesh_.add_vertex(Mesh::Point(-1, -1, 1)); vhandle[1] = mesh_.add_vertex(Mesh::Point( 1, -1, 1)); vhandle[2] = mesh_.add_vertex(Mesh::Point( 1, 1, 1)); vhandle[3] = mesh_.add_vertex(Mesh::Point(-1, 1, 1)); vhandle[4] = mesh_.add_vertex(Mesh::Point(-1, -1, -1)); vhandle[5] = mesh_.add_vertex(Mesh::Point( 1, -1, -1)); vhandle[6] = mesh_.add_vertex(Mesh::Point( 1, 1, -1)); vhandle[7] = mesh_.add_vertex(Mesh::Point(-1, 1, -1)); // Add six faces to form a cube std::vector face_vhandles; face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[5]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[5]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[5]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); // Test setup: // // // 3 ======== 2 // / /| // / / | z // 0 ======== 1 | | // | | | | y // | 7 | 6 | / // | | / | / // | |/ |/ // 4 ======== 5 -------> x // // Check setup EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges"; EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges"; EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong number of faces"; // ===================================================== // Now we delete half of the mesh // ===================================================== mesh_.request_face_status(); mesh_.request_vertex_status(); mesh_.request_halfedge_status(); const size_t n_face_to_delete = mesh_.n_faces()/2; // Check the variable EXPECT_EQ(6u, n_face_to_delete ) << "Wrong number of faces to delete"; for(size_t i = 0; i < n_face_to_delete; i++) mesh_.delete_face(mesh_.face_handle(int(i))); // ===================================================== // Check config afterwards // ===================================================== EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges after marking as deleted"; EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after marking as deleted"; EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after marking as deleted"; EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong number of faces after marking as deleted"; // ===================================================== // Cleanup and recheck // ===================================================== mesh_.garbage_collection(); EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges after garbage collection"; EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after garbage collection"; EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after garbage collection"; EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces after garbage collection"; } /* Adds a cube to a trimesh and then deletes half of the faces */ TEST_F(OpenMeshDeleteFaceTriangleMesh, DeleteHalfTriangleMeshCubeWithEdgeStatus) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[8]; vhandle[0] = mesh_.add_vertex(Mesh::Point(-1, -1, 1)); vhandle[1] = mesh_.add_vertex(Mesh::Point( 1, -1, 1)); vhandle[2] = mesh_.add_vertex(Mesh::Point( 1, 1, 1)); vhandle[3] = mesh_.add_vertex(Mesh::Point(-1, 1, 1)); vhandle[4] = mesh_.add_vertex(Mesh::Point(-1, -1, -1)); vhandle[5] = mesh_.add_vertex(Mesh::Point( 1, -1, -1)); vhandle[6] = mesh_.add_vertex(Mesh::Point( 1, 1, -1)); vhandle[7] = mesh_.add_vertex(Mesh::Point(-1, 1, -1)); // Add six faces to form a cube std::vector face_vhandles; face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[5]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[5]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[5]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); //======================= face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); // Test setup: // // // 3 ======== 2 // / /| // / / | z // 0 ======== 1 | | // | | | | y // | 7 | 6 | / // | | / | / // | |/ |/ // 4 ======== 5 -------> x // // Check setup EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges"; EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges"; EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong number of faces"; // ===================================================== // Now we delete half of the mesh // ===================================================== mesh_.request_face_status(); mesh_.request_vertex_status(); mesh_.request_edge_status(); mesh_.request_halfedge_status(); const size_t n_face_to_delete = mesh_.n_faces()/2; // Check the variable EXPECT_EQ(6u, n_face_to_delete ) << "Wrong number of faces to delete"; for(size_t i = 0; i < n_face_to_delete; i++) mesh_.delete_face(mesh_.face_handle(int(i))); // ===================================================== // Check config afterwards // ===================================================== EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges after marking as deleted"; EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after marking as deleted"; EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after marking as deleted"; EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong number of faces after marking as deleted"; // ===================================================== // Cleanup and recheck // ===================================================== mesh_.garbage_collection(); EXPECT_EQ(13u, mesh_.n_edges() ) << "Wrong number of Edges after garbage collection"; EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after garbage collection"; EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces after garbage collection"; } /* Adds a cube to a polymesh * And delete half of it. * Does not request edge status */ TEST_F(OpenMeshDeleteFacePolyMesh, DeleteteHalfPolyMeshCubeWithoutEdgeStatus) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[8]; vhandle[0] = mesh_.add_vertex(PolyMesh::Point(-1, -1, 1)); vhandle[1] = mesh_.add_vertex(PolyMesh::Point( 1, -1, 1)); vhandle[2] = mesh_.add_vertex(PolyMesh::Point( 1, 1, 1)); vhandle[3] = mesh_.add_vertex(PolyMesh::Point(-1, 1, 1)); vhandle[4] = mesh_.add_vertex(PolyMesh::Point(-1, -1, -1)); vhandle[5] = mesh_.add_vertex(PolyMesh::Point( 1, -1, -1)); vhandle[6] = mesh_.add_vertex(PolyMesh::Point( 1, 1, -1)); vhandle[7] = mesh_.add_vertex(PolyMesh::Point(-1, 1, -1)); // Add six faces to form a cube std::vector face_vhandles; face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[5]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); // Test setup: // // // 3 ======== 2 // / /| // / / | z // 0 ======== 1 | | // | | | | y // | 7 | 6 | / // | | / | / // | |/ |/ // 4 ======== 5 -------> x // // Check setup EXPECT_EQ(12u, mesh_.n_edges() ) << "Wrong number of Edges"; EXPECT_EQ(24u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges"; EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces"; // ===================================================== // Now we delete half of the mesh // ===================================================== mesh_.request_face_status(); mesh_.request_vertex_status(); mesh_.request_halfedge_status(); const size_t n_face_to_delete = mesh_.n_faces()/2; // Check the variable EXPECT_EQ(3u, n_face_to_delete ) << "Wrong number of faces to delete"; for(size_t i = 0; i < n_face_to_delete; i++) mesh_.delete_face(mesh_.face_handle(int(i))); // ===================================================== // Check config afterwards // ===================================================== EXPECT_EQ(12u, mesh_.n_edges() ) << "Wrong number of Edges after marking as deleted"; EXPECT_EQ(24u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after marking as deleted"; EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after marking as deleted"; EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces after marking as deleted"; // ===================================================== // Cleanup and recheck // ===================================================== mesh_.garbage_collection(); EXPECT_EQ(12u, mesh_.n_edges() ) << "Wrong number of Edges after garbage collection"; EXPECT_EQ(24u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after garbage collection"; EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after garbage collection"; EXPECT_EQ(3u, mesh_.n_faces() ) << "Wrong number of faces after garbage collection"; } /* Adds a cube to a polymesh * And delete half of it. */ TEST_F(OpenMeshDeleteFacePolyMesh, DeleteteHalfPolyMeshCubeWithEdgeStatus) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[8]; vhandle[0] = mesh_.add_vertex(PolyMesh::Point(-1, -1, 1)); vhandle[1] = mesh_.add_vertex(PolyMesh::Point( 1, -1, 1)); vhandle[2] = mesh_.add_vertex(PolyMesh::Point( 1, 1, 1)); vhandle[3] = mesh_.add_vertex(PolyMesh::Point(-1, 1, 1)); vhandle[4] = mesh_.add_vertex(PolyMesh::Point(-1, -1, -1)); vhandle[5] = mesh_.add_vertex(PolyMesh::Point( 1, -1, -1)); vhandle[6] = mesh_.add_vertex(PolyMesh::Point( 1, 1, -1)); vhandle[7] = mesh_.add_vertex(PolyMesh::Point(-1, 1, -1)); // Add six faces to form a cube std::vector face_vhandles; face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[5]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[6]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[7]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); // Test setup: // // // 3 ======== 2 // / /| // / / | z // 0 ======== 1 | | // | | | | y // | 7 | 6 | / // | | / | / // | |/ |/ // 4 ======== 5 -------> x // // Check setup EXPECT_EQ(12u, mesh_.n_edges() ) << "Wrong number of Edges"; EXPECT_EQ(24u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges"; EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces"; // ===================================================== // Now we delete half of the mesh // ===================================================== mesh_.request_face_status(); mesh_.request_vertex_status(); mesh_.request_edge_status(); mesh_.request_halfedge_status(); const size_t n_face_to_delete = mesh_.n_faces()/2; // Check the variable EXPECT_EQ(3u, n_face_to_delete ) << "Wrong number of faces to delete"; for(size_t i = 0; i < n_face_to_delete; i++) mesh_.delete_face(mesh_.face_handle(int(i))); // ===================================================== // Check config afterwards // ===================================================== EXPECT_EQ(12u, mesh_.n_edges() ) << "Wrong number of Edges after marking as deleted"; EXPECT_EQ(24u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after marking as deleted"; EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after marking as deleted"; EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces after marking as deleted"; // ===================================================== // Cleanup and recheck // ===================================================== mesh_.garbage_collection(); EXPECT_EQ(10u, mesh_.n_edges() ) << "Wrong number of Edges after garbage collection"; EXPECT_EQ(20u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after garbage collection"; EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after garbage collection"; EXPECT_EQ(3u, mesh_.n_faces() ) << "Wrong number of faces after garbage collection"; } }