git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@1252 fdac6126-5c0c-442c-9429-916003d36597
597 lines
22 KiB
C++
597 lines
22 KiB
C++
/*===========================================================================*\
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* *
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* OpenMesh *
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* Copyright (c) 2001-2015, RWTH-Aachen University *
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* Department for Computer Graphics and Multimedia *
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* All rights reserved. *
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* www.openmesh.org *
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* *
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*---------------------------------------------------------------------------*
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* This file is part of OpenMesh. *
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*---------------------------------------------------------------------------*
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* *
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* Redistribution and use in source and binary forms, with or without *
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* modification, are permitted provided that the following conditions *
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* are met: *
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* *
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* 1. Redistributions of source code must retain the above copyright notice, *
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* this list of conditions and the following disclaimer. *
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* *
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* 2. Redistributions in binary form must reproduce the above copyright *
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* notice, this list of conditions and the following disclaimer in the *
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* documentation and/or other materials provided with the distribution. *
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* *
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* 3. Neither the name of the copyright holder nor the names of its *
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* contributors may be used to endorse or promote products derived from *
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* this software without specific prior written permission. *
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* *
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A *
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* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
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* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, *
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, *
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR *
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF *
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING *
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
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* *
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/*===========================================================================*\
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/*===========================================================================*\
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* *
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* $Revision$ *
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* $Date$ *
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* *
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\*===========================================================================*/
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//=============================================================================
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//
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// Kernel Concept
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//
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//=============================================================================
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#error this file is for documentation purposes only
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//== NAMESPACES ===============================================================
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namespace OpenMesh {
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namespace Concepts {
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//== CLASS DEFINITION =========================================================
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/** \ingroup mesh_concepts_group
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This class describes the minimum interface a mesh kernel
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has to implement (because the resulting mesh will rely on
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this interface).
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This is the template class the actually holds the mesh kernel
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implementation. All functions marked as internal should only be used
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by the mesh class (that inherits the kernel). The mesh may then
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provide wrapper functions that provide the same functionality.
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\todo Check, if the member list is complete.
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*/
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template <class FinalMeshItems> class KernelT
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{
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public:
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/// \name Mesh Items
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//@{
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/// Derive this type from the FinalMeshItems
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typedef typename FinalMeshItems::Vertex Vertex;
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typedef typename FinalMeshItems::Halfedge Halfedge;
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typedef typename FinalMeshItems::Edge Edge;
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typedef typename FinalMeshItems::Face Face;
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typedef typename FinalMeshItems::Point Point;
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typedef typename FinalMeshItems::Scalar Scalar;
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typedef typename FinalMeshItems::Normal Normal;
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typedef typename FinalMeshItems::Color Color;
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typedef typename FinalMeshItems::TexCoord TexCoord;
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typedef typename FinalMeshItems::VertexHandle VertexHandle;
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typedef typename FinalMeshItems::HalfedgeHandle HalfedgeHandle;
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typedef typename FinalMeshItems::EdgeHandle EdgeHandle;
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typedef typename FinalMeshItems::FaceHandle FaceHandle;
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//@}
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/// \name Kernel Iterators
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//@{
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/// This type depends on the container type in use.
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typedef SomeIterator KernelVertexIter;
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typedef SomeIterator KernelConstVertexIter;
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typedef SomeIterator KernelEdgeIter;
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typedef SomeIterator KernelConstEdgeIter;
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typedef SomeIterator KernelFaceIter;
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typedef SomeIterator KernelConstFaceIter;
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//@}
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/// \name Constructor/Destructor
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//@{
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/// Default constructor
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KernelT() {}
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/// Destructor
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~KernelT();
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//@}
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/// Assignment operator
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KernelT& operator=(const KernelT& _rhs);
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/** Reserve memory for vertices, edges, faces.
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*
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* Reserve memory for the mesh items vertices, edges, faces. Use
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* this method if you can estimate the memory consumption, for
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* instance in algorithm expanding the mesh. Depending on the
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* underlying array type you might be better of using this method,
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* then letting the array type decide when to increase the
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* capacity. For instance the STL vector class \c std::vector (used
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* in the supplied ArrayKernelT) doubles the capacity if it is
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* exhausted. This might lead to an memory allocation exception,
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* though an smaller increment would be enough.
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*/
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void reserve( unsigned int _n_vertices,
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unsigned int _n_edges,
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unsigned int _n_faces );
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/// \name Handle -> Item.
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//@{
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/// Translate handle to item (see also OpenMesh::PolyMeshT::deref())
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const Vertex& vertex(VertexHandle _h) const { return deref(_h); }
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Vertex& vertex(VertexHandle _h) { return deref(_h); }
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const Halfedge& halfedge(HalfedgeHandle _h) const { return deref(_h); }
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Halfedge& halfedge(HalfedgeHandle _h) { return deref(_h); }
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const Edge& edge(EdgeHandle _h) const { return deref(_h); }
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Edge& edge(EdgeHandle _h) { return deref(_h); }
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const Face& face(FaceHandle _h) const { return deref(_h); }
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Face& face(FaceHandle _h) { return deref(_h); }
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//@}
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/// \name Item -> Handle
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//@{
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/// Translate item to handle
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VertexHandle handle(const Vertex& _v) const;
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HalfedgeHandle handle(const Halfedge& _he) const;
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EdgeHandle handle(const Edge& _e) const;
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FaceHandle handle(const Face& _f) const;
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//@}
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/// \name Get the i'th item
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//@{
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/// Get the i'th item
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VertexHandle vertex_handle(unsigned int _i) const;
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HalfedgeHandle halfedge_handle(unsigned int _i) const;
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EdgeHandle edge_handle(unsigned int _i) const;
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FaceHandle face_handle(unsigned int _i) const;
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//@}
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/// \name Delete items
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//@{
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/** Delete all items, i.e. clear all item containers.
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* The properties will also be removed from the mesh
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*/
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void clear();
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/** Delete all items, i.e. clear all item containers.
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* The properties will be kept
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*/
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void clean();
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/** Remove all items that are marked as deleted from the
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corresponding containers.
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\note All handles (and indices) to any entity (face, vertex,
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edge, halfedge) created before garbage collection
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will be out of sync with the mesh, do not use them anymore!
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See also \ref deletedElements.
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\note Needs the Attributes::Status attribute
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\note This function may not be implemented for all kernels.
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*/
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void garbage_collection();
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/** Remove the last vertex imidiately, i.e. call pop_back() for the
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VertexContainer.
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*/
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void remove_last_vertex() { vertices_.pop_back(); }
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/** Remove the last edge imidiately, i.e. call pop_back() for the
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EdgeContainer. Used e.g. by the add_face() method of PolyMeshT
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*/
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void remove_last_edge() { edges_.pop_back(); }
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/** Remove the last face imidiately, i.e. call pop_back() for the
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FaceContainer. Used e.g. by the add_face() method of PolyMeshT
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*/
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void remove_last_face() { faces_.pop_back(); }
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//@}
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/// \name Number of elements
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//@{
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/// Returns number of vertices
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unsigned int n_vertices() const;
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/// Returns number of halfedges (should be 2*n_edges())
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unsigned int n_halfedges() const;
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/// Returns number of edges
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unsigned int n_edges() const;
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/// Returns number of faces
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unsigned int n_faces() const;
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/// Is the vertex container empty?
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bool vertices_empty() const;
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/// Is the halfedge container empty (should be the same as edges_empty()).
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bool halfedges_empty() const;
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/// Is the edge container empty?
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bool edges_empty() const;
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/// Is the face container empty?
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bool faces_empty() const;
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//@}
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/// \name Vertex connectivity
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//@{
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/// Get an outgoing halfedge of a given vertex
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HalfedgeHandle halfedge_handle(VertexHandle _vh) const;
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/// Set the outgoing halfedge handle of a given vertex
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void set_halfedge_handle(VertexHandle _vh, HalfedgeHandle _heh);
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/// Get the coordinate of a vertex
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const Point& point(VertexHandle _vh) const;
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/// Get the coordinate of a vertex
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const Point& point(const Vertex& _v) const;
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/// Set the coordinate of a vertex
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void set_point(VertexHandle _vh, const Point& _p);
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/// Set the coordinate of a vertex
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void set_point(Vertex& _v, const Point& _p);
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//@}
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/// \name Halfedge connectivity
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//@{
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/// Get the vertex the halfedge points to
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VertexHandle to_vertex_handle(HalfedgeHandle _heh) const;
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/** Get the vertex the halfedge starts from (implemented as to-handle
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of the opposite halfedge, provided for convenience) */
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VertexHandle from_vertex_handle(HalfedgeHandle _heh) const;
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/// Set the to-vertex-handle of the halfedge
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void set_vertex_handle(HalfedgeHandle _heh, VertexHandle _vh);
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/** Get the face the halfedge belongs to.
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\note The handle is invalid if the halfedge is a boundary halfedge */
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FaceHandle face_handle(HalfedgeHandle _heh) const;
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/// Set the face the halfedge belongs to
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void set_face_handle(HalfedgeHandle _heh, FaceHandle _fh);
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/// Get the next halfedge handle
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HalfedgeHandle next_halfedge_handle(HalfedgeHandle _heh) const;
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/** Set the next halfedge handle. \note If the previous halfedge is
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also stored (see OpenMesh::Attributes::PrevHalfedge) then this
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method also has to set this link) */
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void set_next_halfedge_handle(HalfedgeHandle _heh, HalfedgeHandle _nheh);
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/** Get the previous halfedge of the given halfedge. The
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implementation should take care of an existing
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OpenMesh::Attributes::PrevHalfedge attribute. */
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HalfedgeHandle prev_halfedge_handle(HalfedgeHandle _heh) const;
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/// Get the opposite halfedge
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HalfedgeHandle opposite_halfedge_handle(HalfedgeHandle _heh) const;
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/// Counter-clockwise rotate the given halfedge around its from vertex
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HalfedgeHandle ccw_rotated_halfedge_handle(HalfedgeHandle _heh) const;
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/// Clockwise rotate the given halfedge around its from vertex
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HalfedgeHandle cw_rotated_halfedge_handle(HalfedgeHandle _heh) const;
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/// Get the edge the current halfedge it contained in
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EdgeHandle edge_handle(HalfedgeHandle _heh) const;
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//@}
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/// \name Edge connectivity
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//@{
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/// Get the first or second halfedge of the given edge
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HalfedgeHandle halfedge_handle(EdgeHandle _eh, unsigned int _i) const;
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//@}
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/// \name Face connectivity
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//@{
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/// Get a halfedge belonging to the face
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HalfedgeHandle halfedge_handle(FaceHandle _fh) const;
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/// Set one halfedge of the face
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void set_halfedge_handle(FaceHandle _fh, HalfedgeHandle _heh);
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//@}
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public: // Standard Property Management
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/// \name set/get value of a standard property
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//@{
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// vertex
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const Point& point(VertexHandle _vh) const; ///< Get position
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void set_point(VertexHandle _vh, const Point& _p); ///< Set position
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Point& point(VertexHandle _vh); ///< Convenience function
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const Normal& normal(VertexHandle _vh) const; ///< Get normal
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void set_normal(VertexHandle _vh, const Normal& _n); ///< Set normal
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const Normal& normal(HalfedgeHandle _heh) const; ///< Get normal of the to vertex of the given Halfedge (per face per vertex normals)
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void set_normal(HalfedgeHandle _heh, const Normal& _n); ///< Set normal of the to vertex of the given Halfedge (per face per vertex normals)
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const Color& color(VertexHandle _vh) const; ///< Get color
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void set_color(VertexHandle _vh, const Color& _c); ///< Set color
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const TexCoord1D& texcoord1D(VertexHandle _vh) const; ///< Get texture coordinate.
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void set_texcoord1D(VertexHandle _vh, const TexCoord1D& _t); ///< Set texture coordinate.
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const TexCoord2D& texcoord2D(VertexHandle _vh) const; ///< Get texture coordinate.
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void set_texcoord2D(VertexHandle _vh, const TexCoord2D& _t); ///< Set texture coordinate.
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const TexCoord3D& texcoord3D(VertexHandle _vh) const; ///< Get texture coordinate.
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void set_texcoord3D(VertexHandle _vh, const TexCoord3D& _t); ///< Set texture coordinate.
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const TexCoord1D& texcoord1D(HalfedgeHandle _hh) const; ///< Get texture coordinate of the to vertex for the current face (per face per vertex texcoords)
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void set_texcoord1D(HalfedgeHandle _hh, const TexCoord1D& _t); ///< Set texture coordinate of the to vertex of the given Halfedge (per face per vertex texcoords)
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const TexCoord2D& texcoord2D(HalfedgeHandle _hh) const; ///< Get texture coordinate of the to vertex for the current face (per face per vertex texcoords)
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void set_texcoord2D(HalfedgeHandle _hh, const TexCoord2D& _t); ///< Set texture coordinate of the to vertex of the given Halfedge (per face per vertex texcoords)
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const TexCoord3D& texcoord3D(HalfedgeHandle _hh) const; ///< Get texture coordinate of the to vertex for the current face (per face per vertex texcoords)
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void set_texcoord3D(HalfedgeHandle _hh, const TexCoord3D& _t); ///< Set texture coordinate of the to vertex of the given Halfedge (per face per vertex texcoords)
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const StatusInfo& status(VertexHandle _vh) const; ///< Get status
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StatusInfo& status(VertexHandle _vh); ///< Get status
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// halfedge
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const StatusInfo& status(HalfedgeHandle _vh) const; ///< Get status
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StatusInfo& status(HalfedgeHandle _vh); ///< Get status
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const Color& color(HalfedgeHandle _heh) const; ///< Get color
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void set_color(HalfedgeHandle _heh, const Color& _c); ///< Set color
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// edge
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const Color& color(EdgeHandle _eh) const; ///< Get color
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void set_color(EdgeHandle _eh, const Color& _c); ///< Set color
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const StatusInfo& status(EdgeHandle _vh) const; ///< Get status
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StatusInfo& status(EdgeHandle _vh); ///< Get status
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// face
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const Normal& normal(FaceHandle _fh) const; ///< Get normal
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void set_normal(FaceHandle _fh, const Normal& _n); ///< Set normal
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const Color& color(FaceHandle _fh) const; ///< Get color
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void set_color(FaceHandle _fh, const Color& _c); ///< Set color
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const StatusInfo& status(FaceHandle _vh) const; ///< Get status
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StatusInfo& status(FaceHandle _vh); ///< Get status
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//@}
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/// \name Dynamically add standard properties
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//@{
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/// Request property
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void request_vertex_normals();
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void request_vertex_colors();
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void request_vertex_texcoords1D();
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void request_vertex_texcoords2D();
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void request_vertex_texcoords3D();
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void request_vertex_status();
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void request_halfedge_status();
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void request_halfedge_normals();
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void request_halfedge_colors();
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void request_halfedge_texcoords1D();
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void request_halfedge_texcoords2D();
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void request_halfedge_texcoords3D();
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void request_edge_status();
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void request_edge_colors();
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void request_face_normals();
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void request_face_colors();
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void request_face_status();
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void request_face_texture_index();
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//@}
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/// \name Remove standard properties
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//@{
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/// Remove property
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void release_vertex_normals();
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void release_vertex_colors();
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void release_vertex_texcoords1D();
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void release_vertex_texcoords2D();
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void release_vertex_texcoords3D();
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void release_vertex_status();
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void release_halfedge_status();
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void release_halfedge_normals();
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void release_halfedge_colors();
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void release_halfedge_texcoords1D();
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void release_halfedge_texcoords2D();
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void release_halfedge_texcoords3D();
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void release_edge_status();
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void release_edge_colors();
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void release_face_normals();
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void release_face_colors();
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void release_face_status();
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void release_face_texture_index();
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//@}
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/// \name Check availability of standard properties
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//@{
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/// Is property available?
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bool has_vertex_normals() const;
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bool has_vertex_colors() const;
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bool has_vertex_texcoords1D() const;
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bool has_vertex_texcoords2D() const;
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bool has_vertex_texcoords3D() const;
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bool has_vertex_status() const;
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bool has_halfedge_status() const;
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bool has_halfedge_normals() const;
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bool has_halfedge_colors() const;
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bool has_halfedge_texcoords1D() const;
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bool has_halfedge_texcoords2D() const;
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bool has_halfedge_texcoords3D() const;
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bool has_edge_status() const;
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bool has_edge_colors() const;
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bool has_face_normals() const;
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bool has_face_colors() const;
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bool has_face_status() const;
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bool has_face_texture_index() const;
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//@}
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public: // Property Management
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/// \anchor concepts_kernelt_property_management
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/// \name Property management - add property
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//@{
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/// Add property.
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/// @copydoc OpenMesh::BaseKernel::add_property()
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template <typename T> void add_property( [VEHFM]PropHandleT<T>& _ph,
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const std::string& _name = "" );
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//@}
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/// \name Property management - remove property
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//@{
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/// Remove property
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template <typename T> void remove_property( [VEHFM]PropHandleT<T>& );
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//@}
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/// \name Property management - get property by name
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//@{
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/// Get property handle by name
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template <typename T>
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bool get_property_handle( [VEHFM]PropHandleT<T>& ph, const std::string& _n ) const;
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//@}
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/// \name Property management - get property
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//@{
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/// Get property
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template <typename T> PropertyT<T>& property( [VEHF]PropHandleT<T> _ph );
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template <typename T> const PropertyT<T>& property( [VEHF]PropHandleT<T> _ph ) const;
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template <typename T> PropertyT<T>& mproperty( MPropHandleT<T> _ph );
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template <typename T> const PropertyT<T>& mproperty( MPropHandleT<T> _ph ) const;
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//@}
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/// \name Property management - get property value for an item
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//@{
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/// Get value for item represented by the handle.
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template <typename T>
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T& property( VPropHandleT<T> _ph, VertexHandle _vh );
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template <typename T>
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const T& property( VPropHandleT<T> _ph, VertexHandle _vh ) const;
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template <typename T>
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T& property( EPropHandleT<T> _ph, EdgeHandle _vh );
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|
template <typename T>
|
|
const T& property( EPropHandleT<T> _ph, EdgeHandle _vh ) const;
|
|
|
|
template <typename T>
|
|
T& property( HPropHandleT<T> _ph, HalfedgeHandle _vh );
|
|
template <typename T>
|
|
const T& property( HPropHandleT<T> _ph, HalfedgeHandle _vh ) const;
|
|
|
|
template <typename T>
|
|
T& property( FPropHandleT<T> _ph, FaceHandle _vh );
|
|
template <typename T>
|
|
const T& property( FPropHandleT<T> _ph, FaceHandle _vh ) const;
|
|
|
|
template <typename T>
|
|
T& property( MPropHandleT<T> _ph );
|
|
template <typename T>
|
|
const T& property( MPropHandleT<T> _ph ) const;
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|
|
|
//@}
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|
|
|
public:
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|
|
|
|
|
/// \name Low-level adding new items
|
|
//@{
|
|
/** Add a new (default) vertex.
|
|
\internal */
|
|
VertexHandle new_vertex();
|
|
/** Add a new vertex with a given point coordinate.
|
|
\internal */
|
|
VertexHandle new_vertex(const Point& _p);
|
|
/** Add a new vertex (copied from the given one).
|
|
\internal */
|
|
VertexHandle new_vertex(const Vertex& _v);
|
|
/** Add a new edge from \c _start_vertex_handle to \c _end_vertex_handle.
|
|
This method should add an edge (i.e. two opposite halfedges) and set
|
|
the corresponding vertex handles of these halfedges.
|
|
\internal
|
|
*/
|
|
HalfedgeHandle new_edge(VertexHandle _start_vertex_handle,
|
|
VertexHandle _end_vertex_handle);
|
|
|
|
/** Adding a new face
|
|
\internal
|
|
*/
|
|
FaceHandle new_face();
|
|
/** Adding a new face (copied from a \c _f).
|
|
\internal */
|
|
FaceHandle new_face(const Face& _f);
|
|
//@}
|
|
|
|
|
|
// --- iterators ---
|
|
|
|
/// \name Kernel item iterators
|
|
//@{
|
|
/** Kernel item iterator
|
|
\internal */
|
|
KernelVertexIter vertices_begin();
|
|
KernelConstVertexIter vertices_begin() const;
|
|
KernelVertexIter vertices_end();
|
|
KernelConstVertexIter vertices_end() const;
|
|
KernelEdgeIter edges_begin();
|
|
KernelConstEdgeIter edges_begin() const;
|
|
KernelEdgeIter edges_end();
|
|
KernelConstEdgeIter edges_end() const;
|
|
KernelFaceIter faces_begin();
|
|
KernelConstFaceIter faces_begin() const;
|
|
KernelFaceIter faces_end();
|
|
KernelConstFaceIter faces_end() const;
|
|
//@}
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
// --- private functions ---
|
|
|
|
/// copy constructor: not used
|
|
KernelT(const KernelT& _rhs);
|
|
};
|
|
};
|
|
|
|
|
|
//=============================================================================
|
|
} // namespace Concepts
|
|
} // namespace OpenMesh
|
|
//=============================================================================
|