Files
openmesh/src/OpenMesh/Core/IO/writer/OBJWriter.cc

402 lines
12 KiB
C++

/* ========================================================================= *
* *
* OpenMesh *
* Copyright (c) 2001-2015, RWTH-Aachen University *
* Department of Computer Graphics and Multimedia *
* All rights reserved. *
* www.openmesh.org *
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/*===========================================================================*\
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* $Revision$ *
* $Date$ *
* *
\*===========================================================================*/
//== INCLUDES =================================================================
//STL
#include <fstream>
#include <limits>
// OpenMesh
#include <OpenMesh/Core/IO/BinaryHelper.hh>
#include <OpenMesh/Core/IO/writer/OBJWriter.hh>
#include <OpenMesh/Core/IO/IOManager.hh>
#include <OpenMesh/Core/Utils/color_cast.hh>
//=== NAMESPACES ==============================================================
namespace OpenMesh {
namespace IO {
//=== INSTANCIATE =============================================================
// register the OBJLoader singleton with MeshLoader
_OBJWriter_ __OBJWriterinstance;
_OBJWriter_& OBJWriter() { return __OBJWriterinstance; }
//=== IMPLEMENTATION ==========================================================
_OBJWriter_::_OBJWriter_() { IOManager().register_module(this); }
//-----------------------------------------------------------------------------
bool
_OBJWriter_::
write(const std::string& _filename, BaseExporter& _be, Options _opt, std::streamsize _precision) const
{
std::fstream out(_filename.c_str(), std::ios_base::out );
if (!out)
{
omerr() << "[OBJWriter] : cannot open file "
<< _filename << std::endl;
return false;
}
out.precision(_precision);
{
#if defined(WIN32)
std::string::size_type dot = _filename.find_last_of("\\/");
#else
std::string::size_type dot = _filename.rfind("/");
#endif
if (dot == std::string::npos){
path_ = "./";
objName_ = _filename;
}else{
path_ = _filename.substr(0,dot+1);
objName_ = _filename.substr(dot+1);
}
//remove the file extension
dot = objName_.find_last_of(".");
if(dot != std::string::npos)
objName_ = objName_.substr(0,dot);
}
bool result = write(out, _be, _opt, _precision);
out.close();
return result;
}
//-----------------------------------------------------------------------------
size_t _OBJWriter_::getMaterial(OpenMesh::Vec3f _color) const
{
for (size_t i=0; i < material_.size(); i++)
if(material_[i] == _color)
return i;
//not found add new material
material_.push_back( _color );
return material_.size()-1;
}
//-----------------------------------------------------------------------------
size_t _OBJWriter_::getMaterial(OpenMesh::Vec4f _color) const
{
for (size_t i=0; i < materialA_.size(); i++)
if(materialA_[i] == _color)
return i;
//not found add new material
materialA_.push_back( _color );
return materialA_.size()-1;
}
//-----------------------------------------------------------------------------
bool
_OBJWriter_::
writeMaterial(std::ostream& _out, BaseExporter& _be, Options _opt) const
{
OpenMesh::Vec3f c;
OpenMesh::Vec4f cA;
material_.clear();
materialA_.clear();
//iterate over faces
for (size_t i=0, nF=_be.n_faces(); i<nF; ++i)
{
//color with alpha
if ( _opt.color_has_alpha() ){
cA = color_cast<OpenMesh::Vec4f> (_be.colorA( FaceHandle(int(i)) ));
getMaterial(cA);
}else{
//and without alpha
c = color_cast<OpenMesh::Vec3f> (_be.color( FaceHandle(int(i)) ));
getMaterial(c);
}
}
//write the materials
if ( _opt.color_has_alpha() )
for (size_t i=0; i < materialA_.size(); i++){
_out << "newmtl " << "mat" << i << '\n';
_out << "Ka 0.5000 0.5000 0.5000" << '\n';
_out << "Kd " << materialA_[i][0] << ' ' << materialA_[i][1] << ' ' << materialA_[i][2] << '\n';
_out << "Tr " << materialA_[i][3] << '\n';
_out << "illum 1" << '\n';
}
else
for (size_t i=0; i < material_.size(); i++){
_out << "newmtl " << "mat" << i << '\n';
_out << "Ka 0.5000 0.5000 0.5000" << '\n';
_out << "Kd " << material_[i][0] << ' ' << material_[i][1] << ' ' << material_[i][2] << '\n';
_out << "illum 1" << '\n';
}
return true;
}
//-----------------------------------------------------------------------------
bool
_OBJWriter_::
write(std::ostream& _out, BaseExporter& _be, Options _opt, std::streamsize _precision) const
{
unsigned int idx;
size_t i, j,nV, nF;
Vec3f v, n;
Vec2f t;
VertexHandle vh;
std::vector<VertexHandle> vhandles;
bool useMatrial = false;
OpenMesh::Vec3f c;
OpenMesh::Vec4f cA;
omlog() << "[OBJWriter] : write file\n";
_out.precision(_precision);
// check exporter features
if (!check( _be, _opt))
return false;
// No binary mode for OBJ
if ( _opt.check(Options::Binary) ) {
omout() << "[OBJWriter] : Warning, Binary mode requested for OBJ Writer (No support for Binary mode), falling back to standard." << std::endl;
}
// check for unsupported writer features
if (_opt.check(Options::FaceNormal) ) {
omerr() << "[OBJWriter] : FaceNormal not supported by OBJ Writer" << std::endl;
return false;
}
// check for unsupported writer features
if (_opt.check(Options::VertexColor) ) {
omerr() << "[OBJWriter] : VertexColor not supported by OBJ Writer" << std::endl;
return false;
}
//create material file if needed
if ( _opt.check(Options::FaceColor) ){
std::string matFile = path_ + objName_ + ".mat";
std::fstream matStream(matFile.c_str(), std::ios_base::out );
if (!matStream)
{
omerr() << "[OBJWriter] : cannot write material file " << matFile << std::endl;
}else{
useMatrial = writeMaterial(matStream, _be, _opt);
matStream.close();
}
}
// header
_out << "# " << _be.n_vertices() << " vertices, ";
_out << _be.n_faces() << " faces" << '\n';
// material file
if (useMatrial && _opt.check(Options::FaceColor) )
_out << "mtllib " << objName_ << ".mat" << '\n';
std::map<Vec2f,int> texMap;
//collect Texturevertices from halfedges
if(_opt.check(Options::FaceTexCoord))
{
std::vector<Vec2f> texCoords;
//add all texCoords to map
unsigned int num = _be.get_face_texcoords(texCoords);
for(unsigned int i = 0; i < num ; ++i)
{
texMap[texCoords[i]] = i;
}
}
//collect Texturevertices from vertices
if(_opt.check(Options::VertexTexCoord))
{
for (size_t i=0, nF=_be.n_faces(); i<nF; ++i)
{
vh = VertexHandle(static_cast<int>(i));
t = _be.texcoord(vh);
texMap[t] = static_cast<int>(i);
}
}
// assign each texcoord in the map its id
// and write the vt entries
if(_opt.check(Options::VertexTexCoord) || _opt.check(Options::FaceTexCoord))
{
int texCount = 0;
for(std::map<Vec2f,int>::iterator it = texMap.begin(); it != texMap.end() ; ++it)
{
_out << "vt " << it->first[0] << " " << it->first[1] << '\n';
it->second = ++texCount;
}
}
// vertex data (point, normals, texcoords)
for (i=0, nV=_be.n_vertices(); i<nV; ++i)
{
vh = VertexHandle(int(i));
v = _be.point(vh);
n = _be.normal(vh);
t = _be.texcoord(vh);
_out << "v " << v[0] <<" "<< v[1] <<" "<< v[2] << '\n';
if (_opt.check(Options::VertexNormal))
_out << "vn " << n[0] <<" "<< n[1] <<" "<< n[2] << '\n';
}
size_t lastMat = std::numeric_limits<std::size_t>::max();
// we do not want to write seperators if we only write vertex indices
bool onlyVertices = !_opt.check(Options::VertexTexCoord)
&& !_opt.check(Options::VertexNormal)
&& !_opt.check(Options::FaceTexCoord);
// faces (indices starting at 1 not 0)
for (i=0, nF=_be.n_faces(); i<nF; ++i)
{
if (useMatrial && _opt.check(Options::FaceColor) ){
size_t material = std::numeric_limits<std::size_t>::max();
//color with alpha
if ( _opt.color_has_alpha() ){
cA = color_cast<OpenMesh::Vec4f> (_be.colorA( FaceHandle(int(i)) ));
material = getMaterial(cA);
} else{
//and without alpha
c = color_cast<OpenMesh::Vec3f> (_be.color( FaceHandle(int(i)) ));
material = getMaterial(c);
}
// if we are ina a new material block, specify in the file which material to use
if(lastMat != material) {
_out << "usemtl mat" << material << '\n';
lastMat = material;
}
}
_out << "f";
_be.get_vhandles(FaceHandle(int(i)), vhandles);
for (j=0; j< vhandles.size(); ++j)
{
// Write vertex index
idx = vhandles[j].idx() + 1;
_out << " " << idx;
if (!onlyVertices) {
// write separator
_out << "/" ;
//write texCoords index from halfedge
if(_opt.check(Options::FaceTexCoord))
{
_out << texMap[_be.texcoord(_be.getHeh(FaceHandle(int(i)),vhandles[j]))];
}
else
{
// write vertex texture coordinate index
if (_opt.check(Options::VertexTexCoord))
_out << texMap[_be.texcoord(vhandles[j])];
}
// write vertex normal index
if ( _opt.check(Options::VertexNormal) ) {
// write separator
_out << "/" ;
_out << idx;
}
}
}
_out << '\n';
}
material_.clear();
materialA_.clear();
return true;
}
//=============================================================================
} // namespace IO
} // namespace OpenMesh
//=============================================================================