git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@737 fdac6126-5c0c-442c-9429-916003d36597
321 lines
11 KiB
C++
321 lines
11 KiB
C++
/*===========================================================================*\
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* *
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* OpenMesh *
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* Copyright (C) 2001-2012 by Computer Graphics Group, RWTH Aachen *
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* www.openmesh.org *
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* *
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*---------------------------------------------------------------------------*
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* This file is part of OpenMesh. *
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* *
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* OpenMesh is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 3 of *
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* the License, or (at your option) any later version with the *
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* following exceptions: *
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* *
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* If other files instantiate templates or use macros *
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* or inline functions from this file, or you compile this file and *
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* link it with other files to produce an executable, this file does *
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* not by itself cause the resulting executable to be covered by the *
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* GNU Lesser General Public License. This exception does not however *
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* invalidate any other reasons why the executable file might be *
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* covered by the GNU Lesser General Public License. *
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* *
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* OpenMesh is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU LesserGeneral Public *
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* License along with OpenMesh. If not, *
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* see <http://www.gnu.org/licenses/>. *
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* *
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\*===========================================================================*/
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/*===========================================================================*\
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* *
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* $Revision$ *
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* $Date$ *
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* *
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\*===========================================================================*/
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/** \file ModRoundnessT.hh
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*/
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//=============================================================================
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//
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// CLASS ModRoundnessT
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//
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//=============================================================================
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#ifndef OPENMESH_DECIMATER_MODROUNDNESST_HH
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#define OPENMESH_DECIMATER_MODROUNDNESST_HH
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//== INCLUDES =================================================================
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#include <OpenMesh/Tools/Decimater/ModBaseT.hh>
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#include <math.h>
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#if defined(OM_CC_MSVC)
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# define OM_ENABLE_WARNINGS 4244
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# pragma warning(disable : OM_ENABLE_WARNINGS )
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#endif
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//== NAMESPACE ================================================================
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namespace OpenMesh { // BEGIN_NS_OPENMESH
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namespace Decimater { // BEGIN_NS_DECIMATER
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//== CLASS DEFINITION =========================================================
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/** \brief Use Roundness of triangles to control decimation
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*
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*
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* In binary and mode, the collapse is legal if:
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* - The roundness after the collapse is greater than the given value
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*
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* In continuous mode the roundness after the collapse is returned
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*/
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template <class MeshT>
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class ModRoundnessT : public ModBaseT<MeshT>
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{
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public:
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DECIMATING_MODULE( ModRoundnessT, MeshT, Roundness );
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public:
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// typedefs
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typedef typename Mesh::Point Point;
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typedef typename vector_traits<Point>::value_type value_type;
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public:
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/// Constructor
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ModRoundnessT( MeshT &_dec ) :
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Base(_dec, false),
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min_r_(-1.0)
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{ }
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/// Destructor
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~ModRoundnessT() { }
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public: // inherited
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/** Compute collapse priority due to roundness of triangle.
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*
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* The roundness is computed by dividing the radius of the
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* circumference by the length of the shortest edge. The result is
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* normalized.
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*
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* \return [0:1] or ILLEGAL_COLLAPSE in non-binary mode
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* \return LEGAL_COLLAPSE or ILLEGAL_COLLAPSE in binary mode
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* \see set_min_roundness()
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*/
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float collapse_priority(const CollapseInfo& _ci)
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{
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// using namespace OpenMesh;
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typename Mesh::ConstVertexOHalfedgeIter voh_it(Base::mesh(), _ci.v0);
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double r;
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double priority = 0.0; //==LEGAL_COLLAPSE
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typename Mesh::FaceHandle fhC, fhB;
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Vec3f B,C;
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if ( min_r_ < 0.0 ) // continues mode
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{
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C = vector_cast<Vec3f>(Base::mesh().point( Base::mesh().to_vertex_handle(voh_it)));
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fhC = Base::mesh().face_handle( voh_it.handle() );
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for (++voh_it; voh_it; ++voh_it)
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{
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B = C;
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fhB = fhC;
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C = vector_cast<Vec3f>(Base::mesh().point(Base::mesh().to_vertex_handle(voh_it)));
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fhC = Base::mesh().face_handle( voh_it.handle() );
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if ( fhB == _ci.fl || fhB == _ci.fr )
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continue;
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// simulate collapse using position of v1
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r = roundness( vector_cast<Vec3f>(_ci.p1), B, C );
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// return the maximum non-roundness
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priority = std::max( priority, (1.0-r) );
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}
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}
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else // binary mode
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{
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C = vector_cast<Vec3f>(Base::mesh().point( Base::mesh().to_vertex_handle(voh_it)));
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fhC = Base::mesh().face_handle( voh_it.handle() );
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for (++voh_it; voh_it && (priority==Base::LEGAL_COLLAPSE); ++voh_it)
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{
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B = C;
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fhB = fhC;
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C = vector_cast<Vec3f>(Base::mesh().point(Base::mesh().to_vertex_handle(voh_it)));
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fhC = Base::mesh().face_handle( voh_it.handle() );
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if ( fhB == _ci.fl || fhB == _ci.fr )
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continue;
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priority = ( (r=roundness( vector_cast<Vec3f>(_ci.p1), B, C )) < min_r_)
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? Base::ILLEGAL_COLLAPSE : Base::LEGAL_COLLAPSE;
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}
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}
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return (float) priority;
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}
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/// set the percentage of minimum roundness
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void set_error_tolerance_factor(double _factor) {
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if (this->is_binary()) {
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if (_factor >= 0.0 && _factor <= 1.0) {
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// the smaller the factor, the smaller min_r_ gets
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// thus creating a stricter constraint
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// division by error_tolerance_factor_ is for normalization
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value_type min_roundness = min_r_ * _factor / this->error_tolerance_factor_;
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set_min_roundness(min_roundness);
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this->error_tolerance_factor_ = _factor;
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}
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}
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}
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public: // specific methods
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void set_min_angle( float _angle, bool /* _binary=true */ )
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{
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assert( _angle > 0 && _angle < 60 );
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_angle = float(M_PI * _angle /180.0);
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Vec3f A,B,C;
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A = Vec3f( 0, 0, 0);
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B = Vec3f( 2*cos(_angle), 0, 0);
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C = Vec3f( cos(_angle), sin(_angle), 0);
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double r1 = roundness(A,B,C);
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_angle = float(0.5 * ( M_PI - _angle ));
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A = Vec3f( 0, 0, 0);
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B = Vec3f( 2*cos(_angle), 0, 0);
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C = Vec3f( cos(_angle), sin(_angle), 0);
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double r2 = roundness(A,B,C);
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set_min_roundness( value_type(std::min(r1,r2)), true );
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}
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/** Set a minimum roundness value.
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* \param _min_roundness in range (0,1)
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* \param _binary Set true, if the binary mode should be enabled,
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* else false. In latter case the collapse_priority()
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* returns a float value if the constraint does not apply
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* and ILLEGAL_COLLAPSE else.
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*/
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void set_min_roundness( value_type _min_roundness, bool _binary=true )
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{
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assert( 0.0 <= _min_roundness && _min_roundness <= 1.0 );
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min_r_ = _min_roundness;
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Base::set_binary(_binary);
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}
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/// Unset minimum value constraint and enable non-binary mode.
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void unset_min_roundness()
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{
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min_r_ = -1.0;
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Base::set_binary(false);
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}
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// Compute a normalized roundness of a triangle ABC
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//
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// Having
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// A,B,C corner points of triangle
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// a,b,c the vectors BC,CA,AB
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// Area area of triangle
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//
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// then define
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//
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// radius of circumference
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// R := -----------------------
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// length of shortest edge
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//
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// ||a|| * ||b|| * ||c||
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// ---------------------
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// 4 * Area ||a|| * ||b|| * ||c||
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// = ----------------------- = -----------------------------------
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// min( ||a||,||b||,||c||) 4 * Area * min( ||a||,||b||,||c|| )
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//
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// ||a|| * ||b|| * ||c||
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// = -------------------------------------------------------
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// 4 * 1/2 * ||cross(B-A,C-A)|| * min( ||a||,||b||,||c|| )
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//
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// a'a * b'b * c'c
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// R<> = ----------------------------------------------------------
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// 4 * cross(B-A,C-A)'cross(B-A,C-A) * min( a'a, b'b, c'c )
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//
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// a'a * b'b * c'c
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// R = 1/2 * sqrt(---------------------------)
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// AA * min( a'a, b'b, c'c )
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//
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// At angle 60<36> R has it's minimum for all edge lengths = sqrt(1/3)
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//
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// Define normalized roundness
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//
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// nR := sqrt(1/3) / R
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//
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// AA * min( a'a, b'b, c'c )
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// = sqrt(4/3) * sqrt(---------------------------)
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// a'a * b'b * c'c
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//
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double roundness( const Vec3f& A, const Vec3f& B, const Vec3f &C )
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{
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const value_type epsilon = value_type(1e-15);
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static const value_type sqrt43 = value_type(sqrt(4.0/3.0)); // 60<36>,a=b=c, **)
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Vec3f vecAC = C-A;
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Vec3f vecAB = B-A;
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// compute squared values to avoid sqrt-computations
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value_type aa = (B-C).sqrnorm();
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value_type bb = vecAC.sqrnorm();
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value_type cc = vecAB.sqrnorm();
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value_type AA = cross(vecAC,vecAB).sqrnorm(); // without factor 1/4 **)
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if ( AA < epsilon )
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return 0.0;
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double nom = AA * std::min( std::min(aa,bb),cc );
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double denom = aa * bb * cc;
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double nR = sqrt43 * sqrt(nom/denom);
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return nR;
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}
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private:
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value_type min_r_;
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};
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//=============================================================================
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} // END_NS_DECIMATER
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} // END_NS_OPENMESH
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//=============================================================================
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#if defined(OM_CC_MSVC) && defined(OM_ENABLE_WARNINGS)
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# pragma warning(default : OM_ENABLE_WARNINGS)
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# undef OM_ENABLE_WARNINGS
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#endif
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//=============================================================================
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#endif // OPENMESH_DECIMATER_MODROUNDNESST_HH defined
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//=============================================================================
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