git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@2 fdac6126-5c0c-442c-9429-916003d36597
435 lines
15 KiB
C++
435 lines
15 KiB
C++
//=============================================================================
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//
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// OpenMesh
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// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
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// www.openmesh.org
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//
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//-----------------------------------------------------------------------------
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//
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// License
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, version 2.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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//-----------------------------------------------------------------------------
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//
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// $Revision: 2983 $
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// $Date: 2008-09-22 17:13:19 +0200 (Mo, 22. Sep 2008) $
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//
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//=============================================================================
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//=============================================================================
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//
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// CLASS PolyMeshT
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//
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//=============================================================================
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#ifndef OPENMESH_POLYMESHT_HH
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#define OPENMESH_POLYMESHT_HH
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//== INCLUDES =================================================================
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#include <OpenMesh/Core/System/config.h>
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#include <OpenMesh/Core/Geometry/MathDefs.hh>
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#include <OpenMesh/Core/Mesh/PolyConnectivity.hh>
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#include <vector>
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//== NAMESPACES ===============================================================
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namespace OpenMesh {
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//== CLASS DEFINITION =========================================================
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/** \class PolyMeshT PolyMeshT.hh <OpenMesh/Mesh/PolyMeshT.hh>
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Base type for a polygonal mesh.
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This is the base class for a polygonal mesh. It is parameterized
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by a mesh kernel that is given as a template argument. This class
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inherits all methods from its mesh kernel.
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\param Kernel: template argument for the mesh kernel
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\note You should use the predefined mesh-kernel combinations in
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\ref mesh_types_group
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\see \ref mesh_type
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*/
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template <class Kernel>
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class PolyMeshT : public Kernel
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{
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public:
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/// Self type. Used to specify iterators/circulators.
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typedef PolyMeshT<Kernel> This;
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//--- item types ---
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//@{
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/// Determine whether this is a PolyMeshT or TriMeshT
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enum { IsPolyMesh = 1 };
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enum { IsTriMesh = 0 };
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static bool is_polymesh() { return true; }
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static bool is_trimesh() { return false; }
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//@}
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/// \name Mesh Items
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//@{
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/// Scalar type
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typedef typename Kernel::Scalar Scalar;
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/// Coordinate type
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typedef typename Kernel::Point Point;
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/// Normal type
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typedef typename Kernel::Normal Normal;
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/// Color type
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typedef typename Kernel::Color Color;
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/// TexCoord1D type
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typedef typename Kernel::TexCoord1D TexCoord1D;
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/// TexCoord2D type
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typedef typename Kernel::TexCoord2D TexCoord2D;
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/// TexCoord3D type
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typedef typename Kernel::TexCoord3D TexCoord3D;
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/// Vertex type
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typedef typename Kernel::Vertex Vertex;
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/// Halfedge type
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typedef typename Kernel::Halfedge Halfedge;
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/// Edge type
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typedef typename Kernel::Edge Edge;
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/// Face type
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typedef typename Kernel::Face Face;
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//@}
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//--- handle types ---
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/// Handle for referencing the corresponding item
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typedef typename Kernel::VertexHandle VertexHandle;
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typedef typename Kernel::HalfedgeHandle HalfedgeHandle;
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typedef typename Kernel::EdgeHandle EdgeHandle;
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typedef typename Kernel::FaceHandle FaceHandle;
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typedef typename Kernel::VertexIter VertexIter;
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typedef typename Kernel::HalfedgeIter HalfedgeIter;
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typedef typename Kernel::EdgeIter EdgeIter;
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typedef typename Kernel::FaceIter FaceIter;
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typedef typename Kernel::ConstVertexIter ConstVertexIter;
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typedef typename Kernel::ConstHalfedgeIter ConstHalfedgeIter;
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typedef typename Kernel::ConstEdgeIter ConstEdgeIter;
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typedef typename Kernel::ConstFaceIter ConstFaceIter;
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//@}
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//--- circulators ---
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/** \name Mesh Circulators
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Refer to OpenMesh::Mesh::Iterators or \ref mesh_iterators
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for documentation.
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*/
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//@{
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/// Circulator
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typedef typename Kernel::VertexVertexIter VertexVertexIter;
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typedef typename Kernel::VertexOHalfedgeIter VertexOHalfedgeIter;
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typedef typename Kernel::VertexIHalfedgeIter VertexIHalfedgeIter;
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typedef typename Kernel::VertexEdgeIter VertexEdgeIter;
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typedef typename Kernel::VertexFaceIter VertexFaceIter;
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typedef typename Kernel::FaceVertexIter FaceVertexIter;
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typedef typename Kernel::FaceHalfedgeIter FaceHalfedgeIter;
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typedef typename Kernel::FaceEdgeIter FaceEdgeIter;
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typedef typename Kernel::FaceFaceIter FaceFaceIter;
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typedef typename Kernel::ConstVertexVertexIter ConstVertexVertexIter;
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typedef typename Kernel::ConstVertexOHalfedgeIter ConstVertexOHalfedgeIter;
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typedef typename Kernel::ConstVertexIHalfedgeIter ConstVertexIHalfedgeIter;
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typedef typename Kernel::ConstVertexEdgeIter ConstVertexEdgeIter;
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typedef typename Kernel::ConstVertexFaceIter ConstVertexFaceIter;
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typedef typename Kernel::ConstFaceVertexIter ConstFaceVertexIter;
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typedef typename Kernel::ConstFaceHalfedgeIter ConstFaceHalfedgeIter;
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typedef typename Kernel::ConstFaceEdgeIter ConstFaceEdgeIter;
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typedef typename Kernel::ConstFaceFaceIter ConstFaceFaceIter;
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//@}
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// --- constructor/destructor
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PolyMeshT() {}
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virtual ~PolyMeshT() {}
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/** Uses default copy and assignment operator.
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Use them to assign two meshes of \b equal type.
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If the mesh types vary, use PolyMeshT::assign() instead. */
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// --- creation ---
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inline VertexHandle new_vertex()
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{ return Kernel::new_vertex(); }
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inline VertexHandle new_vertex(const Point& _p)
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{
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VertexHandle vh(Kernel::new_vertex());
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set_point(vh, _p);
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return vh;
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}
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inline VertexHandle add_vertex(const Point& _p)
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{ return new_vertex(_p); }
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// --- normal vectors ---
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/** \name Normal vector computation
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*/
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//@{
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/** Calls update_face_normals() and update_vertex_normals() if
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these normals (i.e. the properties) exist */
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void update_normals();
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/// Update normal for face _fh
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void update_normal(FaceHandle _fh)
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{ set_normal(_fh, calc_face_normal(_fh)); }
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/** Update normal vectors for all faces.
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\attention Needs the Attributes::Normal attribute for faces. */
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void update_face_normals();
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/** Calculate normal vector for face _fh. */
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Normal calc_face_normal(FaceHandle _fh) const;
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/** Calculate normal vector for face (_p0, _p1, _p2). */
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Normal calc_face_normal(const Point& _p0, const Point& _p1,
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const Point& _p2) const;
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// calculates the average of the vertices defining _fh
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void calc_face_centroid(FaceHandle _fh, Point& _pt) const;
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/// Update normal for vertex _vh
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void update_normal(VertexHandle _vh)
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{ set_normal(_vh, calc_vertex_normal(_vh)); }
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/** Update normal vectors for all vertices. \attention Needs the
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Attributes::Normal attribute for faces and vertices. */
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void update_vertex_normals();
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/** Calculate normal vector for vertex _vh by averaging normals
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of adjacent faces. Face normals have to be computed first.
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\attention Needs the Attributes::Normal attribute for faces. */
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Normal calc_vertex_normal(VertexHandle _vh) const;
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/** Different methods for calculation of the normal at _vh:
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- -"-_fast - the default one - the same as calc vertex_normal()
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- needs the Attributes::Normal attribute for faces
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- -"-_correct - works properly for non-triangular meshes
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- does not need any attributes
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- -"-_loop - calculates loop surface normals
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- does not need any attributes */
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void calc_vertex_normal_fast(VertexHandle _vh, Normal& _n) const;
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void calc_vertex_normal_correct(VertexHandle _vh, Normal& _n) const;
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void calc_vertex_normal_loop(VertexHandle _vh, Normal& _n) const;
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//@}
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// --- Geometry API - still in development ---
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/** Calculates the edge vector as the vector defined by
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the halfedge with id #0 (see below) */
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void calc_edge_vector(EdgeHandle _eh, Normal& _edge_vec) const
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{ calc_edge_vector(halfedge_handle(_eh,0), _edge_vec); }
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/** Calculates the edge vector as the difference of the
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the points defined by to_vertex_handle() and from_vertex_handle() */
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void calc_edge_vector(HalfedgeHandle _heh, Normal& _edge_vec) const
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{
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_edge_vec = point(to_vertex_handle(_heh));
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_edge_vec -= point(from_vertex_handle(_heh));
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}
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// Calculates the length of the edge _eh
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Scalar calc_edge_length(EdgeHandle _eh) const
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{ return calc_edge_length(halfedge_handle(_eh,0)); }
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/** Calculates the length of the edge _heh
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*/
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Scalar calc_edge_length(HalfedgeHandle _heh) const
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{ return (Scalar)sqrt(calc_edge_sqr_length(_heh)); }
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Scalar calc_edge_sqr_length(EdgeHandle _eh) const
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{ return calc_edge_sqr_length(halfedge_handle(_eh,0)); }
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Scalar calc_edge_sqr_length(HalfedgeHandle _heh) const
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{
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Normal edge_vec;
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calc_edge_vector(_heh, edge_vec);
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return edge_vec.sqrnorm();
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}
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/** defines a consistent representation of a sector geometry:
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the halfedge _in_heh defines the sector orientation
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the vertex pointed by _in_heh defines the sector center
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_vec0 and _vec1 are resp. the first and the second vectors defining the sector */
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void calc_sector_vectors(HalfedgeHandle _in_heh, Normal& _vec0, Normal& _vec1) const
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{
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calc_edge_vector(next_halfedge_handle(_in_heh), _vec0);//p2 - p1
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calc_edge_vector(opposite_halfedge_handle(_in_heh), _vec1);//p0 - p1
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}
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/** calculates the sector angle.\n
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* The vertex pointed by _in_heh defines the sector center
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* The angle will be calculated between the given halfedge and the next halfedge.\n
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* Seen from the center vertex this will be the next halfedge in clockwise direction.\n
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NOTE: only boundary concave sectors are treated correctly */
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Scalar calc_sector_angle(HalfedgeHandle _in_heh) const
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{
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Normal v0, v1;
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calc_sector_vectors(_in_heh, v0, v1);
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Scalar denom = v0.norm()*v1.norm();
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if (is_zero(denom))
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{
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return 0;
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}
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Scalar cos_a = (v0 | v1) / denom;
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if (is_boundary(_in_heh))
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{//determine if the boundary sector is concave or convex
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FaceHandle fh(face_handle(opposite_halfedge_handle(_in_heh)));
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Normal f_n(calc_face_normal(fh));//this normal is (for convex fh) OK
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Scalar sign_a = dot(cross(v0, v1), f_n);
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return angle(cos_a, sign_a);
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}
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else
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{
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return acos(sane_aarg(cos_a));
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}
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}
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// calculate the cos and the sin of angle <(_in_heh,next_halfedge(_in_heh))
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/*
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void calc_sector_angle_cos_sin(HalfedgeHandle _in_heh, Scalar& _cos_a, Scalar& _sin_a) const
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{
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Normal in_vec, out_vec;
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calc_edge_vector(_in_heh, in_vec);
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calc_edge_vector(next_halfedge_handle(_in_heh), out_vec);
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Scalar denom = in_vec.norm()*out_vec.norm();
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if (is_zero(denom))
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{
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_cos_a = 1;
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_sin_a = 0;
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}
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else
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{
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_cos_a = dot(in_vec, out_vec)/denom;
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_sin_a = cross(in_vec, out_vec).norm()/denom;
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}
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}
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*/
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/** calculates the normal (non-normalized) of the face sector defined by
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the angle <(_in_heh,next_halfedge(_in_heh)) */
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void calc_sector_normal(HalfedgeHandle _in_heh, Normal& _sector_normal) const
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{
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Normal vec0, vec1;
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calc_sector_vectors(_in_heh, vec0, vec1);
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_sector_normal = cross(vec0, vec1);//(p2-p1)^(p0-p1)
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}
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/** calculates the area of the face sector defined by
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the angle <(_in_heh,next_halfedge(_in_heh))
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NOTE: special cases (e.g. concave sectors) are not handled correctly */
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Scalar calc_sector_area(HalfedgeHandle _in_heh) const
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{
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Normal sector_normal;
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calc_sector_normal(_in_heh, sector_normal);
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return sector_normal.norm()/2;
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}
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/** calculates the dihedral angle on the halfedge _heh
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\attention Needs the Attributes::Normal attribute for faces */
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Scalar calc_dihedral_angle_fast(HalfedgeHandle _heh) const
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{
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CHECK(Kernel::has_face_normals());
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if (is_boundary(edge_handle(_heh)))
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{//the dihedral angle at a boundary edge is 0
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return 0;
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}
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const Normal& n0 = normal(face_handle(_heh));
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const Normal& n1 = normal(face_handle(opposite_halfedge_handle(_heh)));
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Normal he;
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calc_edge_vector(_heh, he);
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Scalar da_cos = dot(n0, n1);
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//should be normalized, but we need only the sign
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Scalar da_sin_sign = dot(cross(n0, n1), he);
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return angle(da_cos, da_sin_sign);
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}
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/** calculates the dihedral angle on the edge _eh
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\attention Needs the Attributes::Normal attribute for faces */
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Scalar calc_dihedral_angle_fast(EdgeHandle _eh) const
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{ return calc_dihedral_angle_fast(halfedge_handle(_eh,0)); }
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// calculates the dihedral angle on the halfedge _heh
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Scalar calc_dihedral_angle(HalfedgeHandle _heh) const
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{
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if (is_boundary(edge_handle(_heh)))
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{//the dihedral angle at a boundary edge is 0
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return 0;
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}
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Normal n0, n1, he;
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calc_sector_normal(_heh, n0);
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calc_sector_normal(opposite_halfedge_handle(_heh), n1);
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calc_edge_vector(_heh, he);
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Scalar denom = n0.norm()*n1.norm();
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if (denom == Scalar(0))
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{
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return 0;
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}
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Scalar da_cos = dot(n0, n1)/denom;
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//should be normalized, but we need only the sign
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Scalar da_sin_sign = dot(cross(n0, n1), he);
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return angle(da_cos, da_sin_sign);
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}
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// calculates the dihedral angle on the edge _eh
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Scalar calc_dihedral_angle(EdgeHandle _eh) const
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{ return calc_dihedral_angle(halfedge_handle(_eh,0)); }
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/** tags an edge as a feature if its dihedral angle is larger than _angle_tresh
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returns the number of the found feature edges, requires edge_status property*/
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uint find_feature_edges(Scalar _angle_tresh = OpenMesh::deg_to_rad(44.0));
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// --- misc ---
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/// Face split (= 1-to-n split)
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inline void split(FaceHandle _fh, const Point& _p)
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{ Kernel::split(_fh, add_vertex(_p)); }
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inline void split(FaceHandle _fh, VertexHandle _vh)
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{ Kernel::split(_fh, _vh); }
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inline void split(EdgeHandle _eh, const Point& _p)
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{ Kernel::split(_eh, add_vertex(_p)); }
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inline void split(EdgeHandle _eh, VertexHandle _vh)
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{ Kernel::split(_eh, _vh); }
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};
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//=============================================================================
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} // namespace OpenMesh
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//=============================================================================
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#if defined(OM_INCLUDE_TEMPLATES) && !defined(OPENMESH_POLYMESH_C)
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# define OPENMESH_POLYMESH_TEMPLATES
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# include "PolyMeshT.cc"
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#endif
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//=============================================================================
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#endif // OPENMESH_POLYMESHT_HH defined
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//=============================================================================
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