#include #include //#include namespace { class OpenMesh_Poly : public OpenMeshBasePoly { protected: // This function is called before each test is run virtual void SetUp() { // Do some initial stuff with the member data here... } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; class OpenMesh_Triangle : public OpenMeshBase { protected: // This function is called before each test is run virtual void SetUp() { // Do some initial stuff with the member data here... } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; /* * ==================================================================== * Define tests below * ==================================================================== */ #if (defined(_MSC_VER) && (_MSC_VER >= 1800)) || __cplusplus > 199711L || defined(__GXX_EXPERIMENTAL_CXX0X__) /* */ TEST_F(OpenMesh_Triangle, cpp11_initializer_test) { OpenMesh::Vec3d vec1 = { 1, 0, 0}; OpenMesh::Vec3d vec2 = {0, 0.777971, 0.996969}; EXPECT_EQ( dot(vec1,vec2) ,0.0 ); } // //////////////////////////////////////////////////////////////////// // C++11 Range tests // //////////////////////////////////////////////////////////////////// /** * @brief TEST_F test the vertexrange behaviour on trimeshes */ TEST_F(OpenMesh_Triangle, cpp11_vertexrange_test) { //check empty vertexrange mesh_.clear(); for(Mesh::VertexHandle t : mesh_.vertices()) { FAIL() << "The Vertexrange for an empty Mesh is not empty"; EXPECT_TRUE(t.is_valid()); // Just so we don't get an unused variable warning. } //add vertices to mesh mesh_.add_vertex(Mesh::Point(0, 1, 0)); mesh_.add_vertex(Mesh::Point(1, 0, 0)); mesh_.add_vertex(Mesh::Point(2, 1, 0)); mesh_.add_vertex(Mesh::Point(0,-1, 0)); mesh_.add_vertex(Mesh::Point(2,-1, 0)); //check nonempty mesh vertexrange int iteration_counter = 0; for(Mesh::VertexHandle t : mesh_.vertices()) { EXPECT_TRUE(t.is_valid()); ++iteration_counter; } EXPECT_EQ(iteration_counter,5); } /** * @brief TEST_F test the vertexrange behaviour on polymeshes */ TEST_F(OpenMesh_Poly, cpp11_vertexrange_test) { //check empty vertexrange mesh_.clear(); for(PolyMesh::VertexHandle t : mesh_.vertices()) { FAIL() << "The Vertexrange for an empty Mesh is not empty"; EXPECT_TRUE(t.is_valid()); // Just so we don't get an unused variable warning. } //add vertices to mesh mesh_.add_vertex(PolyMesh::Point(0, 1, 0)); mesh_.add_vertex(PolyMesh::Point(1, 0, 0)); mesh_.add_vertex(PolyMesh::Point(2, 1, 0)); mesh_.add_vertex(PolyMesh::Point(0,-1, 0)); mesh_.add_vertex(PolyMesh::Point(2,-1, 0)); //check nonempty mesh vertexrange int iteration_counter = 0; for(PolyMesh::VertexHandle t : mesh_.vertices()) { EXPECT_TRUE(t.is_valid()); ++iteration_counter; } EXPECT_EQ(iteration_counter,5); } /** * @brief TEST_F test vvrange behaviour on trimeshes */ TEST_F(OpenMesh_Triangle, cpp11_vvrange_test) { //check empty vv_range mesh_.clear(); Mesh::VertexHandle vhandle[5]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); for(Mesh::VertexHandle t : mesh_.vv_range(vhandle[0])) { FAIL() << "The vvrange for a single vertex in a TriMesh is not empty"; EXPECT_TRUE(t.is_valid()); // Just so we don't get an unused variable warning. } //add more vertices vhandle[1] = mesh_.add_vertex(Mesh::Point(1, 0, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(2, 1, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(0,-1, 0)); vhandle[4] = mesh_.add_vertex(Mesh::Point(2,-1, 0)); // Add 4 faces std::vector face_vhandles; face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[1]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); //check nonempty vvrange int iteration_counter = 0; for(Mesh::VertexHandle t : mesh_.vv_range(vhandle[1])) { EXPECT_TRUE(t.is_valid()); ++iteration_counter; } EXPECT_EQ(iteration_counter,4); } /** * @brief TEST_F test the vvrange behaviour on polymeshes */ TEST_F(OpenMesh_Poly, cpp11_vvrange_test) { //check empty vv_range mesh_.clear(); Mesh::VertexHandle vhandle[5]; vhandle[0] = mesh_.add_vertex(PolyMesh::Point(0, 1, 0)); for(PolyMesh::VertexHandle t : mesh_.vv_range(vhandle[0])) { FAIL() << "The vvrange for a single vertex in a PolyMesh is not empty"; EXPECT_TRUE(t.is_valid()); // Just so we don't get an unused variable warning. } //add more vertices vhandle[1] = mesh_.add_vertex(PolyMesh::Point(1, 0, 0)); vhandle[2] = mesh_.add_vertex(PolyMesh::Point(2, 1, 0)); vhandle[3] = mesh_.add_vertex(PolyMesh::Point(0,-1, 0)); vhandle[4] = mesh_.add_vertex(PolyMesh::Point(2,-1, 0)); // Add 4 faces std::vector face_vhandles; face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[1]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); //check nonempty vvrange int iteration_counter = 0; for(PolyMesh::VertexHandle t : mesh_.vv_range(vhandle[1])) { EXPECT_TRUE(t.is_valid()); ++iteration_counter; } EXPECT_EQ(iteration_counter,4); } /** * @brief Test combined vertex iterator and vertex vertex iter. */ TEST_F(OpenMesh_Triangle, cpp11_test_enumerate_combined_run) { //check empty vv_range mesh_.clear(); Mesh::VertexHandle vhandle[5]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); for(Mesh::VertexHandle t : mesh_.vv_range(vhandle[0])) { FAIL() << "The vvrange for a single vertex in a TriMesh is not empty"; EXPECT_TRUE(t.is_valid()); // Just so we don't get an unused variable warning. } //add more vertices vhandle[1] = mesh_.add_vertex(Mesh::Point(1, 0, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(2, 1, 3)); vhandle[3] = mesh_.add_vertex(Mesh::Point(0,-1, 4)); vhandle[4] = mesh_.add_vertex(Mesh::Point(2,3, 5)); // Add 4 faces std::vector face_vhandles; face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[1]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); Mesh::Point p = Mesh::Point(0,0,0); for ( auto vh : mesh_.vertices() ) { for ( auto vv_it : mesh_.vv_range(vh) ) { p += mesh_.point(vv_it); } } EXPECT_EQ(p[0],16); EXPECT_EQ(p[1],12); EXPECT_EQ(p[2],36); } #endif }