git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@303 fdac6126-5c0c-442c-9429-916003d36597
171 lines
6.5 KiB
Plaintext
171 lines
6.5 KiB
Plaintext
//-----------------------------------------------------------------------------
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/** \page naming_conventions Naming Conventions
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The following naming conventions are used for the %OpenMesh code:
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<b>Files:</b>
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\li \c MyClass.cc for C++-Implementation of class \c MyClass
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\li \c MyClass.hh for C++-Header of class \c MyClass
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<b>Classes:</b>
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\li Class names start with a capital letter: \c MyClass
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\li Class templates end with \c T: \c MyClassTemplateT
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<b>Variables:</b>
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\li One leading underscore for parameters in function-calls: \c _var
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\li One trailing underscore for member-variables: \c var_
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\li Two trailing underscores for static member-variables: \c var__
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<b>Functions:</b>
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\li Words are separated by underscores: \c my_function()
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<b>Accessing members:</b>
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\li To get the member \c xxx_ use <tt> const& xxx() const </tt>
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\li To set the member \c xxx_ use <tt> void set_xxx(arg) </tt>
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**/
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//-----------------------------------------------------------------------------
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/** \page compiling Compiling %OpenMesh
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\section compilers Tested compilers
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%OpenMesh has been successfully tested for the following operating
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systems / compilers:
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<table>
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<tr><td> Linux </td><td>
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gcc 4.0.x<br>
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gcc 4.1.x<br>
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gcc 4.2.x<br>
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gcc 4.3.x<br>
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gcc 4.4.x<br>
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</td></tr>
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<tr><td> Windows </td><td>
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Microsoft Visual Studio 2008<br>
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</td></tr>
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<tr><td> MacOS X <br>(Panther,Tiger,Leopard,Snow Leopard)</td><td>
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gcc 4.0 <br>
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gcc 4.2 <br>
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</td></tr>
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</table>
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\section req_libs Required libraries (Only for included Apps)
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Install the following external libraries / frameworks if you want to use the included Applications:<br><br>
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<table>
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<tr><td>OpenGL</td><td><a href="http://www.opengl.org" target="_blank">http://www.opengl.org</a></td></tr>
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<tr><td>Qt4</td><td><a href="http://www.qtsoftware.com/downloads" target="_blank">http://www.qtsoftware.com/downloads</a></td></tr>
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<tr><td>GLEW</td><td><a href="http://glew.sourceforge.net/" target="_blank">http://glew.sourceforge.net/</a></td></tr>
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</table><br>
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\section build_systems Chosing build system
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%OpenMesh can be built using the <b>cmake</b> build system.
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<br>
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<br>
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\section sec_compiling_unix Unix
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\subsection linux_using_cmake Compiling %OpenMesh using CMake
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In order to compile %OpenMesh, create a directory named e.g. "build" in
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OpenMesh's root directory. <b>Change to the newly created directory</b> and type
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<br/><br/>
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<tt>
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cmake .. ## Generates the appropriate Makefiles<br>
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make ## Builds the project<br>
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</tt><br>
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You can choose the build type by using cmake with the flag<br>
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<b>-DCMAKE_BUILD_TYPE=(Debug|Release)</b><br>
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The default is: Debug
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<br>
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Other flags are:<br/>
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<b>-DBUILD_APPS=OFF</b> to disable build of applications and<br/>
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<b>-DCMAKE_INSTALL_PREFIX=<path></b> to specify the install path.
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<br/>
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When calling <b>make install</b> cmake will install %OpenMesh into this
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directory using the subdirectories lib/include/bin.
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CMake builds both shared and static under Linux.
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Everything will then be build in the <b>Build</b> subdirectory containing the libraries in <b>lib</b> and the binaries in <b>bin</b>.
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There are some additional targets:<br>
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<b>doc</b>: Builds the Documentation<br>
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<b>doc-install</b>: Builds the Documentation and installs it<br>
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<br>
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<br>
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\section sec_compiling_windows Windows
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\subsection windows_using_cmake Compiling %OpenMesh using CMake
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If you want to use cmake to build your Visual Studio 2008 solution file,<br>
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download and install CMake from <a href="http://www.cmake.org/cmake/resources/software.html">www.cmake.org</a>.<br>
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(Note: This is not mandatory since there are already VS2008 solution files included in %OpenMesh).<br><br>
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Install the OpenGL Extension Wrangler Library (GLEW) from <a href="http://glew.sourceforge.net" target="_blank">http://glew.sourceforge.net</a>.
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<br>
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<br>
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<ul>
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<li> Get Visual Studio 2008 </li>
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<li> Extract %OpenMesh source code. </li>
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<li> Get all required libraries and install them ( including headers! ).</li>
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<li> Get cmake for windows from http://www.cmake.org/cmake/resources/software.html <li>
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<li> Start the cmake gui and open the %OpenMesh toplevel directory as source directory </li>
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<li> Choose a build directory (e.g. create a directory called "build" in OpenMesh's root folder) </li>
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<li> Click on configure .... If any libraries are left unconfigured, you can adjust the path manually. Rerun configure until everything is configured correctly.
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Attention: Some build variables are only visible in advanced view mode. Select Visual Studio 9 2008 as
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generator. </li>
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<li> Click generate to create the visual studio project files </li>
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<li> You can now find a Visual Studio solution file (OpenMesh.sln) in the <b>build</b> directory you chose in cmake </li>
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<li> Now you can build %OpenMesh from within Visual Studio using the newly created project file. </li>
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</ul>
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Note: Set the CMAKE_BUILD_TYPE variable to "Release" if you want %OpenMesh to be built as release.
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In Visual Studio 2008 choose "Release" in the appropriate select box and build the solution afterwards.
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<br>
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<br>
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\section sec_compiling_macosx MacOS X
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Download and install required libraries as stated above.
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Because some of the examples depend on the GLEW library, it's recommended to install glew via the darwin portage
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system <a href="http://darwinports.com/" target="_blank">darwin ports</a>.<br>
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If you have not installed it yet, follow the instructions given on their site in order to install it.<br>
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Type
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<tt>
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sudo port -v install glew
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</tt>
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to install glew headers and libraries. ( Darwin ports usually installs header files to \c /usr/local/include and libraries to \c /usr/local/lib. )<br>
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<br>
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\subsection mac_using_cmake Compiling %OpenMesh using CMake
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If you're using cmake as preferred build system create a directory
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named e.g. in %OpenMesh's root directory and change to it.
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<br/><br/>
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<tt>
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cmake .. ## Generates the appropriate Makefiles<br>
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make ## Builds the project (use 'make debug' to build debug version)<br>
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</tt><br>
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The mac application bundle will be found under "Build" in the recently created build folder.
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It automatically contains all needed shared objects (libs, fonts, textures, etc.).
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CMake builds both shared and static under MacOS X.
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**/
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//-----------------------------------------------------------------------------
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