//----------------------------------------------------------------------------- /** \page naming_conventions Naming Conventions The following naming conventions are used for the OpenMesh code: Files: \li \c MyClass.cc for C++-Implementation of class \c MyClass \li \c MyClass.hh for C++-Header of class \c MyClass Classes: \li Class names start with a capital letter: \c MyClass \li Class templates end with \c T: \c MyClassTemplateT Variables: \li One leading underscore for parameters in function-calls: \c _var \li One trailing underscore for member-variables: \c var_ \li Two trailing underscores for static member-variables: \c var__ Functions: \li Words are separated by underscores: \c my_function() Accessing members: \li To get the member \c xxx_ use const& xxx() const \li To set the member \c xxx_ use void set_xxx(arg) **/ //----------------------------------------------------------------------------- /** \page compiling Compiling OpenMesh \section compilers Tested compilers %OpenMesh has been successfully tested for the following operating systems / compilers:
Linux gcc 4.0.x
gcc 4.1.x
gcc 4.2.x
gcc 4.3.x
gcc 4.4.x
Windows Microsoft Visual Studio 2008
MacOS X
(Panther, Tiger and Leopard)
gcc 4.0
gcc 4.2
\section req_libs Required libraries (Only for included Apps) Install the following external libraries / frameworks if you want to use the included Applications:

OpenGLhttp://www.opengl.org
Qt4http://www.qtsoftware.com/downloads
GLEWhttp://glew.sourceforge.net/

\section build_systems Chosing build system %OpenMesh can be built using the cmake build system.

\section sec_compiling_unix Unix \subsection linux_using_cmake Compiling OpenMesh using CMake In order to compile OpenMesh, create a directory named e.g. "build" in OpenMesh's root directory. Change to the newly created directory and type

cmake ..            ## Generates the appropriate Makefiles
make                ## Builds the project

You can choose the build type by using cmake with the flag
-DCMAKE_BUILD_TYPE=(Debug|Release)
The default is: Debug
Other flags are:
-DBUILD_APPS=OFF to disable build of applications and
-DCMAKE_INSTALL_PREFIX=<path> to specify the install path.
When calling make install cmake will install OpenMesh into this directory using the subdirectories lib/include/bin. CMake builds both shared and static under Linux. Everything will then be build in the Build subdirectory containing the libraries in lib and the binaries in bin. There are some additional targets:
doc: Builds the Documentation
doc-install: Builds the Documentation and installs it


\section sec_compiling_windows Windows \subsection windows_using_cmake Compiling OpenMesh using CMake If you want to use cmake to build your Visual Studio 2008 solution file,
download and install CMake from www.cmake.org.
(Note: This is not mandatory since there are already VS2008 solution files included in OpenMesh).

Install the OpenGL Extension Wrangler Library (GLEW) from http://glew.sourceforge.net.

Note: Set the CMAKE_BUILD_TYPE variable to "Release" if you want OpenMesh to be built as release. In Visual Studio 2008 choose "Release" in the appropriate select box and build the solution afterwards.

\section sec_compiling_macosx MacOS X Download and install required libraries as stated above. Because some of the examples depend on the GLEW library, it's recommended to install glew via the darwin portage system darwin ports.
If you have not installed it yet, follow the instructions given on their site in order to install it.
Type sudo port -v install glew to install glew headers and libraries. ( Darwin ports usually installs header files to \c /usr/local/include and libraries to \c /usr/local/lib. )

\subsection mac_using_cmake Compiling OpenMesh using CMake If you're using cmake as preferred build system create a directory named e.g. in OpenMesh's root directory and change to it.

cmake ..            ## Generates the appropriate Makefiles
make                ## Builds the project (use 'make debug' to build debug version)

The mac application bundle will be found under "Build" in the recently created build folder. It automatically contains all needed shared objects (libs, fonts, textures, etc.). CMake builds both shared and static under MacOS X. **/ //-----------------------------------------------------------------------------