251 lines
6.3 KiB
C++
251 lines
6.3 KiB
C++
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#include <gtest/gtest.h>
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#include <Unittests/unittests_common.hh>
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//#include <OpenMesh/Tools/Smoother/JacobiLaplaceSmootherT.hh>
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namespace {
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class OpenMesh_Poly : public OpenMeshBasePoly {
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protected:
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// This function is called before each test is run
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virtual void SetUp() {
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// Do some initial stuff with the member data here...
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}
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// This function is called after all tests are through
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virtual void TearDown() {
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// Do some final stuff with the member data here...
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}
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// Member already defined in OpenMeshBase
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//Mesh mesh_;
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};
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class OpenMesh_Triangle : public OpenMeshBase {
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protected:
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// This function is called before each test is run
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virtual void SetUp() {
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// Do some initial stuff with the member data here...
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}
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// This function is called after all tests are through
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virtual void TearDown() {
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// Do some final stuff with the member data here...
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}
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// Member already defined in OpenMeshBase
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//Mesh mesh_;
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};
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/*
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* ====================================================================
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* Define tests below
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* ====================================================================
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*/
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#if __cplusplus > 199711L || defined(__GXX_EXPERIMENTAL_CXX0X__)
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/*
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*/
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TEST_F(OpenMesh_Triangle, cpp11_initializer_test) {
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OpenMesh::Vec3d vec1 = { 1, 0, 0};
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OpenMesh::Vec3d vec2 = {0, 0.777971, 0.996969};
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EXPECT_EQ( dot(vec1,vec2) ,0.0 );
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}
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// ////////////////////////////////////////////////////////////////////
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// C++11 Range tests
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// ////////////////////////////////////////////////////////////////////
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/**
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* @brief TEST_F test the vertexrange behaviour on trimeshes
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*/
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TEST_F(OpenMesh_Triangle, cpp11_vertexrange_test) {
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//check empty vertexrange
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mesh_.clear();
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for(Mesh::VertexHandle t : mesh_.vertices())
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{
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FAIL() << "The Vertexrange for an empty Mesh is not empty";
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}
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//add vertices to mesh
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mesh_.add_vertex(Mesh::Point(0, 1, 0));
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mesh_.add_vertex(Mesh::Point(1, 0, 0));
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mesh_.add_vertex(Mesh::Point(2, 1, 0));
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mesh_.add_vertex(Mesh::Point(0,-1, 0));
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mesh_.add_vertex(Mesh::Point(2,-1, 0));
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//check nonempty mesh vertexrange
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int iteration_counter = 0;
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for(Mesh::VertexHandle t : mesh_.vertices())
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{
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EXPECT_TRUE(t.is_valid());
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++iteration_counter;
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}
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EXPECT_EQ(iteration_counter,5);
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}
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/**
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* @brief TEST_F test the vertexrange behaviour on polymeshes
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*/
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TEST_F(OpenMesh_Poly, cpp11_vertexrange_test) {
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//check empty vertexrange
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mesh_.clear();
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for(PolyMesh::VertexHandle t : mesh_.vertices())
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{
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FAIL() << "The Vertexrange for an empty Mesh is not empty";
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}
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//add vertices to mesh
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mesh_.add_vertex(PolyMesh::Point(0, 1, 0));
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mesh_.add_vertex(PolyMesh::Point(1, 0, 0));
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mesh_.add_vertex(PolyMesh::Point(2, 1, 0));
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mesh_.add_vertex(PolyMesh::Point(0,-1, 0));
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mesh_.add_vertex(PolyMesh::Point(2,-1, 0));
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//check nonempty mesh vertexrange
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int iteration_counter = 0;
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for(PolyMesh::VertexHandle t : mesh_.vertices())
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{
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EXPECT_TRUE(t.is_valid());
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++iteration_counter;
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}
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EXPECT_EQ(iteration_counter,5);
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}
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/**
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* @brief TEST_F test vvrange behaviour on trimeshes
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*/
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TEST_F(OpenMesh_Triangle, cpp11_vvrange_test) {
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//check empty vv_range
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mesh_.clear();
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Mesh::VertexHandle vhandle[5];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
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for(Mesh::VertexHandle t : mesh_.vv_range(vhandle[0]))
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{
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FAIL() << "The vvrange for a single vertex in a TriMesh is not empty";
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}
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//add more vertices
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vhandle[1] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
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vhandle[2] = mesh_.add_vertex(Mesh::Point(2, 1, 0));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(0,-1, 0));
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vhandle[4] = mesh_.add_vertex(Mesh::Point(2,-1, 0));
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// Add 4 faces
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[2]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[1]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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//check nonempty vvrange
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int iteration_counter = 0;
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for(Mesh::VertexHandle t : mesh_.vv_range(vhandle[1]))
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{
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EXPECT_TRUE(t.is_valid());
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++iteration_counter;
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}
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EXPECT_EQ(iteration_counter,4);
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}
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/**
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* @brief TEST_F test the vvrange behaviour on polymeshes
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*/
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TEST_F(OpenMesh_Poly, cpp11_vvrange_test) {
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//check empty vv_range
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mesh_.clear();
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Mesh::VertexHandle vhandle[5];
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vhandle[0] = mesh_.add_vertex(PolyMesh::Point(0, 1, 0));
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for(PolyMesh::VertexHandle t : mesh_.vv_range(vhandle[0]))
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{
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FAIL() << "The vvrange for a single vertex in a PolyMesh is not empty";
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}
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//add more vertices
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vhandle[1] = mesh_.add_vertex(PolyMesh::Point(1, 0, 0));
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vhandle[2] = mesh_.add_vertex(PolyMesh::Point(2, 1, 0));
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vhandle[3] = mesh_.add_vertex(PolyMesh::Point(0,-1, 0));
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vhandle[4] = mesh_.add_vertex(PolyMesh::Point(2,-1, 0));
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// Add 4 faces
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std::vector<PolyMesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[2]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[1]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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//check nonempty vvrange
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int iteration_counter = 0;
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for(PolyMesh::VertexHandle t : mesh_.vv_range(vhandle[1]))
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{
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EXPECT_TRUE(t.is_valid());
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++iteration_counter;
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}
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EXPECT_EQ(iteration_counter,4);
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}
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#endif
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}
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