git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@2 fdac6126-5c0c-442c-9429-916003d36597
202 lines
6.9 KiB
C++
202 lines
6.9 KiB
C++
/*===========================================================================*\
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* *
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* OpenMesh *
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* Copyright (C) 2001-2003 by Computer Graphics Group, RWTH Aachen *
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* www.openmesh.org *
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* *
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*---------------------------------------------------------------------------*
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* *
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* License *
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* *
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* This library is free software; you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, version 2.1. *
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* *
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* This library is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this library; if not, write to the Free Software *
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
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* *
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\*===========================================================================*/
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//=============================================================================
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//
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// CLASS newClass
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//
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//=============================================================================
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#ifndef OPENMESH_VDPROGMESH_VHIERARCHYWINDOWS_HH
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#define OPENMESH_VDPROGMESH_VHIERARCHYWINDOWS_HH
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//== INCLUDES =================================================================
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#include <OpenMesh/Tools/VDPM/VHierarchy.hh>
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//== FORWARDDECLARATIONS ======================================================
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//== NAMESPACES ===============================================================
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namespace OpenMesh {
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namespace VDPM {
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//== CLASS DEFINITION =========================================================
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/** \todo VHierarchyWindow documentation
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*/
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class VHierarchyWindow
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{
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private:
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// reference of vertex hierarchy
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VHierarchy *vhierarchy_;
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// bits buffer (byte units)
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unsigned char *buffer_;
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int buffer_min_;
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int buffer_max_;
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int current_pos_;
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// window (byte units)
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int window_min_;
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int window_max_;
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// # of right shift (bit units)
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unsigned char n_shift_; // [0, 7]
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unsigned char flag8(unsigned char n_shift) const
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{ return 0x80 >> n_shift; }
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unsigned char flag8(VHierarchyNodeHandle _node_handle) const
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{
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assert(_node_handle.idx() >= 0);
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return 0x80 >> (unsigned int) (_node_handle.idx() % 8);
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}
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int byte_idx(VHierarchyNodeHandle _node_handle) const
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{
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assert(_node_handle.idx() >= 0);
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return _node_handle.idx() / 8;
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}
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int buffer_idx(VHierarchyNodeHandle _node_handle) const
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{ return byte_idx(_node_handle) - buffer_min_; }
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bool before_window(VHierarchyNodeHandle _node_handle) const
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{ return (_node_handle.idx()/8 < window_min_) ? true : false; }
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bool after_window(VHierarchyNodeHandle _node_handle) const
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{ return (_node_handle.idx()/8 < window_max_) ? false : true; }
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bool underflow(VHierarchyNodeHandle _node_handle) const
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{ return (_node_handle.idx()/8 < buffer_min_) ? true : false; }
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bool overflow(VHierarchyNodeHandle _node_handle) const
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{ return (_node_handle.idx()/8 < buffer_max_) ? false : true; }
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bool update_buffer(VHierarchyNodeHandle _node_handle);
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public:
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VHierarchyWindow();
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VHierarchyWindow(VHierarchy &_vhierarchy);
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~VHierarchyWindow(void);
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void set_vertex_hierarchy(VHierarchy &_vhierarchy)
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{ vhierarchy_ = &_vhierarchy; }
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void begin()
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{
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int new_window_min = window_min_;
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for (current_pos_=window_min_-buffer_min_;
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current_pos_ < window_size(); ++current_pos_)
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{
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if (buffer_[current_pos_] == 0)
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++new_window_min;
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else
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{
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n_shift_ = 0;
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while ((buffer_[current_pos_] & flag8(n_shift_)) == 0)
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++n_shift_;
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break;
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}
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}
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window_min_ = new_window_min;
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}
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void next()
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{
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++n_shift_;
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if (n_shift_ == 8)
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{
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n_shift_ = 0;
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++current_pos_;
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}
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while (current_pos_ < window_max_-buffer_min_)
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{
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if (buffer_[current_pos_] != 0) // if the current byte has non-zero bits
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{
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while (n_shift_ != 8)
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{
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if ((buffer_[current_pos_] & flag8(n_shift_)) != 0)
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return; // find 1 bit in the current byte
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++n_shift_;
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}
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}
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n_shift_ = 0;
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++current_pos_;
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}
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}
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bool end() { return !(current_pos_ < window_max_-buffer_min_); }
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int window_size() const { return window_max_ - window_min_; }
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int buffer_size() const { return buffer_max_ - buffer_min_; }
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VHierarchyNodeHandle node_handle()
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{
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return VHierarchyNodeHandle(8*(buffer_min_+current_pos_) + (int)n_shift_);
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}
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void activate(VHierarchyNodeHandle _node_handle)
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{
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update_buffer(_node_handle);
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buffer_[buffer_idx(_node_handle)] |= flag8(_node_handle);
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window_min_ = std::min(window_min_, byte_idx(_node_handle));
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window_max_ = std::max(window_max_, 1+byte_idx(_node_handle));
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}
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void inactivate(VHierarchyNodeHandle _node_handle)
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{
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if (is_active(_node_handle) != true) return;
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buffer_[buffer_idx(_node_handle)] ^= flag8(_node_handle);
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}
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bool is_active(VHierarchyNodeHandle _node_handle) const
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{
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if (before_window(_node_handle) == true ||
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after_window(_node_handle) == true)
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return false;
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return ((buffer_[buffer_idx(_node_handle)] & flag8(_node_handle)) > 0);
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}
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void init(VHierarchyNodeHandleContainer &_roots);
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void update_with_vsplit(VHierarchyNodeHandle _parent_handle);
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void update_with_ecol(VHierarchyNodeHandle _parent_handle);
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};
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//=============================================================================
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} // namespace VDPM
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} // namespace OpenMesh
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//=============================================================================
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#endif // OPENMESH_VDPROGMESH_VHIERARCHYWINDOWS_HH
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//=============================================================================
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