Files
openmesh/src/OpenMesh/Tools/VDPM/VHierarchyWindow.cc
2016-05-11 11:10:53 +02:00

207 lines
7.5 KiB
C++

/* ========================================================================= *
* *
* OpenMesh *
* Copyright (c) 2001-2015, RWTH-Aachen University *
* Department of Computer Graphics and Multimedia *
* All rights reserved. *
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/*===========================================================================*\
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* $Date$ *
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\*===========================================================================*/
//=============================================================================
//
// CLASS newClass - IMPLEMENTATION
//
//=============================================================================
//== INCLUDES =================================================================
#include <OpenMesh/Tools/VDPM/VHierarchyWindow.hh>
#include <cstring>
#ifndef WIN32
#else
#if defined(__MINGW32__)
#include <stdlib.h>
#include <string.h>
#endif
#endif
//== NAMESPACES ===============================================================
namespace OpenMesh {
namespace VDPM {
//== IMPLEMENTATION ==========================================================
VHierarchyWindow::
VHierarchyWindow() :
vhierarchy_(NULL), buffer_(NULL),buffer_min_ (0), buffer_max_(0), window_min_(0), window_max_(0), current_pos_(0) , n_shift_(0)
{
}
VHierarchyWindow::
VHierarchyWindow(VHierarchy &_vhierarchy) :
vhierarchy_(&_vhierarchy),buffer_(NULL),buffer_min_ (0), buffer_max_(0), current_pos_(0) , window_min_(0), window_max_(0) , current_pos_(0) ,n_shift_(0)
{
}
VHierarchyWindow::
~VHierarchyWindow(void)
{
if (buffer_ != NULL)
free(buffer_);
}
bool
VHierarchyWindow::
update_buffer(VHierarchyNodeHandle _node_handle)
{
if (underflow(_node_handle) != true && overflow(_node_handle) != true)
return false;
// tightly update window_min_ & window_max_
int none_zero_pos;
for (none_zero_pos=int(buffer_size()-1); none_zero_pos >= 0; --none_zero_pos)
{
if (buffer_[none_zero_pos] != 0) break;
}
window_max_ = buffer_min_ + none_zero_pos + 1;
for(none_zero_pos=0; none_zero_pos < int(buffer_size()); ++none_zero_pos)
{
if (buffer_[none_zero_pos] != 0) break;
}
window_min_ = buffer_min_ + none_zero_pos;
assert(window_min_ < window_max_);
while (underflow(_node_handle) == true) buffer_min_ /= 2;
while (overflow(_node_handle) == true)
{
buffer_max_ *= 2;
if (buffer_max_ > vhierarchy_->num_nodes() / 8)
buffer_max_ = 1 + vhierarchy_->num_nodes() / 8;
}
unsigned char *new_buffer = (unsigned char *) malloc(buffer_size());
memset(new_buffer, 0, buffer_size());
memcpy(&(new_buffer[window_min_-buffer_min_]),
&(buffer_[none_zero_pos]),
window_size());
free(buffer_);
buffer_ = new_buffer;
return true;
}
void
VHierarchyWindow::init(VHierarchyNodeHandleContainer &_roots)
{
if (buffer_ != NULL)
free(buffer_);
buffer_min_ = 0;
buffer_max_ = _roots.size() / 8;
if (_roots.size() % 8 > 0)
++buffer_max_;
buffer_ = (unsigned char *) malloc(buffer_size());
memset(buffer_, 0, buffer_size());
window_min_ = 0;
window_max_= 0;
current_pos_ = 0;
n_shift_ = 0;
for (unsigned int i=0; i<_roots.size(); i++)
{
activate(VHierarchyNodeHandle((int) i));
}
}
void
VHierarchyWindow::
update_with_vsplit(VHierarchyNodeHandle _parent_handle)
{
VHierarchyNodeHandle
lchild_handle = vhierarchy_->lchild_handle(_parent_handle),
rchild_handle = vhierarchy_->rchild_handle(_parent_handle);
assert(is_active(_parent_handle) == true);
assert(is_active(lchild_handle) != true);
assert(is_active(rchild_handle) != true);
inactivate(_parent_handle);
activate(rchild_handle);
activate(lchild_handle);
}
void
VHierarchyWindow::
update_with_ecol(VHierarchyNodeHandle _parent_handle)
{
VHierarchyNodeHandle
lchild_handle = vhierarchy_->lchild_handle(_parent_handle),
rchild_handle = vhierarchy_->rchild_handle(_parent_handle);
assert(is_active(_parent_handle) != true);
assert(is_active(lchild_handle) == true);
assert(is_active(rchild_handle) == true);
activate(_parent_handle);
inactivate(rchild_handle);
inactivate(lchild_handle);
}
//=============================================================================
} // namespace VDPM
} // namespace OpenMesh
//=============================================================================