#include #include #include namespace { class OpenMeshBoundaryTriangleMesh : public OpenMeshBase { protected: // This function is called before each test is run virtual void SetUp() { // Do some initial stuff with the member data here... } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; /* * ==================================================================== * Define tests below * ==================================================================== */ /* Checks vertices, if they are boundary vertices */ TEST_F(OpenMeshBoundaryTriangleMesh, TestBoundaryVertex) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[7]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); vhandle[1] = mesh_.add_vertex(Mesh::Point(1, 0, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(2, 1, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(0,-1, 0)); vhandle[4] = mesh_.add_vertex(Mesh::Point(2,-1, 0)); vhandle[5] = mesh_.add_vertex(Mesh::Point(3, 0, 0)); // Single point vhandle[6] = mesh_.add_vertex(Mesh::Point(0,-2, 0)); // Add two faces std::vector face_vhandles; face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[1]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles); /* Test setup: 0 ==== 2 |\ 0 /|\ | \ / | \ |2 1 3|4 5 | / \ | / |/ 1 \|/ 3 ==== 4 Vertex 6 single */ // Check for boundary vertices EXPECT_TRUE ( mesh_.is_boundary( vhandle[0] ) ) << "Vertex 0 is not boundary!"; EXPECT_FALSE( mesh_.is_boundary( vhandle[1] ) ) << "Vertex 1 is boundary!"; EXPECT_TRUE ( mesh_.is_boundary( vhandle[2] ) ) << "Vertex 2 is not boundary!"; EXPECT_TRUE ( mesh_.is_boundary( vhandle[3] ) ) << "Vertex 3 is not boundary!"; EXPECT_TRUE ( mesh_.is_boundary( vhandle[4] ) ) << "Vertex 4 is not boundary!"; EXPECT_TRUE ( mesh_.is_boundary( vhandle[5] ) ) << "Vertex 5 is not boundary!"; EXPECT_TRUE ( mesh_.is_boundary( vhandle[6] ) ) << "Singular Vertex 6 is not boundary!"; } /* Checks faces, if they are boundary faces */ TEST_F(OpenMeshBoundaryTriangleMesh, TestBoundaryFace) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[7]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); vhandle[1] = mesh_.add_vertex(Mesh::Point(1, 0, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(2, 1, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(0,-1, 0)); vhandle[4] = mesh_.add_vertex(Mesh::Point(2,-1, 0)); vhandle[5] = mesh_.add_vertex(Mesh::Point(3, 0, 0)); // Single point vhandle[6] = mesh_.add_vertex(Mesh::Point(0,-2, 0)); // Add two faces std::vector face_vhandles; std::vector face_handles; face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); face_handles.push_back(mesh_.add_face(face_vhandles)); face_vhandles.clear(); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[4]); face_handles.push_back(mesh_.add_face(face_vhandles)); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[1]); face_handles.push_back(mesh_.add_face(face_vhandles)); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[4]); face_handles.push_back(mesh_.add_face(face_vhandles)); face_vhandles.clear(); face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[4]); face_handles.push_back(mesh_.add_face(face_vhandles)); /* Test setup: 0 ==== 2 |\ 0 /|\ | \ / | \ |2 1 3|4 5 | / \ | / |/ 1 \|/ 3 ==== 4 Vertex 6 single */ // Check the boundary faces EXPECT_TRUE ( mesh_.is_boundary( face_handles[0] ) ) << "Face 0 is not boundary!"; EXPECT_TRUE ( mesh_.is_boundary( face_handles[1] ) ) << "Face 1 is not boundary!"; EXPECT_TRUE ( mesh_.is_boundary( face_handles[2] ) ) << "Face 2 is not boundary!"; EXPECT_FALSE( mesh_.is_boundary( face_handles[3] ) ) << "Face 3 is boundary!"; EXPECT_TRUE ( mesh_.is_boundary( face_handles[4] ) ) << "Face 4 is not boundary!"; } }