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\*===========================================================================*/
/*===========================================================================*\
* *
* $Revision: 448 $ *
* $Date: 2011-11-04 13:59:37 +0100 (Fri, 04 Nov 2011) $ *
* *
\*===========================================================================*/
/** \file ModAspectRatioT.cc
*/
//=============================================================================
//
// CLASS ModAspectRatioT - IMPLEMENTATION
//
//=============================================================================
#define MB_MODASPECTRATIOT_C
//== INCLUDES =================================================================
#include "ModAspectRatioT.hh"
//== NAMESPACES ===============================================================
namespace OpenMesh {
namespace Decimater {
//== IMPLEMENTATION ==========================================================
template
typename ModAspectRatioT::Scalar
ModAspectRatioT::
aspectRatio( const Point& _v0,
const Point& _v1,
const Point& _v2 )
{
Point d0 = _v0 - _v1;
Point d1 = _v1 - _v2;
// finds the max squared edge length
Scalar l2, maxl2 = d0.sqrnorm();
if ((l2=d1.sqrnorm()) > maxl2)
maxl2 = l2;
// keep searching for the max squared edge length
d1 = _v2 - _v0;
if ((l2=d1.sqrnorm()) > maxl2)
maxl2 = l2;
// squared area of the parallelogram spanned by d0 and d1
Scalar a2 = (d0 % d1).sqrnorm();
// the area of the triangle would be
// sqrt(a2)/2 or length * height / 2
// aspect ratio = length / height
// = length * length / (2*area)
// = length * length / sqrt(a2)
// returns the length of the longest edge
// divided by its corresponding height
return sqrt( (maxl2 * maxl2) / a2 );
}
//-----------------------------------------------------------------------------
template
void
ModAspectRatioT::
initialize()
{
typename Mesh::FaceIter f_it, f_end(mesh_.faces_end());
typename Mesh::FVIter fv_it;
for (f_it=mesh_.faces_begin(); f_it!=f_end; ++f_it)
{
typename Mesh::Point& p0 = mesh_.point(fv_it=mesh_.fv_iter(f_it));
typename Mesh::Point& p1 = mesh_.point(++fv_it);
typename Mesh::Point& p2 = mesh_.point(++fv_it);
mesh_.property(roundness_, f_it) =
1.0/aspectRatio(p0, p1, p2);
}
}
//-----------------------------------------------------------------------------
template
void
ModAspectRatioT::
preprocess_collapse(const CollapseInfo& _ci)
{
typename Mesh::FaceHandle fh;
typename Mesh::FVIter fv_it;
for (typename Mesh::VFIter vf_it=mesh_.vf_iter(_ci.v0); vf_it; ++vf_it)
{
fh = vf_it.handle();
if (fh != _ci.fl && fh != _ci.fr)
{
typename Mesh::Point& p0 = mesh_.point(fv_it=mesh_.fv_iter(fh));
typename Mesh::Point& p1 = mesh_.point(++fv_it);
typename Mesh::Point& p2 = mesh_.point(++fv_it);
mesh_.property(roundness_, fh) =
1.0/aspectRatio(p0, p1, p2);
}
}
}
//-----------------------------------------------------------------------------
template
float
ModAspectRatioT::
collapse_priority(const CollapseInfo& _ci)
{
typename Mesh::VertexHandle v2, v3;
typename Mesh::FaceHandle fh;
const typename Mesh::Point *p1(&_ci.p1), *p2, *p3;
typename Mesh::Scalar r0, r1, r0_min(1.0), r1_min(1.0);
typename Mesh::CVVIter vv_it(mesh_, _ci.v0);
v3 = vv_it.handle();
p3 = &mesh_.point(v3);
while (vv_it)
{
v2 = v3;
p2 = p3;
v3 = (++vv_it).handle();
p3 = &mesh_.point(v3);
fh = mesh_.face_handle(vv_it.current_halfedge_handle());
// if not boundary
if (fh.is_valid())
{
// roundness before
if ((r0 = mesh_.property(roundness_,fh)) < r0_min)
r0_min = r0;
// roundness after
if (!(v2 == _ci.v1 || v3 == _ci.v1))
if ((r1 = 1.0/aspectRatio(*p1, *p2, *p3)) < r1_min)
r1_min = r1;
}
}
if (Base::is_binary())
{
return ((r1_min > r0_min) || (r1_min > min_roundness_)) ? 0.0 : -1.0;
}
else
{
if (r1_min > r0_min)
return 1.0 - r1_min;
else
return (r1_min > min_roundness_) ? 2.0 - r1_min : -1.0;
}
}
//=============================================================================
}
}
//=============================================================================