#include #include #include namespace { class OpenMeshSplitEdgeCopyTriangleMesh : public OpenMeshBase { protected: // This function is called before each test is run virtual void SetUp() { // Do some initial stuff with the member data here... } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; class OpenMeshSplitEdgeCopyPolyMesh : public OpenMeshBasePoly { protected: // This function is called before each test is run virtual void SetUp() { // Do some initial stuff with the member data here... } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; /* * ==================================================================== * Define tests below * ==================================================================== */ /* splits an edge that has a property in a triangle mesh with split_edge_copy * the property should be copied to the new edge */ TEST_F(OpenMeshSplitEdgeCopyTriangleMesh, SplitEdgeCopyTriangleMesh) { mesh_.clear(); mesh_.request_edge_status(); // Add some vertices Mesh::VertexHandle vhandle[4]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0)); vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(0.25, 0.25, 0)); // Add one face std::vector face_vhandles; face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[0]); Mesh::FaceHandle fh = mesh_.add_face(face_vhandles); Mesh::EdgeHandle eh = *mesh_.edges_begin(); // Test setup: // 1 === 2 // | / // | / // | / // 0 // set property OpenMesh::EPropHandleT eprop_int; mesh_.add_property(eprop_int); mesh_.property(eprop_int, eh) = 999; //set internal property mesh_.status(eh).set_tagged(true); // split edge with new vertex mesh_.split_copy(eh, vhandle[3]); // Check setup Mesh::EdgeHandle eh0 = mesh_.edge_handle( mesh_.next_halfedge_handle( mesh_.halfedge_handle(eh, 1) ) ); EXPECT_EQ(999, mesh_.property(eprop_int, eh0)) << "Different Property value"; EXPECT_TRUE(mesh_.status(eh0).tagged()) << "Different internal property value"; EXPECT_EQ(mesh_.valence(fh), 3) << "Face of TriMesh has valence other than 3"; } /* splits an edge that has a property in a poly mesh with split_edge_copy * the property should be copied to the new faces */ TEST_F(OpenMeshSplitEdgeCopyPolyMesh, SplitEdgeCopyPolymesh) { mesh_.clear(); mesh_.request_edge_status(); // Add some vertices Mesh::VertexHandle vhandle[5]; vhandle[0] = mesh_.add_vertex(PolyMesh::Point(0, 0, 0)); vhandle[1] = mesh_.add_vertex(PolyMesh::Point(0, 1, 0)); vhandle[2] = mesh_.add_vertex(PolyMesh::Point(1, 1, 0)); vhandle[3] = mesh_.add_vertex(PolyMesh::Point(1, 0, 0)); vhandle[4] = mesh_.add_vertex(PolyMesh::Point(0.5, 0.5, 0)); // Add face std::vector face_vhandles; face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[3]); PolyMesh::FaceHandle fh = mesh_.add_face(face_vhandles); PolyMesh::EdgeHandle eh = *mesh_.edges_begin(); // Test setup: // 1 === 2 // | | // | | // | | // 0 === 3 // set property OpenMesh::EPropHandleT eprop_int; mesh_.add_property(eprop_int); mesh_.property(eprop_int, eh) = 999; //set internal property mesh_.status(eh).set_tagged(true); // split face with new vertex mesh_.split_edge_copy(eh, vhandle[4]); // Check setup Mesh::EdgeHandle eh0 = mesh_.edge_handle( mesh_.next_halfedge_handle( mesh_.halfedge_handle(eh, 1) ) ); EXPECT_EQ(999, mesh_.property(eprop_int, eh0)) << "Different Property value"; EXPECT_TRUE(mesh_.status(eh0).tagged()) << "Different internal property value"; } }