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* *
* OpenMesh *
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/*===========================================================================*\
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\*===========================================================================*/
//=============================================================================
//
// CLASS newClass - IMPLEMENTATION
//
//=============================================================================
//== INCLUDES =================================================================
#include
//== NAMESPACES ===============================================================
namespace OpenMesh {
namespace VDPM {
//== IMPLEMENTATION ==========================================================
ViewingParameters::
ViewingParameters()
{
fovy_ = 45.0f;
aspect_ = 1.0f;
tolerance_square_ = 0.001f;
}
void
ViewingParameters::
update_viewing_configurations()
{
// |a11 a12 a13|-1 | a33a22-a32a23 -(a33a12-a32a13) a23a12-a22a13 |
// |a21 a22 a23| = 1/DET*|-(a33a21-a31a23) a33a11-a31a13 -(a23a11-a21a13)|
// |a31 a32 a33| | a32a21-a31a22 -(a32a11-a31a12) a22a11-a21a12 |
// DET = a11(a33a22-a32a23)-a21(a33a12-a32a13)+a31(a23a12-a22a13)
float invdet;
float a11, a12, a13, a21, a22, a23, a31, a32, a33;
Vec3f inv_rot[3], trans;
a11 = (float) modelview_matrix_[0];
a12 = (float) modelview_matrix_[4];
a13 = (float) modelview_matrix_[8];
trans[0] = (float) modelview_matrix_[12];
a21 = (float) modelview_matrix_[1];
a22 = (float) modelview_matrix_[5];
a23 = (float) modelview_matrix_[9];
trans[1] = (float) modelview_matrix_[13];
a31 = (float) modelview_matrix_[2];
a32 = (float) modelview_matrix_[6];
a33 = (float) modelview_matrix_[10];
trans[2] = (float) modelview_matrix_[14];
invdet=a11*(a33*a22-a32*a23) - a21*(a33*a12-a32*a13) + a31*(a23*a12-a22*a13);
invdet= (float) 1.0/invdet;
(inv_rot[0])[0] = (a33*a22-a32*a23) * invdet;
(inv_rot[0])[1] = -(a33*a12-a32*a13) * invdet;
(inv_rot[0])[2] = (a23*a12-a22*a13) * invdet;
(inv_rot[1])[0] = -(a33*a21-a31*a23) * invdet;
(inv_rot[1])[1] = (a33*a11-a31*a13) * invdet;
(inv_rot[1])[2] = -(a23*a11-a21*a13) * invdet;
(inv_rot[2])[0] = (a32*a21-a31*a22) * invdet;
(inv_rot[2])[1] = -(a32*a11-a31*a12) * invdet;
(inv_rot[2])[2] = (a22*a11-a21*a12) * invdet;
eye_pos_ = - Vec3f(dot(inv_rot[0], trans),
dot(inv_rot[1], trans),
dot(inv_rot[2], trans));
right_dir_ = Vec3f(a11, a12, a13);
up_dir_ = Vec3f(a21, a22, a23);
view_dir_ = - Vec3f(a31, a32, a33);
Vec3f normal[4];
//float aspect = width() / height();
float half_theta = fovy() * 0.5f;
float half_phi = atanf(aspect() * tanf(half_theta));
float sin1 = sinf(half_theta);
float cos1 = cosf(half_theta);
float sin2 = sinf(half_phi);
float cos2 = cosf(half_phi);
normal[0] = cos2 * right_dir_ + sin2 * view_dir_;
normal[1] = -cos1 * up_dir_ - sin1 * view_dir_;
normal[2] = -cos2 * right_dir_ + sin2 * view_dir_;
normal[3] = cos1 * up_dir_ - sin1 * view_dir_;
for (int i=0; i<4; i++)
frustum_plane_[i] = Plane3d(normal[i], eye_pos_);
}
void
ViewingParameters::
PrintOut()
{
std::cout << " ModelView matrix: " << std::endl;
std::cout << " |" << modelview_matrix_[0] << " " << modelview_matrix_[4] << " " << modelview_matrix_[8] << " " << modelview_matrix_[12] << "|" << std::endl;
std::cout << " |" << modelview_matrix_[1] << " " << modelview_matrix_[5] << " " << modelview_matrix_[9] << " " << modelview_matrix_[13] << "|" << std::endl;
std::cout << " |" << modelview_matrix_[2] << " " << modelview_matrix_[6] << " " << modelview_matrix_[10] << " " << modelview_matrix_[14] << "|" << std::endl;
std::cout << " |" << modelview_matrix_[3] << " " << modelview_matrix_[7] << " " << modelview_matrix_[11] << " " << modelview_matrix_[15] << "|" << std::endl;
std::cout << " Fovy: " << fovy_ << std::endl;
std::cout << " Aspect: " << aspect_ << std::endl;
std::cout << " Tolerance^2: " << tolerance_square_ << std::endl;
std::cout << " Eye Pos: " << eye_pos_ << std::endl;
std::cout << " Right dir: " << right_dir_ << std::endl;
std::cout << " Up dir: " << up_dir_ << std::endl;
std::cout << " View dir: " << view_dir_ << std::endl;
}
//=============================================================================
} // namespace VDPM
} // namespace OpenMesh
//=============================================================================