Files
openmesh/Core/IO/importer/ImporterT.hh
Jan Möbius 97f515985d First checkin for OpenMesh 2.0
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@2 fdac6126-5c0c-442c-9429-916003d36597
2009-02-06 13:37:46 +00:00

236 lines
6.6 KiB
C++

/*===========================================================================*\
* *
* OpenMesh *
* Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen *
* www.openmesh.org *
* *
*---------------------------------------------------------------------------*
* *
* License *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, version 2.1. *
* *
* This library is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
* *
\*===========================================================================*/
//=============================================================================
//
// Implements an importer module for arbitrary OpenMesh meshes
//
//=============================================================================
#ifndef __IMPORTERT_HH__
#define __IMPORTERT_HH__
//=== INCLUDES ================================================================
#include <OpenMesh/Core/IO/importer/BaseImporter.hh>
#include <OpenMesh/Core/Utils/vector_cast.hh>
#include <OpenMesh/Core/Utils/color_cast.hh>
#include <OpenMesh/Core/Mesh/Attributes.hh>
#include <OpenMesh/Core/System/omstream.hh>
//== NAMESPACES ===============================================================
namespace OpenMesh {
namespace IO {
//=== IMPLEMENTATION ==========================================================
/**
* This class template provides an importer module for OpenMesh meshes.
*/
template <class Mesh>
class ImporterT : public BaseImporter
{
public:
typedef typename Mesh::Point Point;
typedef typename Mesh::Normal Normal;
typedef typename Mesh::Color Color;
typedef typename Mesh::TexCoord2D TexCoord2D;
typedef std::vector<VertexHandle> VHandles;
ImporterT(Mesh& _mesh) : mesh_(_mesh) {}
virtual VertexHandle add_vertex(const Vec3f& _point)
{
return mesh_.add_vertex(vector_cast<Point>(_point));
}
virtual FaceHandle add_face(const VHandles& _indices)
{
FaceHandle fh;
if (_indices.size() > 2)
{
VHandles::const_iterator it, it2, end(_indices.end());
// test for valid vertex indices
for (it=_indices.begin(); it!=end; ++it)
if (! mesh_.is_valid_handle(*it))
{
omerr() << "ImporterT: Face contains invalid vertex index\n";
return fh;
}
// don't allow double vertices
for (it=_indices.begin(); it!=end; ++it)
for (it2=it+1; it2!=end; ++it2)
if (*it == *it2)
{
omerr() << "ImporterT: Face has equal vertices\n";
failed_faces_.push_back(_indices);
return fh;
}
// try to add face
fh = mesh_.add_face(_indices);
if (!fh.is_valid())
{
failed_faces_.push_back(_indices);
return fh;
}
}
return fh;
}
// vertex attributes
virtual void set_normal(VertexHandle _vh, const Vec3f& _normal)
{
if (mesh_.has_vertex_normals())
mesh_.set_normal(_vh, vector_cast<Normal>(_normal));
}
virtual void set_color(VertexHandle _vh, const Vec4uc& _color)
{
if (mesh_.has_vertex_colors())
mesh_.set_color(_vh, color_cast<Color>(_color));
}
virtual void set_color(VertexHandle _vh, const Vec3uc& _color)
{
if (mesh_.has_vertex_colors())
mesh_.set_color(_vh, color_cast<Color>(_color));
}
virtual void set_texcoord(VertexHandle _vh, const Vec2f& _texcoord)
{
if (mesh_.has_vertex_texcoords2D())
mesh_.set_texcoord2D(_vh, vector_cast<TexCoord2D>(_texcoord));
}
// face attributes
virtual void set_normal(FaceHandle _fh, const Vec3f& _normal)
{
if (mesh_.has_face_normals())
mesh_.set_normal(_fh, vector_cast<Normal>(_normal));
}
virtual void set_color(FaceHandle _fh, const Vec3uc& _color)
{
if (mesh_.has_face_colors())
mesh_.set_color(_fh, color_cast<Color>(_color));
}
virtual void set_color(FaceHandle _fh, const Vec4uc& _color)
{
if (mesh_.has_face_colors())
mesh_.set_color(_fh, color_cast<Color>(_color));
}
// low-level access to mesh
virtual BaseKernel* kernel() { return &mesh_; }
bool is_triangle_mesh() const
{ return Mesh::is_triangles(); }
void reserve(unsigned int nV, unsigned int nE, unsigned int nF)
{
mesh_.reserve(nV, nE, nF);
}
// query number of faces, vertices, normals, texcoords
size_t n_vertices() const { return mesh_.n_vertices(); }
size_t n_faces() const { return mesh_.n_faces(); }
size_t n_edges() const { return mesh_.n_edges(); }
void prepare() { failed_faces_.clear(); }
void finish()
{
if (!failed_faces_.empty())
{
omerr() << failed_faces_.size()
<< " faces failed, adding them as isolated faces\n";
for (unsigned int i=0; i<failed_faces_.size(); ++i)
{
VHandles& vhandles = failed_faces_[i];
// double vertices
for (unsigned int j=0; j<vhandles.size(); ++j)
{
Point p = mesh_.point(vhandles[j]);
vhandles[j] = mesh_.add_vertex(p);
// DO STORE p, reference may not work since vertex array
// may be relocated after adding a new vertex !
}
// add face
mesh_.add_face(vhandles);
}
failed_faces_.clear();
}
}
private:
Mesh& mesh_;
std::vector<VHandles> failed_faces_;
};
//=============================================================================
} // namespace IO
} // namespace OpenMesh
//=============================================================================
#endif
//=============================================================================